Qt 5.5
Qt GUI
C++ Classes
QOpenGLFunctions_ES2
Qt 5.5.1 Reference Documentation
List of All Members for QOpenGLFunctions_ES2
This is the complete list of members for
QOpenGLFunctions_ES2
, including inherited members.
QOpenGLFunctions_ES2
()
~QOpenGLFunctions_ES2
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glActiveTexture
(GLenum)
glAttachShader
(GLuint, GLuint)
glBindAttribLocation
(GLuint, GLuint, const GLchar *)
glBindBuffer
(GLenum, GLuint)
glBindFramebuffer
(GLenum, GLuint)
glBindRenderbuffer
(GLenum, GLuint)
glBindTexture
(GLenum, GLuint)
glBlendColor
(GLclampf, GLclampf, GLclampf, GLclampf)
glBlendEquation
(GLenum)
glBlendEquationSeparate
(GLenum, GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBufferData
(GLenum, GLsizeiptr, const GLvoid *, GLenum)
glBufferSubData
(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
glCheckFramebufferStatus
(GLenum) : GLenum
glClear
(GLbitfield)
glClearColor
(GLclampf, GLclampf, GLclampf, GLclampf)
glClearDepthf
(GLclampf)
glClearStencil
(GLint)
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glCompileShader
(GLuint)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCreateProgram
(void) : GLuint
glCreateShader
(GLenum) : GLuint
glCullFace
(GLenum)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteFramebuffers
(GLsizei, const GLuint *)
glDeleteProgram
(GLuint)
glDeleteRenderbuffers
(GLsizei, const GLuint *)
glDeleteShader
(GLuint)
glDeleteTextures
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRangef
(GLclampf, GLclampf)
glDetachShader
(GLuint, GLuint)
glDisable
(GLenum)
glDisableVertexAttribArray
(GLuint)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
glEnable
(GLenum)
glEnableVertexAttribArray
(GLuint)
glFinish
(void)
glFlush
(void)
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFrontFace
(GLenum)
glGenBuffers
(GLsizei, GLuint *)
glGenFramebuffers
(GLsizei, GLuint *)
glGenRenderbuffers
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGenerateMipmap
(GLenum)
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
glGetAttribLocation
(GLuint, const GLchar *) : int
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetError
(void) : GLenum
glGetFloatv
(GLenum, GLfloat *)
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramiv
(GLuint, GLenum, GLint *)
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderPrecisionFormat
(GLenum, GLenum, GLint *, GLint *)
glGetShaderSource
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderiv
(GLuint, GLenum, GLint *)
glGetString
(GLenum) : const GLubyte *
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glGetUniformLocation
(GLuint, const GLchar *) : int
glGetUniformfv
(GLuint, GLint, GLfloat *)
glGetUniformiv
(GLuint, GLint, GLint *)
glGetVertexAttribPointerv
(GLuint, GLenum, GLvoid **)
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
glHint
(GLenum, GLenum)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsFramebuffer
(GLuint) : GLboolean
glIsProgram
(GLuint) : GLboolean
glIsRenderbuffer
(GLuint) : GLboolean
glIsShader
(GLuint) : GLboolean
glIsTexture
(GLuint) : GLboolean
glLineWidth
(GLfloat)
glLinkProgram
(GLuint)
glPixelStorei
(GLenum, GLint)
glPolygonOffset
(GLfloat, GLfloat)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
glReleaseShaderCompiler
(void)
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
glSampleCoverage
(GLclampf, GLboolean)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glShaderBinary
(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)
glShaderSource
(GLuint, GLsizei, const GLchar **, const GLint *)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilMaskSeparate
(GLenum, GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glUniform1f
(GLint, GLfloat)
glUniform1fv
(GLint, GLsizei, const GLfloat *)
glUniform1i
(GLint, GLint)
glUniform1iv
(GLint, GLsizei, const GLint *)
glUniform2f
(GLint, GLfloat, GLfloat)
glUniform2fv
(GLint, GLsizei, const GLfloat *)
glUniform2i
(GLint, GLint, GLint)
glUniform2iv
(GLint, GLsizei, const GLint *)
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
glUniform3fv
(GLint, GLsizei, const GLfloat *)
glUniform3i
(GLint, GLint, GLint, GLint)
glUniform3iv
(GLint, GLsizei, const GLint *)
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glUniform4fv
(GLint, GLsizei, const GLfloat *)
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
glUniform4iv
(GLint, GLsizei, const GLint *)
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUseProgram
(GLuint)
glValidateProgram
(GLuint)
glVertexAttrib1f
(GLuint, GLfloat)
glVertexAttrib1fv
(GLuint, const GLfloat *)
glVertexAttrib2f
(GLuint, GLfloat, GLfloat)
glVertexAttrib2fv
(GLuint, const GLfloat *)
glVertexAttrib3f
(GLuint, GLfloat, GLfloat, GLfloat)
glVertexAttrib3fv
(GLuint, const GLfloat *)
glVertexAttrib4f
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
glVertexAttrib4fv
(GLuint, const GLfloat *)
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
glViewport
(GLint, GLint, GLsizei, GLsizei)
initializeOpenGLFunctions
() : bool