39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #ifndef WIN32_LEAN_AND_MEAN
41 #define WIN32_LEAN_AND_MEAN 1
50 #define APIENTRYP APIENTRY *
56 #define GL_GLEXT_VERSION 20140521
68 #ifndef GL_VERSION_1_2
69 #define GL_VERSION_1_2 1
70 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
71 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
72 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
73 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
74 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
75 #define GL_TEXTURE_BINDING_3D 0x806A
76 #define GL_PACK_SKIP_IMAGES 0x806B
77 #define GL_PACK_IMAGE_HEIGHT 0x806C
78 #define GL_UNPACK_SKIP_IMAGES 0x806D
79 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
80 #define GL_TEXTURE_3D 0x806F
81 #define GL_PROXY_TEXTURE_3D 0x8070
82 #define GL_TEXTURE_DEPTH 0x8071
83 #define GL_TEXTURE_WRAP_R 0x8072
84 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
85 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
86 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
87 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
88 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
89 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
90 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
91 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
93 #define GL_BGRA 0x80E1
94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
95 #define GL_MAX_ELEMENTS_INDICES 0x80E9
96 #define GL_CLAMP_TO_EDGE 0x812F
97 #define GL_TEXTURE_MIN_LOD 0x813A
98 #define GL_TEXTURE_MAX_LOD 0x813B
99 #define GL_TEXTURE_BASE_LEVEL 0x813C
100 #define GL_TEXTURE_MAX_LEVEL 0x813D
101 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
102 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
103 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
104 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
105 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
106 #define GL_RESCALE_NORMAL 0x803A
107 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
108 #define GL_SINGLE_COLOR 0x81F9
109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
110 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
113 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
115 #ifdef GL_GLEXT_PROTOTYPES
118 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
123 #ifndef GL_VERSION_1_3
124 #define GL_VERSION_1_3 1
125 #define GL_TEXTURE0 0x84C0
126 #define GL_TEXTURE1 0x84C1
127 #define GL_TEXTURE2 0x84C2
128 #define GL_TEXTURE3 0x84C3
129 #define GL_TEXTURE4 0x84C4
130 #define GL_TEXTURE5 0x84C5
131 #define GL_TEXTURE6 0x84C6
132 #define GL_TEXTURE7 0x84C7
133 #define GL_TEXTURE8 0x84C8
134 #define GL_TEXTURE9 0x84C9
135 #define GL_TEXTURE10 0x84CA
136 #define GL_TEXTURE11 0x84CB
137 #define GL_TEXTURE12 0x84CC
138 #define GL_TEXTURE13 0x84CD
139 #define GL_TEXTURE14 0x84CE
140 #define GL_TEXTURE15 0x84CF
141 #define GL_TEXTURE16 0x84D0
142 #define GL_TEXTURE17 0x84D1
143 #define GL_TEXTURE18 0x84D2
144 #define GL_TEXTURE19 0x84D3
145 #define GL_TEXTURE20 0x84D4
146 #define GL_TEXTURE21 0x84D5
147 #define GL_TEXTURE22 0x84D6
148 #define GL_TEXTURE23 0x84D7
149 #define GL_TEXTURE24 0x84D8
150 #define GL_TEXTURE25 0x84D9
151 #define GL_TEXTURE26 0x84DA
152 #define GL_TEXTURE27 0x84DB
153 #define GL_TEXTURE28 0x84DC
154 #define GL_TEXTURE29 0x84DD
155 #define GL_TEXTURE30 0x84DE
156 #define GL_TEXTURE31 0x84DF
157 #define GL_ACTIVE_TEXTURE 0x84E0
158 #define GL_MULTISAMPLE 0x809D
159 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
160 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
161 #define GL_SAMPLE_COVERAGE 0x80A0
162 #define GL_SAMPLE_BUFFERS 0x80A8
163 #define GL_SAMPLES 0x80A9
164 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
165 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
166 #define GL_TEXTURE_CUBE_MAP 0x8513
167 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
168 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
169 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
170 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
171 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
172 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
173 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
174 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
175 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
176 #define GL_COMPRESSED_RGB 0x84ED
177 #define GL_COMPRESSED_RGBA 0x84EE
178 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
179 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
180 #define GL_TEXTURE_COMPRESSED 0x86A1
181 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
183 #define GL_CLAMP_TO_BORDER 0x812D
184 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
185 #define GL_MAX_TEXTURE_UNITS 0x84E2
186 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
187 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
188 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
189 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
190 #define GL_MULTISAMPLE_BIT 0x20000000
191 #define GL_NORMAL_MAP 0x8511
192 #define GL_REFLECTION_MAP 0x8512
193 #define GL_COMPRESSED_ALPHA 0x84E9
194 #define GL_COMPRESSED_LUMINANCE 0x84EA
195 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
196 #define GL_COMPRESSED_INTENSITY 0x84EC
197 #define GL_COMBINE 0x8570
198 #define GL_COMBINE_RGB 0x8571
199 #define GL_COMBINE_ALPHA 0x8572
200 #define GL_SOURCE0_RGB 0x8580
201 #define GL_SOURCE1_RGB 0x8581
202 #define GL_SOURCE2_RGB 0x8582
203 #define GL_SOURCE0_ALPHA 0x8588
204 #define GL_SOURCE1_ALPHA 0x8589
205 #define GL_SOURCE2_ALPHA 0x858A
206 #define GL_OPERAND0_RGB 0x8590
207 #define GL_OPERAND1_RGB 0x8591
208 #define GL_OPERAND2_RGB 0x8592
209 #define GL_OPERAND0_ALPHA 0x8598
210 #define GL_OPERAND1_ALPHA 0x8599
211 #define GL_OPERAND2_ALPHA 0x859A
212 #define GL_RGB_SCALE 0x8573
213 #define GL_ADD_SIGNED 0x8574
214 #define GL_INTERPOLATE 0x8575
215 #define GL_SUBTRACT 0x84E7
216 #define GL_CONSTANT 0x8576
217 #define GL_PRIMARY_COLOR 0x8577
218 #define GL_PREVIOUS 0x8578
219 #define GL_DOT3_RGB 0x86AE
220 #define GL_DOT3_RGBA 0x86AF
226 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
267 #ifdef GL_GLEXT_PROTOTYPES
273 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
317 #ifndef GL_VERSION_1_4
318 #define GL_VERSION_1_4 1
319 #define GL_BLEND_DST_RGB 0x80C8
320 #define GL_BLEND_SRC_RGB 0x80C9
321 #define GL_BLEND_DST_ALPHA 0x80CA
322 #define GL_BLEND_SRC_ALPHA 0x80CB
323 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
324 #define GL_DEPTH_COMPONENT16 0x81A5
325 #define GL_DEPTH_COMPONENT24 0x81A6
326 #define GL_DEPTH_COMPONENT32 0x81A7
327 #define GL_MIRRORED_REPEAT 0x8370
328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
329 #define GL_TEXTURE_LOD_BIAS 0x8501
330 #define GL_INCR_WRAP 0x8507
331 #define GL_DECR_WRAP 0x8508
332 #define GL_TEXTURE_DEPTH_SIZE 0x884A
333 #define GL_TEXTURE_COMPARE_MODE 0x884C
334 #define GL_TEXTURE_COMPARE_FUNC 0x884D
335 #define GL_POINT_SIZE_MIN 0x8126
336 #define GL_POINT_SIZE_MAX 0x8127
337 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
338 #define GL_GENERATE_MIPMAP 0x8191
339 #define GL_GENERATE_MIPMAP_HINT 0x8192
340 #define GL_FOG_COORDINATE_SOURCE 0x8450
341 #define GL_FOG_COORDINATE 0x8451
342 #define GL_FRAGMENT_DEPTH 0x8452
343 #define GL_CURRENT_FOG_COORDINATE 0x8453
344 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
345 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
346 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
347 #define GL_FOG_COORDINATE_ARRAY 0x8457
348 #define GL_COLOR_SUM 0x8458
349 #define GL_CURRENT_SECONDARY_COLOR 0x8459
350 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
351 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
352 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
353 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
354 #define GL_SECONDARY_COLOR_ARRAY 0x845E
355 #define GL_TEXTURE_FILTER_CONTROL 0x8500
356 #define GL_DEPTH_TEXTURE_MODE 0x884B
357 #define GL_COMPARE_R_TO_TEXTURE 0x884E
358 #define GL_FUNC_ADD 0x8006
359 #define GL_FUNC_SUBTRACT 0x800A
360 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
361 #define GL_MIN 0x8007
362 #define GL_MAX 0x8008
363 #define GL_CONSTANT_COLOR 0x8001
364 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
365 #define GL_CONSTANT_ALPHA 0x8003
366 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
414 #ifdef GL_GLEXT_PROTOTYPES
465 #ifndef GL_VERSION_1_5
466 #define GL_VERSION_1_5 1
475 #define GL_BUFFER_SIZE 0x8764
476 #define GL_BUFFER_USAGE 0x8765
477 #define GL_QUERY_COUNTER_BITS 0x8864
478 #define GL_CURRENT_QUERY 0x8865
479 #define GL_QUERY_RESULT 0x8866
480 #define GL_QUERY_RESULT_AVAILABLE 0x8867
481 #define GL_ARRAY_BUFFER 0x8892
482 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
483 #define GL_ARRAY_BUFFER_BINDING 0x8894
484 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
485 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
486 #define GL_READ_ONLY 0x88B8
487 #define GL_WRITE_ONLY 0x88B9
488 #define GL_READ_WRITE 0x88BA
489 #define GL_BUFFER_ACCESS 0x88BB
490 #define GL_BUFFER_MAPPED 0x88BC
491 #define GL_BUFFER_MAP_POINTER 0x88BD
492 #define GL_STREAM_DRAW 0x88E0
493 #define GL_STREAM_READ 0x88E1
494 #define GL_STREAM_COPY 0x88E2
495 #define GL_STATIC_DRAW 0x88E4
496 #define GL_STATIC_READ 0x88E5
497 #define GL_STATIC_COPY 0x88E6
498 #define GL_DYNAMIC_DRAW 0x88E8
499 #define GL_DYNAMIC_READ 0x88E9
500 #define GL_DYNAMIC_COPY 0x88EA
501 #define GL_SAMPLES_PASSED 0x8914
502 #define GL_SRC1_ALPHA 0x8589
503 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
504 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
505 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
506 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
507 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
508 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
509 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
510 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
511 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
512 #define GL_FOG_COORD_SRC 0x8450
513 #define GL_FOG_COORD 0x8451
514 #define GL_CURRENT_FOG_COORD 0x8453
515 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
516 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
517 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
518 #define GL_FOG_COORD_ARRAY 0x8457
519 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
520 #define GL_SRC0_RGB 0x8580
521 #define GL_SRC1_RGB 0x8581
522 #define GL_SRC2_RGB 0x8582
523 #define GL_SRC0_ALPHA 0x8588
524 #define GL_SRC2_ALPHA 0x858A
544 #ifdef GL_GLEXT_PROTOTYPES
559 GLAPI void APIENTRY glGetBufferSubData (
GLenum target, GLintptr offset, GLsizeiptr size,
void *data);
567 #ifndef GL_VERSION_2_0
568 #define GL_VERSION_2_0 1
570 #define GL_BLEND_EQUATION_RGB 0x8009
571 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
572 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
573 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
574 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
575 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
576 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
577 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
578 #define GL_STENCIL_BACK_FUNC 0x8800
579 #define GL_STENCIL_BACK_FAIL 0x8801
580 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
581 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
582 #define GL_MAX_DRAW_BUFFERS 0x8824
583 #define GL_DRAW_BUFFER0 0x8825
584 #define GL_DRAW_BUFFER1 0x8826
585 #define GL_DRAW_BUFFER2 0x8827
586 #define GL_DRAW_BUFFER3 0x8828
587 #define GL_DRAW_BUFFER4 0x8829
588 #define GL_DRAW_BUFFER5 0x882A
589 #define GL_DRAW_BUFFER6 0x882B
590 #define GL_DRAW_BUFFER7 0x882C
591 #define GL_DRAW_BUFFER8 0x882D
592 #define GL_DRAW_BUFFER9 0x882E
593 #define GL_DRAW_BUFFER10 0x882F
594 #define GL_DRAW_BUFFER11 0x8830
595 #define GL_DRAW_BUFFER12 0x8831
596 #define GL_DRAW_BUFFER13 0x8832
597 #define GL_DRAW_BUFFER14 0x8833
598 #define GL_DRAW_BUFFER15 0x8834
599 #define GL_BLEND_EQUATION_ALPHA 0x883D
600 #define GL_MAX_VERTEX_ATTRIBS 0x8869
601 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
602 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
603 #define GL_FRAGMENT_SHADER 0x8B30
604 #define GL_VERTEX_SHADER 0x8B31
605 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
606 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
607 #define GL_MAX_VARYING_FLOATS 0x8B4B
608 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
609 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
610 #define GL_SHADER_TYPE 0x8B4F
611 #define GL_FLOAT_VEC2 0x8B50
612 #define GL_FLOAT_VEC3 0x8B51
613 #define GL_FLOAT_VEC4 0x8B52
614 #define GL_INT_VEC2 0x8B53
615 #define GL_INT_VEC3 0x8B54
616 #define GL_INT_VEC4 0x8B55
617 #define GL_BOOL 0x8B56
618 #define GL_BOOL_VEC2 0x8B57
619 #define GL_BOOL_VEC3 0x8B58
620 #define GL_BOOL_VEC4 0x8B59
621 #define GL_FLOAT_MAT2 0x8B5A
622 #define GL_FLOAT_MAT3 0x8B5B
623 #define GL_FLOAT_MAT4 0x8B5C
624 #define GL_SAMPLER_1D 0x8B5D
625 #define GL_SAMPLER_2D 0x8B5E
626 #define GL_SAMPLER_3D 0x8B5F
627 #define GL_SAMPLER_CUBE 0x8B60
628 #define GL_SAMPLER_1D_SHADOW 0x8B61
629 #define GL_SAMPLER_2D_SHADOW 0x8B62
630 #define GL_DELETE_STATUS 0x8B80
631 #define GL_COMPILE_STATUS 0x8B81
632 #define GL_LINK_STATUS 0x8B82
633 #define GL_VALIDATE_STATUS 0x8B83
634 #define GL_INFO_LOG_LENGTH 0x8B84
635 #define GL_ATTACHED_SHADERS 0x8B85
636 #define GL_ACTIVE_UNIFORMS 0x8B86
637 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
638 #define GL_SHADER_SOURCE_LENGTH 0x8B88
639 #define GL_ACTIVE_ATTRIBUTES 0x8B89
640 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
641 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
642 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
643 #define GL_CURRENT_PROGRAM 0x8B8D
644 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
645 #define GL_LOWER_LEFT 0x8CA1
646 #define GL_UPPER_LEFT 0x8CA2
647 #define GL_STENCIL_BACK_REF 0x8CA3
648 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
649 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
650 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
651 #define GL_POINT_SPRITE 0x8861
652 #define GL_COORD_REPLACE 0x8862
653 #define GL_MAX_TEXTURE_COORDS 0x8871
747 #ifdef GL_GLEXT_PROTOTYPES
844 #ifndef GL_VERSION_2_1
845 #define GL_VERSION_2_1 1
846 #define GL_PIXEL_PACK_BUFFER 0x88EB
847 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
848 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
849 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
850 #define GL_FLOAT_MAT2x3 0x8B65
851 #define GL_FLOAT_MAT2x4 0x8B66
852 #define GL_FLOAT_MAT3x2 0x8B67
853 #define GL_FLOAT_MAT3x4 0x8B68
854 #define GL_FLOAT_MAT4x2 0x8B69
855 #define GL_FLOAT_MAT4x3 0x8B6A
856 #define GL_SRGB 0x8C40
857 #define GL_SRGB8 0x8C41
858 #define GL_SRGB_ALPHA 0x8C42
859 #define GL_SRGB8_ALPHA8 0x8C43
860 #define GL_COMPRESSED_SRGB 0x8C48
861 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
862 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
863 #define GL_SLUMINANCE_ALPHA 0x8C44
864 #define GL_SLUMINANCE8_ALPHA8 0x8C45
865 #define GL_SLUMINANCE 0x8C46
866 #define GL_SLUMINANCE8 0x8C47
867 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
868 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
875 #ifdef GL_GLEXT_PROTOTYPES
885 #ifndef GL_VERSION_3_0
886 #define GL_VERSION_3_0 1
888 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
889 #define GL_CLIP_DISTANCE0 0x3000
890 #define GL_CLIP_DISTANCE1 0x3001
891 #define GL_CLIP_DISTANCE2 0x3002
892 #define GL_CLIP_DISTANCE3 0x3003
893 #define GL_CLIP_DISTANCE4 0x3004
894 #define GL_CLIP_DISTANCE5 0x3005
895 #define GL_CLIP_DISTANCE6 0x3006
896 #define GL_CLIP_DISTANCE7 0x3007
897 #define GL_MAX_CLIP_DISTANCES 0x0D32
898 #define GL_MAJOR_VERSION 0x821B
899 #define GL_MINOR_VERSION 0x821C
900 #define GL_NUM_EXTENSIONS 0x821D
901 #define GL_CONTEXT_FLAGS 0x821E
902 #define GL_COMPRESSED_RED 0x8225
903 #define GL_COMPRESSED_RG 0x8226
904 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
905 #define GL_RGBA32F 0x8814
906 #define GL_RGB32F 0x8815
907 #define GL_RGBA16F 0x881A
908 #define GL_RGB16F 0x881B
909 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
910 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
911 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
912 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
913 #define GL_CLAMP_READ_COLOR 0x891C
914 #define GL_FIXED_ONLY 0x891D
915 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
916 #define GL_TEXTURE_1D_ARRAY 0x8C18
917 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
918 #define GL_TEXTURE_2D_ARRAY 0x8C1A
919 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
920 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
921 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
922 #define GL_R11F_G11F_B10F 0x8C3A
923 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
924 #define GL_RGB9_E5 0x8C3D
925 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
926 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
927 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
928 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
929 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
930 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
931 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
932 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
933 #define GL_PRIMITIVES_GENERATED 0x8C87
934 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
935 #define GL_RASTERIZER_DISCARD 0x8C89
936 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
937 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
938 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
939 #define GL_SEPARATE_ATTRIBS 0x8C8D
940 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
941 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
942 #define GL_RGBA32UI 0x8D70
943 #define GL_RGB32UI 0x8D71
944 #define GL_RGBA16UI 0x8D76
945 #define GL_RGB16UI 0x8D77
946 #define GL_RGBA8UI 0x8D7C
947 #define GL_RGB8UI 0x8D7D
948 #define GL_RGBA32I 0x8D82
949 #define GL_RGB32I 0x8D83
950 #define GL_RGBA16I 0x8D88
951 #define GL_RGB16I 0x8D89
952 #define GL_RGBA8I 0x8D8E
953 #define GL_RGB8I 0x8D8F
954 #define GL_RED_INTEGER 0x8D94
955 #define GL_GREEN_INTEGER 0x8D95
956 #define GL_BLUE_INTEGER 0x8D96
957 #define GL_RGB_INTEGER 0x8D98
958 #define GL_RGBA_INTEGER 0x8D99
959 #define GL_BGR_INTEGER 0x8D9A
960 #define GL_BGRA_INTEGER 0x8D9B
961 #define GL_SAMPLER_1D_ARRAY 0x8DC0
962 #define GL_SAMPLER_2D_ARRAY 0x8DC1
963 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
964 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
965 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
966 #define GL_UNSIGNED_INT_VEC2 0x8DC6
967 #define GL_UNSIGNED_INT_VEC3 0x8DC7
968 #define GL_UNSIGNED_INT_VEC4 0x8DC8
969 #define GL_INT_SAMPLER_1D 0x8DC9
970 #define GL_INT_SAMPLER_2D 0x8DCA
971 #define GL_INT_SAMPLER_3D 0x8DCB
972 #define GL_INT_SAMPLER_CUBE 0x8DCC
973 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
974 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
975 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
976 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
977 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
978 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
979 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
980 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
981 #define GL_QUERY_WAIT 0x8E13
982 #define GL_QUERY_NO_WAIT 0x8E14
983 #define GL_QUERY_BY_REGION_WAIT 0x8E15
984 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
985 #define GL_BUFFER_ACCESS_FLAGS 0x911F
986 #define GL_BUFFER_MAP_LENGTH 0x9120
987 #define GL_BUFFER_MAP_OFFSET 0x9121
988 #define GL_DEPTH_COMPONENT32F 0x8CAC
989 #define GL_DEPTH32F_STENCIL8 0x8CAD
990 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
991 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
992 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
993 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
994 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
995 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
996 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
997 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
998 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
999 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1000 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1001 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1002 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1003 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1004 #define GL_DEPTH_STENCIL 0x84F9
1005 #define GL_UNSIGNED_INT_24_8 0x84FA
1006 #define GL_DEPTH24_STENCIL8 0x88F0
1007 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1008 #define GL_TEXTURE_RED_TYPE 0x8C10
1009 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1010 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1011 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1012 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1013 #define GL_UNSIGNED_NORMALIZED 0x8C17
1014 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1015 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1016 #define GL_RENDERBUFFER_BINDING 0x8CA7
1017 #define GL_READ_FRAMEBUFFER 0x8CA8
1018 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1019 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1020 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1021 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1022 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1023 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1024 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1025 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1026 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1027 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1028 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1029 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1030 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1031 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1032 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1033 #define GL_COLOR_ATTACHMENT0 0x8CE0
1034 #define GL_COLOR_ATTACHMENT1 0x8CE1
1035 #define GL_COLOR_ATTACHMENT2 0x8CE2
1036 #define GL_COLOR_ATTACHMENT3 0x8CE3
1037 #define GL_COLOR_ATTACHMENT4 0x8CE4
1038 #define GL_COLOR_ATTACHMENT5 0x8CE5
1039 #define GL_COLOR_ATTACHMENT6 0x8CE6
1040 #define GL_COLOR_ATTACHMENT7 0x8CE7
1041 #define GL_COLOR_ATTACHMENT8 0x8CE8
1042 #define GL_COLOR_ATTACHMENT9 0x8CE9
1043 #define GL_COLOR_ATTACHMENT10 0x8CEA
1044 #define GL_COLOR_ATTACHMENT11 0x8CEB
1045 #define GL_COLOR_ATTACHMENT12 0x8CEC
1046 #define GL_COLOR_ATTACHMENT13 0x8CED
1047 #define GL_COLOR_ATTACHMENT14 0x8CEE
1048 #define GL_COLOR_ATTACHMENT15 0x8CEF
1049 #define GL_DEPTH_ATTACHMENT 0x8D00
1050 #define GL_STENCIL_ATTACHMENT 0x8D20
1051 #define GL_FRAMEBUFFER 0x8D40
1052 #define GL_RENDERBUFFER 0x8D41
1053 #define GL_RENDERBUFFER_WIDTH 0x8D42
1054 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1055 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1056 #define GL_STENCIL_INDEX1 0x8D46
1057 #define GL_STENCIL_INDEX4 0x8D47
1058 #define GL_STENCIL_INDEX8 0x8D48
1059 #define GL_STENCIL_INDEX16 0x8D49
1060 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1061 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1062 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1063 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1064 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1065 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1066 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1067 #define GL_MAX_SAMPLES 0x8D57
1068 #define GL_INDEX 0x8222
1069 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1070 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1071 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1072 #define GL_HALF_FLOAT 0x140B
1073 #define GL_MAP_READ_BIT 0x0001
1074 #define GL_MAP_WRITE_BIT 0x0002
1075 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1076 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1077 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1078 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1079 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1080 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1081 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1082 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1083 #define GL_RG 0x8227
1084 #define GL_RG_INTEGER 0x8228
1085 #define GL_R8 0x8229
1086 #define GL_R16 0x822A
1087 #define GL_RG8 0x822B
1088 #define GL_RG16 0x822C
1089 #define GL_R16F 0x822D
1090 #define GL_R32F 0x822E
1091 #define GL_RG16F 0x822F
1092 #define GL_RG32F 0x8230
1093 #define GL_R8I 0x8231
1094 #define GL_R8UI 0x8232
1095 #define GL_R16I 0x8233
1096 #define GL_R16UI 0x8234
1097 #define GL_R32I 0x8235
1098 #define GL_R32UI 0x8236
1099 #define GL_RG8I 0x8237
1100 #define GL_RG8UI 0x8238
1101 #define GL_RG16I 0x8239
1102 #define GL_RG16UI 0x823A
1103 #define GL_RG32I 0x823B
1104 #define GL_RG32UI 0x823C
1105 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1106 #define GL_CLAMP_VERTEX_COLOR 0x891A
1107 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1108 #define GL_ALPHA_INTEGER 0x8D97
1193 #ifdef GL_GLEXT_PROTOTYPES
1273 GLAPI void APIENTRY glFlushMappedBufferRange (
GLenum target, GLintptr offset, GLsizeiptr length);
1281 #ifndef GL_VERSION_3_1
1282 #define GL_VERSION_3_1 1
1283 #define GL_SAMPLER_2D_RECT 0x8B63
1284 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1285 #define GL_SAMPLER_BUFFER 0x8DC2
1286 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1287 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1288 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1289 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1290 #define GL_TEXTURE_BUFFER 0x8C2A
1291 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1292 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1293 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1294 #define GL_TEXTURE_RECTANGLE 0x84F5
1295 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1296 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1297 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1298 #define GL_R8_SNORM 0x8F94
1299 #define GL_RG8_SNORM 0x8F95
1300 #define GL_RGB8_SNORM 0x8F96
1301 #define GL_RGBA8_SNORM 0x8F97
1302 #define GL_R16_SNORM 0x8F98
1303 #define GL_RG16_SNORM 0x8F99
1304 #define GL_RGB16_SNORM 0x8F9A
1305 #define GL_RGBA16_SNORM 0x8F9B
1306 #define GL_SIGNED_NORMALIZED 0x8F9C
1307 #define GL_PRIMITIVE_RESTART 0x8F9D
1308 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1309 #define GL_COPY_READ_BUFFER 0x8F36
1310 #define GL_COPY_WRITE_BUFFER 0x8F37
1311 #define GL_UNIFORM_BUFFER 0x8A11
1312 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1313 #define GL_UNIFORM_BUFFER_START 0x8A29
1314 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1315 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1316 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1317 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1318 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1319 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1320 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1321 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1322 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1323 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1324 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1325 #define GL_UNIFORM_TYPE 0x8A37
1326 #define GL_UNIFORM_SIZE 0x8A38
1327 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1328 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1329 #define GL_UNIFORM_OFFSET 0x8A3B
1330 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1331 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1332 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1333 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1334 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1335 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1336 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1337 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1338 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1339 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1340 #define GL_INVALID_INDEX 0xFFFFFFFFu
1353 #ifdef GL_GLEXT_PROTOTYPES
1358 GLAPI void APIENTRY glCopyBufferSubData (
GLenum readTarget,
GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1369 #ifndef GL_VERSION_3_2
1370 #define GL_VERSION_3_2 1
1372 #ifndef GLEXT_64_TYPES_DEFINED
1374 #define GLEXT_64_TYPES_DEFINED
1377 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1378 #include <inttypes.h>
1379 #elif defined(__sun__) || defined(__digital__)
1380 #include <inttypes.h>
1381 #if defined(__STDC__)
1382 #if defined(__arch64__) || defined(_LP64)
1384 typedef unsigned long int uint64_t;
1386 typedef long long int int64_t;
1387 typedef unsigned long long int uint64_t;
1390 #elif defined( __VMS ) || defined(__sgi)
1391 #include <inttypes.h>
1392 #elif defined(__SCO__) || defined(__USLC__)
1394 #elif defined(__UNIXOS2__) || defined(__SOL64__)
1396 typedef long long int int64_t;
1397 typedef unsigned long long int uint64_t;
1398 #elif defined(_WIN32) && defined(__GNUC__)
1400 #elif defined(_WIN32)
1406 #include <inttypes.h>
1411 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1412 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1413 #define GL_LINES_ADJACENCY 0x000A
1414 #define GL_LINE_STRIP_ADJACENCY 0x000B
1415 #define GL_TRIANGLES_ADJACENCY 0x000C
1416 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1417 #define GL_PROGRAM_POINT_SIZE 0x8642
1418 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1419 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1420 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1421 #define GL_GEOMETRY_SHADER 0x8DD9
1422 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1423 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1424 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1425 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1426 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1427 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1428 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1429 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1430 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1431 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1432 #define GL_CONTEXT_PROFILE_MASK 0x9126
1433 #define GL_DEPTH_CLAMP 0x864F
1434 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1435 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1436 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1437 #define GL_PROVOKING_VERTEX 0x8E4F
1438 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1439 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1440 #define GL_OBJECT_TYPE 0x9112
1441 #define GL_SYNC_CONDITION 0x9113
1442 #define GL_SYNC_STATUS 0x9114
1443 #define GL_SYNC_FLAGS 0x9115
1444 #define GL_SYNC_FENCE 0x9116
1445 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1446 #define GL_UNSIGNALED 0x9118
1447 #define GL_SIGNALED 0x9119
1448 #define GL_ALREADY_SIGNALED 0x911A
1449 #define GL_TIMEOUT_EXPIRED 0x911B
1450 #define GL_CONDITION_SATISFIED 0x911C
1451 #define GL_WAIT_FAILED 0x911D
1452 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1453 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1454 #define GL_SAMPLE_POSITION 0x8E50
1455 #define GL_SAMPLE_MASK 0x8E51
1456 #define GL_SAMPLE_MASK_VALUE 0x8E52
1457 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1458 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1459 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1460 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1461 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1462 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1463 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1464 #define GL_TEXTURE_SAMPLES 0x9106
1465 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1466 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1467 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1468 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1469 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1470 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1471 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1472 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1473 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1474 #define GL_MAX_INTEGER_SAMPLES 0x9110
1494 #ifdef GL_GLEXT_PROTOTYPES
1517 #ifndef GL_VERSION_3_3
1518 #define GL_VERSION_3_3 1
1519 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1520 #define GL_SRC1_COLOR 0x88F9
1521 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1522 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1523 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1524 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1525 #define GL_SAMPLER_BINDING 0x8919
1526 #define GL_RGB10_A2UI 0x906F
1527 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1528 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1529 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1530 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1531 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1532 #define GL_TIME_ELAPSED 0x88BF
1533 #define GL_TIMESTAMP 0x8E28
1534 #define GL_INT_2_10_10_10_REV 0x8D9F
1593 #ifdef GL_GLEXT_PROTOTYPES
1655 #ifndef GL_VERSION_4_0
1656 #define GL_VERSION_4_0 1
1657 #define GL_SAMPLE_SHADING 0x8C36
1658 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1659 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1660 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1661 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1663 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1664 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1665 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1666 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1667 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1668 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1669 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1670 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1671 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1672 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1673 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1674 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1675 #define GL_MAX_VERTEX_STREAMS 0x8E71
1676 #define GL_DOUBLE_VEC2 0x8FFC
1677 #define GL_DOUBLE_VEC3 0x8FFD
1678 #define GL_DOUBLE_VEC4 0x8FFE
1679 #define GL_DOUBLE_MAT2 0x8F46
1680 #define GL_DOUBLE_MAT3 0x8F47
1681 #define GL_DOUBLE_MAT4 0x8F48
1682 #define GL_DOUBLE_MAT2x3 0x8F49
1683 #define GL_DOUBLE_MAT2x4 0x8F4A
1684 #define GL_DOUBLE_MAT3x2 0x8F4B
1685 #define GL_DOUBLE_MAT3x4 0x8F4C
1686 #define GL_DOUBLE_MAT4x2 0x8F4D
1687 #define GL_DOUBLE_MAT4x3 0x8F4E
1688 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1689 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1690 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1691 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1692 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1693 #define GL_MAX_SUBROUTINES 0x8DE7
1694 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1695 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1696 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1697 #define GL_PATCHES 0x000E
1698 #define GL_PATCH_VERTICES 0x8E72
1699 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1700 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1701 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1702 #define GL_TESS_GEN_MODE 0x8E76
1703 #define GL_TESS_GEN_SPACING 0x8E77
1704 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1705 #define GL_TESS_GEN_POINT_MODE 0x8E79
1706 #define GL_ISOLINES 0x8E7A
1707 #define GL_FRACTIONAL_ODD 0x8E7B
1708 #define GL_FRACTIONAL_EVEN 0x8E7C
1709 #define GL_MAX_PATCH_VERTICES 0x8E7D
1710 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1711 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1712 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1713 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1714 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1715 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1716 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1717 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1718 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1719 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1720 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1721 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1722 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1723 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1724 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1725 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1726 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1727 #define GL_TESS_EVALUATION_SHADER 0x8E87
1728 #define GL_TESS_CONTROL_SHADER 0x8E88
1729 #define GL_TRANSFORM_FEEDBACK 0x8E22
1730 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1731 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1732 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1733 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1780 #ifdef GL_GLEXT_PROTOTYPES
1830 #ifndef GL_VERSION_4_1
1831 #define GL_VERSION_4_1 1
1832 #define GL_FIXED 0x140C
1833 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1834 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1835 #define GL_LOW_FLOAT 0x8DF0
1836 #define GL_MEDIUM_FLOAT 0x8DF1
1837 #define GL_HIGH_FLOAT 0x8DF2
1838 #define GL_LOW_INT 0x8DF3
1839 #define GL_MEDIUM_INT 0x8DF4
1840 #define GL_HIGH_INT 0x8DF5
1841 #define GL_SHADER_COMPILER 0x8DFA
1842 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1843 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1844 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1845 #define GL_MAX_VARYING_VECTORS 0x8DFC
1846 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1847 #define GL_RGB565 0x8D62
1848 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1849 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1850 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1851 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1852 #define GL_VERTEX_SHADER_BIT 0x00000001
1853 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1854 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1855 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1856 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1857 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1858 #define GL_PROGRAM_SEPARABLE 0x8258
1859 #define GL_ACTIVE_PROGRAM 0x8259
1860 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1861 #define GL_MAX_VIEWPORTS 0x825B
1862 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1863 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1864 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1865 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1866 #define GL_UNDEFINED_VERTEX 0x8260
1955 #ifdef GL_GLEXT_PROTOTYPES
2047 #ifndef GL_VERSION_4_2
2048 #define GL_VERSION_4_2 1
2049 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2050 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2051 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2052 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2053 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2054 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2055 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2056 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2057 #define GL_NUM_SAMPLE_COUNTS 0x9380
2058 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2059 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2060 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2061 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2062 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2063 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2064 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2065 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2066 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2067 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2068 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2069 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2070 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2071 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2072 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2073 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2074 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2075 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2076 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2077 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2078 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2079 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2080 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2081 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2082 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2083 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2084 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2085 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2086 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2087 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2088 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2089 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2090 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2091 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2092 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2093 #define GL_COMMAND_BARRIER_BIT 0x00000040
2094 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2095 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2096 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2097 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2098 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2099 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2100 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2101 #define GL_MAX_IMAGE_UNITS 0x8F38
2102 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2103 #define GL_IMAGE_BINDING_NAME 0x8F3A
2104 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2105 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2106 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2107 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2108 #define GL_IMAGE_1D 0x904C
2109 #define GL_IMAGE_2D 0x904D
2110 #define GL_IMAGE_3D 0x904E
2111 #define GL_IMAGE_2D_RECT 0x904F
2112 #define GL_IMAGE_CUBE 0x9050
2113 #define GL_IMAGE_BUFFER 0x9051
2114 #define GL_IMAGE_1D_ARRAY 0x9052
2115 #define GL_IMAGE_2D_ARRAY 0x9053
2116 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2117 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2118 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2119 #define GL_INT_IMAGE_1D 0x9057
2120 #define GL_INT_IMAGE_2D 0x9058
2121 #define GL_INT_IMAGE_3D 0x9059
2122 #define GL_INT_IMAGE_2D_RECT 0x905A
2123 #define GL_INT_IMAGE_CUBE 0x905B
2124 #define GL_INT_IMAGE_BUFFER 0x905C
2125 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2126 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2127 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2128 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2129 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2130 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2131 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2132 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2133 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2134 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2135 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2136 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2137 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2138 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2139 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2140 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2141 #define GL_MAX_IMAGE_SAMPLES 0x906D
2142 #define GL_IMAGE_BINDING_FORMAT 0x906E
2143 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2144 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2145 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2146 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2147 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2148 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2149 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2150 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2151 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2152 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2153 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2154 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2155 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2156 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2169 #ifdef GL_GLEXT_PROTOTYPES
2185 #ifndef GL_VERSION_4_3
2186 #define GL_VERSION_4_3 1
2188 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2189 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2190 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2191 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2192 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2193 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2194 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2195 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2196 #define GL_COMPRESSED_R11_EAC 0x9270
2197 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2198 #define GL_COMPRESSED_RG11_EAC 0x9272
2199 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2200 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2201 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2202 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2203 #define GL_COMPUTE_SHADER 0x91B9
2204 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2205 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2206 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2207 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2208 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2209 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2210 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2211 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2212 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2213 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2214 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2215 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2216 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2217 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2218 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2219 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2220 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2221 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2222 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2223 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2224 #define GL_DEBUG_SOURCE_API 0x8246
2225 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2226 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2227 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2228 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2229 #define GL_DEBUG_SOURCE_OTHER 0x824B
2230 #define GL_DEBUG_TYPE_ERROR 0x824C
2231 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2232 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2233 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2234 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2235 #define GL_DEBUG_TYPE_OTHER 0x8251
2236 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2237 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2238 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2239 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2240 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2241 #define GL_DEBUG_SEVERITY_LOW 0x9148
2242 #define GL_DEBUG_TYPE_MARKER 0x8268
2243 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2244 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2245 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2246 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2247 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2248 #define GL_BUFFER 0x82E0
2249 #define GL_SHADER 0x82E1
2250 #define GL_PROGRAM 0x82E2
2251 #define GL_QUERY 0x82E3
2252 #define GL_PROGRAM_PIPELINE 0x82E4
2253 #define GL_SAMPLER 0x82E6
2254 #define GL_MAX_LABEL_LENGTH 0x82E8
2255 #define GL_DEBUG_OUTPUT 0x92E0
2256 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2257 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2258 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2259 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2260 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2261 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2262 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2263 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2264 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2265 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2266 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2267 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2268 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2269 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2270 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2271 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2272 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2273 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2274 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2275 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2276 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2277 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2278 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2279 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2280 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2281 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2282 #define GL_MAX_WIDTH 0x827E
2283 #define GL_MAX_HEIGHT 0x827F
2284 #define GL_MAX_DEPTH 0x8280
2285 #define GL_MAX_LAYERS 0x8281
2286 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2287 #define GL_COLOR_COMPONENTS 0x8283
2288 #define GL_DEPTH_COMPONENTS 0x8284
2289 #define GL_STENCIL_COMPONENTS 0x8285
2290 #define GL_COLOR_RENDERABLE 0x8286
2291 #define GL_DEPTH_RENDERABLE 0x8287
2292 #define GL_STENCIL_RENDERABLE 0x8288
2293 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2294 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2295 #define GL_FRAMEBUFFER_BLEND 0x828B
2296 #define GL_READ_PIXELS 0x828C
2297 #define GL_READ_PIXELS_FORMAT 0x828D
2298 #define GL_READ_PIXELS_TYPE 0x828E
2299 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2300 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2301 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2302 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2303 #define GL_MIPMAP 0x8293
2304 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2305 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2306 #define GL_COLOR_ENCODING 0x8296
2307 #define GL_SRGB_READ 0x8297
2308 #define GL_SRGB_WRITE 0x8298
2309 #define GL_FILTER 0x829A
2310 #define GL_VERTEX_TEXTURE 0x829B
2311 #define GL_TESS_CONTROL_TEXTURE 0x829C
2312 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2313 #define GL_GEOMETRY_TEXTURE 0x829E
2314 #define GL_FRAGMENT_TEXTURE 0x829F
2315 #define GL_COMPUTE_TEXTURE 0x82A0
2316 #define GL_TEXTURE_SHADOW 0x82A1
2317 #define GL_TEXTURE_GATHER 0x82A2
2318 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2319 #define GL_SHADER_IMAGE_LOAD 0x82A4
2320 #define GL_SHADER_IMAGE_STORE 0x82A5
2321 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2322 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2323 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2324 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2325 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2326 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2327 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2328 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2329 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2330 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2331 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2332 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2333 #define GL_CLEAR_BUFFER 0x82B4
2334 #define GL_TEXTURE_VIEW 0x82B5
2335 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2336 #define GL_FULL_SUPPORT 0x82B7
2337 #define GL_CAVEAT_SUPPORT 0x82B8
2338 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2339 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2340 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2341 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2342 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2343 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2344 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2345 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2346 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2347 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2348 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2349 #define GL_VIEW_CLASS_128_BITS 0x82C4
2350 #define GL_VIEW_CLASS_96_BITS 0x82C5
2351 #define GL_VIEW_CLASS_64_BITS 0x82C6
2352 #define GL_VIEW_CLASS_48_BITS 0x82C7
2353 #define GL_VIEW_CLASS_32_BITS 0x82C8
2354 #define GL_VIEW_CLASS_24_BITS 0x82C9
2355 #define GL_VIEW_CLASS_16_BITS 0x82CA
2356 #define GL_VIEW_CLASS_8_BITS 0x82CB
2357 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2358 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2359 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2360 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2361 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2362 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2363 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2364 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2365 #define GL_UNIFORM 0x92E1
2366 #define GL_UNIFORM_BLOCK 0x92E2
2367 #define GL_PROGRAM_INPUT 0x92E3
2368 #define GL_PROGRAM_OUTPUT 0x92E4
2369 #define GL_BUFFER_VARIABLE 0x92E5
2370 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2371 #define GL_VERTEX_SUBROUTINE 0x92E8
2372 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2373 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2374 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2375 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2376 #define GL_COMPUTE_SUBROUTINE 0x92ED
2377 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2378 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2379 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2380 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2381 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2382 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2383 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2384 #define GL_ACTIVE_RESOURCES 0x92F5
2385 #define GL_MAX_NAME_LENGTH 0x92F6
2386 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2387 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2388 #define GL_NAME_LENGTH 0x92F9
2389 #define GL_TYPE 0x92FA
2390 #define GL_ARRAY_SIZE 0x92FB
2391 #define GL_OFFSET 0x92FC
2392 #define GL_BLOCK_INDEX 0x92FD
2393 #define GL_ARRAY_STRIDE 0x92FE
2394 #define GL_MATRIX_STRIDE 0x92FF
2395 #define GL_IS_ROW_MAJOR 0x9300
2396 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2397 #define GL_BUFFER_BINDING 0x9302
2398 #define GL_BUFFER_DATA_SIZE 0x9303
2399 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2400 #define GL_ACTIVE_VARIABLES 0x9305
2401 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2402 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2403 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2404 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2405 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2406 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2407 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2408 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2409 #define GL_LOCATION 0x930E
2410 #define GL_LOCATION_INDEX 0x930F
2411 #define GL_IS_PER_PATCH 0x92E7
2412 #define GL_SHADER_STORAGE_BUFFER 0x90D2
2413 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2414 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2415 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2416 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2417 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2418 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2419 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2420 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2421 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2422 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2423 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2424 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2425 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2426 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2427 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2428 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2429 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
2430 #define GL_TEXTURE_BUFFER_SIZE 0x919E
2431 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2432 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2433 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2434 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2435 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2436 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2437 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2438 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2439 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2440 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2441 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2442 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2443 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2444 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
2445 #define GL_DISPLAY_LIST 0x82E7
2450 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2489 #ifdef GL_GLEXT_PROTOTYPES
2493 GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
2494 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2500 GLAPI void APIENTRY glInvalidateBufferSubData (
GLuint buffer, GLintptr offset, GLsizeiptr length);
2536 #ifndef GL_VERSION_4_4
2537 #define GL_VERSION_4_4 1
2538 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2539 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2540 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2541 #define GL_MAP_PERSISTENT_BIT 0x0040
2542 #define GL_MAP_COHERENT_BIT 0x0080
2543 #define GL_DYNAMIC_STORAGE_BIT 0x0100
2544 #define GL_CLIENT_STORAGE_BIT 0x0200
2545 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2546 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2547 #define GL_BUFFER_STORAGE_FLAGS 0x8220
2548 #define GL_CLEAR_TEXTURE 0x9365
2549 #define GL_LOCATION_COMPONENT 0x934A
2550 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2551 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2552 #define GL_QUERY_BUFFER 0x9192
2553 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2554 #define GL_QUERY_BUFFER_BINDING 0x9193
2555 #define GL_QUERY_RESULT_NO_WAIT 0x9194
2556 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2559 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2566 #ifdef GL_GLEXT_PROTOTYPES
2569 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data);
2579 #ifndef GL_ARB_ES2_compatibility
2580 #define GL_ARB_ES2_compatibility 1
2583 #ifndef GL_ARB_ES3_compatibility
2584 #define GL_ARB_ES3_compatibility 1
2587 #ifndef GL_ARB_arrays_of_arrays
2588 #define GL_ARB_arrays_of_arrays 1
2591 #ifndef GL_ARB_base_instance
2592 #define GL_ARB_base_instance 1
2595 #ifndef GL_ARB_bindless_texture
2596 #define GL_ARB_bindless_texture 1
2598 #define GL_UNSIGNED_INT64_ARB 0x140F
2615 #ifdef GL_GLEXT_PROTOTYPES
2618 GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle);
2619 GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle);
2622 GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle);
2635 #ifndef GL_ARB_blend_func_extended
2636 #define GL_ARB_blend_func_extended 1
2639 #ifndef GL_ARB_buffer_storage
2640 #define GL_ARB_buffer_storage 1
2643 #ifndef GL_ARB_cl_event
2644 #define GL_ARB_cl_event 1
2647 #define GL_SYNC_CL_EVENT_ARB 0x8240
2648 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2650 #ifdef GL_GLEXT_PROTOTYPES
2651 GLAPI GLsync
APIENTRY glCreateSyncFromCLeventARB (
struct _cl_context *context,
struct _cl_event *event,
GLbitfield flags);
2655 #ifndef GL_ARB_clear_buffer_object
2656 #define GL_ARB_clear_buffer_object 1
2659 #ifndef GL_ARB_clear_texture
2660 #define GL_ARB_clear_texture 1
2663 #ifndef GL_ARB_color_buffer_float
2664 #define GL_ARB_color_buffer_float 1
2665 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2666 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2667 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2668 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2669 #define GL_FIXED_ONLY_ARB 0x891D
2671 #ifdef GL_GLEXT_PROTOTYPES
2676 #ifndef GL_ARB_compatibility
2677 #define GL_ARB_compatibility 1
2680 #ifndef GL_ARB_compressed_texture_pixel_storage
2681 #define GL_ARB_compressed_texture_pixel_storage 1
2684 #ifndef GL_ARB_compute_shader
2685 #define GL_ARB_compute_shader 1
2686 #define GL_COMPUTE_SHADER_BIT 0x00000020
2689 #ifndef GL_ARB_compute_variable_group_size
2690 #define GL_ARB_compute_variable_group_size 1
2691 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
2692 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
2693 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
2694 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
2696 #ifdef GL_GLEXT_PROTOTYPES
2701 #ifndef GL_ARB_conservative_depth
2702 #define GL_ARB_conservative_depth 1
2705 #ifndef GL_ARB_copy_buffer
2706 #define GL_ARB_copy_buffer 1
2707 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
2708 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2711 #ifndef GL_ARB_copy_image
2712 #define GL_ARB_copy_image 1
2715 #ifndef GL_ARB_debug_output
2716 #define GL_ARB_debug_output 1
2718 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2719 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2720 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2721 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2722 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2723 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2724 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2725 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2726 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2727 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2728 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2729 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2730 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2731 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2732 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2733 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2734 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2735 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2736 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2737 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2738 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2739 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2744 #ifdef GL_GLEXT_PROTOTYPES
2752 #ifndef GL_ARB_depth_buffer_float
2753 #define GL_ARB_depth_buffer_float 1
2756 #ifndef GL_ARB_depth_clamp
2757 #define GL_ARB_depth_clamp 1
2760 #ifndef GL_ARB_depth_texture
2761 #define GL_ARB_depth_texture 1
2762 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
2763 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
2764 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
2765 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2766 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2769 #ifndef GL_ARB_draw_buffers
2770 #define GL_ARB_draw_buffers 1
2771 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2772 #define GL_DRAW_BUFFER0_ARB 0x8825
2773 #define GL_DRAW_BUFFER1_ARB 0x8826
2774 #define GL_DRAW_BUFFER2_ARB 0x8827
2775 #define GL_DRAW_BUFFER3_ARB 0x8828
2776 #define GL_DRAW_BUFFER4_ARB 0x8829
2777 #define GL_DRAW_BUFFER5_ARB 0x882A
2778 #define GL_DRAW_BUFFER6_ARB 0x882B
2779 #define GL_DRAW_BUFFER7_ARB 0x882C
2780 #define GL_DRAW_BUFFER8_ARB 0x882D
2781 #define GL_DRAW_BUFFER9_ARB 0x882E
2782 #define GL_DRAW_BUFFER10_ARB 0x882F
2783 #define GL_DRAW_BUFFER11_ARB 0x8830
2784 #define GL_DRAW_BUFFER12_ARB 0x8831
2785 #define GL_DRAW_BUFFER13_ARB 0x8832
2786 #define GL_DRAW_BUFFER14_ARB 0x8833
2787 #define GL_DRAW_BUFFER15_ARB 0x8834
2789 #ifdef GL_GLEXT_PROTOTYPES
2794 #ifndef GL_ARB_draw_buffers_blend
2795 #define GL_ARB_draw_buffers_blend 1
2800 #ifdef GL_GLEXT_PROTOTYPES
2808 #ifndef GL_ARB_draw_elements_base_vertex
2809 #define GL_ARB_draw_elements_base_vertex 1
2812 #ifndef GL_ARB_draw_indirect
2813 #define GL_ARB_draw_indirect 1
2816 #ifndef GL_ARB_draw_instanced
2817 #define GL_ARB_draw_instanced 1
2820 #ifdef GL_GLEXT_PROTOTYPES
2826 #ifndef GL_ARB_enhanced_layouts
2827 #define GL_ARB_enhanced_layouts 1
2830 #ifndef GL_ARB_explicit_attrib_location
2831 #define GL_ARB_explicit_attrib_location 1
2834 #ifndef GL_ARB_explicit_uniform_location
2835 #define GL_ARB_explicit_uniform_location 1
2838 #ifndef GL_ARB_fragment_coord_conventions
2839 #define GL_ARB_fragment_coord_conventions 1
2842 #ifndef GL_ARB_fragment_layer_viewport
2843 #define GL_ARB_fragment_layer_viewport 1
2846 #ifndef GL_ARB_fragment_program
2847 #define GL_ARB_fragment_program 1
2848 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2849 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2850 #define GL_PROGRAM_LENGTH_ARB 0x8627
2851 #define GL_PROGRAM_FORMAT_ARB 0x8876
2852 #define GL_PROGRAM_BINDING_ARB 0x8677
2853 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2854 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2855 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2856 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2857 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2858 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2859 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2860 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2861 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2862 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2863 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2864 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2865 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2866 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2867 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2868 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2869 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2870 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2871 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2872 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2873 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2874 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2875 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2876 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2877 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2878 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2879 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2880 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2881 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2882 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2883 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2884 #define GL_PROGRAM_STRING_ARB 0x8628
2885 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2886 #define GL_CURRENT_MATRIX_ARB 0x8641
2887 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2888 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2889 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2890 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2891 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2892 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2893 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2894 #define GL_MATRIX0_ARB 0x88C0
2895 #define GL_MATRIX1_ARB 0x88C1
2896 #define GL_MATRIX2_ARB 0x88C2
2897 #define GL_MATRIX3_ARB 0x88C3
2898 #define GL_MATRIX4_ARB 0x88C4
2899 #define GL_MATRIX5_ARB 0x88C5
2900 #define GL_MATRIX6_ARB 0x88C6
2901 #define GL_MATRIX7_ARB 0x88C7
2902 #define GL_MATRIX8_ARB 0x88C8
2903 #define GL_MATRIX9_ARB 0x88C9
2904 #define GL_MATRIX10_ARB 0x88CA
2905 #define GL_MATRIX11_ARB 0x88CB
2906 #define GL_MATRIX12_ARB 0x88CC
2907 #define GL_MATRIX13_ARB 0x88CD
2908 #define GL_MATRIX14_ARB 0x88CE
2909 #define GL_MATRIX15_ARB 0x88CF
2910 #define GL_MATRIX16_ARB 0x88D0
2911 #define GL_MATRIX17_ARB 0x88D1
2912 #define GL_MATRIX18_ARB 0x88D2
2913 #define GL_MATRIX19_ARB 0x88D3
2914 #define GL_MATRIX20_ARB 0x88D4
2915 #define GL_MATRIX21_ARB 0x88D5
2916 #define GL_MATRIX22_ARB 0x88D6
2917 #define GL_MATRIX23_ARB 0x88D7
2918 #define GL_MATRIX24_ARB 0x88D8
2919 #define GL_MATRIX25_ARB 0x88D9
2920 #define GL_MATRIX26_ARB 0x88DA
2921 #define GL_MATRIX27_ARB 0x88DB
2922 #define GL_MATRIX28_ARB 0x88DC
2923 #define GL_MATRIX29_ARB 0x88DD
2924 #define GL_MATRIX30_ARB 0x88DE
2925 #define GL_MATRIX31_ARB 0x88DF
2945 #ifdef GL_GLEXT_PROTOTYPES
2968 #ifndef GL_ARB_fragment_program_shadow
2969 #define GL_ARB_fragment_program_shadow 1
2972 #ifndef GL_ARB_fragment_shader
2973 #define GL_ARB_fragment_shader 1
2974 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2975 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2976 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2979 #ifndef GL_ARB_framebuffer_no_attachments
2980 #define GL_ARB_framebuffer_no_attachments 1
2983 #ifndef GL_ARB_framebuffer_object
2984 #define GL_ARB_framebuffer_object 1
2987 #ifndef GL_ARB_framebuffer_sRGB
2988 #define GL_ARB_framebuffer_sRGB 1
2991 #ifndef GL_KHR_context_flush_control
2992 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2993 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2996 #ifndef GL_ARB_geometry_shader4
2997 #define GL_ARB_geometry_shader4 1
2998 #define GL_LINES_ADJACENCY_ARB 0x000A
2999 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
3000 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
3001 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
3002 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3003 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3004 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3005 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3006 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3007 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3008 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3009 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3010 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3011 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3012 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3013 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3014 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3015 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3020 #ifdef GL_GLEXT_PROTOTYPES
3028 #ifndef GL_ARB_get_program_binary
3029 #define GL_ARB_get_program_binary 1
3032 #ifndef GL_ARB_gpu_shader5
3033 #define GL_ARB_gpu_shader5 1
3036 #ifndef GL_ARB_gpu_shader_fp64
3037 #define GL_ARB_gpu_shader_fp64 1
3040 #ifndef GL_ARB_half_float_pixel
3041 #define GL_ARB_half_float_pixel 1
3043 #define GL_HALF_FLOAT_ARB 0x140B
3046 #ifndef GL_ARB_half_float_vertex
3047 #define GL_ARB_half_float_vertex 1
3050 #ifndef GL_ARB_imaging
3051 #define GL_ARB_imaging 1
3052 #define GL_BLEND_COLOR 0x8005
3053 #define GL_BLEND_EQUATION 0x8009
3054 #define GL_CONVOLUTION_1D 0x8010
3055 #define GL_CONVOLUTION_2D 0x8011
3056 #define GL_SEPARABLE_2D 0x8012
3057 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3058 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3059 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3060 #define GL_REDUCE 0x8016
3061 #define GL_CONVOLUTION_FORMAT 0x8017
3062 #define GL_CONVOLUTION_WIDTH 0x8018
3063 #define GL_CONVOLUTION_HEIGHT 0x8019
3064 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3065 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3066 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3067 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3068 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3069 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3070 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3071 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3072 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3073 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3074 #define GL_HISTOGRAM 0x8024
3075 #define GL_PROXY_HISTOGRAM 0x8025
3076 #define GL_HISTOGRAM_WIDTH 0x8026
3077 #define GL_HISTOGRAM_FORMAT 0x8027
3078 #define GL_HISTOGRAM_RED_SIZE 0x8028
3079 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3080 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3081 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3082 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3083 #define GL_HISTOGRAM_SINK 0x802D
3084 #define GL_MINMAX 0x802E
3085 #define GL_MINMAX_FORMAT 0x802F
3086 #define GL_MINMAX_SINK 0x8030
3087 #define GL_TABLE_TOO_LARGE 0x8031
3088 #define GL_COLOR_MATRIX 0x80B1
3089 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3090 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3091 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3092 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3093 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3094 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3095 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3096 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3097 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3098 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3099 #define GL_COLOR_TABLE 0x80D0
3100 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3101 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3102 #define GL_PROXY_COLOR_TABLE 0x80D3
3103 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3104 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3105 #define GL_COLOR_TABLE_SCALE 0x80D6
3106 #define GL_COLOR_TABLE_BIAS 0x80D7
3107 #define GL_COLOR_TABLE_FORMAT 0x80D8
3108 #define GL_COLOR_TABLE_WIDTH 0x80D9
3109 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3110 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3111 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3112 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3113 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3114 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3115 #define GL_CONSTANT_BORDER 0x8151
3116 #define GL_REPLICATE_BORDER 0x8153
3117 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3150 #ifdef GL_GLEXT_PROTOTYPES
3186 #ifndef GL_ARB_indirect_parameters
3187 #define GL_ARB_indirect_parameters 1
3188 #define GL_PARAMETER_BUFFER_ARB 0x80EE
3189 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3192 #ifdef GL_GLEXT_PROTOTYPES
3198 #ifndef GL_ARB_instanced_arrays
3199 #define GL_ARB_instanced_arrays 1
3200 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3202 #ifdef GL_GLEXT_PROTOTYPES
3207 #ifndef GL_ARB_internalformat_query
3208 #define GL_ARB_internalformat_query 1
3211 #ifndef GL_ARB_internalformat_query2
3212 #define GL_ARB_internalformat_query2 1
3213 #define GL_SRGB_DECODE_ARB 0x8299
3216 #ifndef GL_ARB_invalidate_subdata
3217 #define GL_ARB_invalidate_subdata 1
3220 #ifndef GL_ARB_map_buffer_alignment
3221 #define GL_ARB_map_buffer_alignment 1
3224 #ifndef GL_ARB_map_buffer_range
3225 #define GL_ARB_map_buffer_range 1
3228 #ifndef GL_ARB_matrix_palette
3229 #define GL_ARB_matrix_palette 1
3230 #define GL_MATRIX_PALETTE_ARB 0x8840
3231 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3232 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3233 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3234 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3235 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3236 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3237 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3238 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3239 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3245 #ifdef GL_GLEXT_PROTOTYPES
3254 #ifndef GL_ARB_multi_bind
3255 #define GL_ARB_multi_bind 1
3258 #ifndef GL_ARB_multi_draw_indirect
3259 #define GL_ARB_multi_draw_indirect 1
3262 #ifndef GL_ARB_multisample
3263 #define GL_ARB_multisample 1
3264 #define GL_MULTISAMPLE_ARB 0x809D
3265 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3266 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3267 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3268 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3269 #define GL_SAMPLES_ARB 0x80A9
3270 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3271 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3272 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3274 #ifdef GL_GLEXT_PROTOTYPES
3279 #ifndef GL_ARB_multitexture
3280 #define GL_ARB_multitexture 1
3281 #define GL_TEXTURE0_ARB 0x84C0
3282 #define GL_TEXTURE1_ARB 0x84C1
3283 #define GL_TEXTURE2_ARB 0x84C2
3284 #define GL_TEXTURE3_ARB 0x84C3
3285 #define GL_TEXTURE4_ARB 0x84C4
3286 #define GL_TEXTURE5_ARB 0x84C5
3287 #define GL_TEXTURE6_ARB 0x84C6
3288 #define GL_TEXTURE7_ARB 0x84C7
3289 #define GL_TEXTURE8_ARB 0x84C8
3290 #define GL_TEXTURE9_ARB 0x84C9
3291 #define GL_TEXTURE10_ARB 0x84CA
3292 #define GL_TEXTURE11_ARB 0x84CB
3293 #define GL_TEXTURE12_ARB 0x84CC
3294 #define GL_TEXTURE13_ARB 0x84CD
3295 #define GL_TEXTURE14_ARB 0x84CE
3296 #define GL_TEXTURE15_ARB 0x84CF
3297 #define GL_TEXTURE16_ARB 0x84D0
3298 #define GL_TEXTURE17_ARB 0x84D1
3299 #define GL_TEXTURE18_ARB 0x84D2
3300 #define GL_TEXTURE19_ARB 0x84D3
3301 #define GL_TEXTURE20_ARB 0x84D4
3302 #define GL_TEXTURE21_ARB 0x84D5
3303 #define GL_TEXTURE22_ARB 0x84D6
3304 #define GL_TEXTURE23_ARB 0x84D7
3305 #define GL_TEXTURE24_ARB 0x84D8
3306 #define GL_TEXTURE25_ARB 0x84D9
3307 #define GL_TEXTURE26_ARB 0x84DA
3308 #define GL_TEXTURE27_ARB 0x84DB
3309 #define GL_TEXTURE28_ARB 0x84DC
3310 #define GL_TEXTURE29_ARB 0x84DD
3311 #define GL_TEXTURE30_ARB 0x84DE
3312 #define GL_TEXTURE31_ARB 0x84DF
3313 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3314 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3315 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3350 #ifdef GL_GLEXT_PROTOTYPES
3388 #ifndef GL_ARB_occlusion_query
3389 #define GL_ARB_occlusion_query 1
3390 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3391 #define GL_CURRENT_QUERY_ARB 0x8865
3392 #define GL_QUERY_RESULT_ARB 0x8866
3393 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3394 #define GL_SAMPLES_PASSED_ARB 0x8914
3403 #ifdef GL_GLEXT_PROTOTYPES
3415 #ifndef GL_ARB_occlusion_query2
3416 #define GL_ARB_occlusion_query2 1
3419 #ifndef GL_ARB_pixel_buffer_object
3420 #define GL_ARB_pixel_buffer_object 1
3421 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3422 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3423 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3424 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3427 #ifndef GL_ARB_point_parameters
3428 #define GL_ARB_point_parameters 1
3429 #define GL_POINT_SIZE_MIN_ARB 0x8126
3430 #define GL_POINT_SIZE_MAX_ARB 0x8127
3431 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3432 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3435 #ifdef GL_GLEXT_PROTOTYPES
3441 #ifndef GL_ARB_point_sprite
3442 #define GL_ARB_point_sprite 1
3443 #define GL_POINT_SPRITE_ARB 0x8861
3444 #define GL_COORD_REPLACE_ARB 0x8862
3447 #ifndef GL_ARB_program_interface_query
3448 #define GL_ARB_program_interface_query 1
3451 #ifndef GL_ARB_provoking_vertex
3452 #define GL_ARB_provoking_vertex 1
3455 #ifndef GL_ARB_query_buffer_object
3456 #define GL_ARB_query_buffer_object 1
3459 #ifndef GL_ARB_robust_buffer_access_behavior
3460 #define GL_ARB_robust_buffer_access_behavior 1
3463 #ifndef GL_ARB_robustness
3464 #define GL_ARB_robustness 1
3465 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3466 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3467 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3468 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3469 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3470 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3471 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3492 #ifdef GL_GLEXT_PROTOTYPES
3516 #ifndef GL_ARB_robustness_isolation
3517 #define GL_ARB_robustness_isolation 1
3520 #ifndef GL_ARB_sample_shading
3521 #define GL_ARB_sample_shading 1
3522 #define GL_SAMPLE_SHADING_ARB 0x8C36
3523 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3525 #ifdef GL_GLEXT_PROTOTYPES
3530 #ifndef GL_ARB_sampler_objects
3531 #define GL_ARB_sampler_objects 1
3534 #ifndef GL_ARB_seamless_cube_map
3535 #define GL_ARB_seamless_cube_map 1
3538 #ifndef GL_ARB_seamless_cubemap_per_texture
3539 #define GL_ARB_seamless_cubemap_per_texture 1
3542 #ifndef GL_ARB_separate_shader_objects
3543 #define GL_ARB_separate_shader_objects 1
3546 #ifndef GL_ARB_shader_atomic_counters
3547 #define GL_ARB_shader_atomic_counters 1
3550 #ifndef GL_ARB_shader_bit_encoding
3551 #define GL_ARB_shader_bit_encoding 1
3554 #ifndef GL_ARB_shader_draw_parameters
3555 #define GL_ARB_shader_draw_parameters 1
3558 #ifndef GL_ARB_shader_group_vote
3559 #define GL_ARB_shader_group_vote 1
3562 #ifndef GL_ARB_shader_image_load_store
3563 #define GL_ARB_shader_image_load_store 1
3566 #ifndef GL_ARB_shader_image_size
3567 #define GL_ARB_shader_image_size 1
3570 #ifndef GL_ARB_shader_objects
3571 #define GL_ARB_shader_objects 1
3578 #define GL_PROGRAM_OBJECT_ARB 0x8B40
3579 #define GL_SHADER_OBJECT_ARB 0x8B48
3580 #define GL_OBJECT_TYPE_ARB 0x8B4E
3581 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3582 #define GL_FLOAT_VEC2_ARB 0x8B50
3583 #define GL_FLOAT_VEC3_ARB 0x8B51
3584 #define GL_FLOAT_VEC4_ARB 0x8B52
3585 #define GL_INT_VEC2_ARB 0x8B53
3586 #define GL_INT_VEC3_ARB 0x8B54
3587 #define GL_INT_VEC4_ARB 0x8B55
3588 #define GL_BOOL_ARB 0x8B56
3589 #define GL_BOOL_VEC2_ARB 0x8B57
3590 #define GL_BOOL_VEC3_ARB 0x8B58
3591 #define GL_BOOL_VEC4_ARB 0x8B59
3592 #define GL_FLOAT_MAT2_ARB 0x8B5A
3593 #define GL_FLOAT_MAT3_ARB 0x8B5B
3594 #define GL_FLOAT_MAT4_ARB 0x8B5C
3595 #define GL_SAMPLER_1D_ARB 0x8B5D
3596 #define GL_SAMPLER_2D_ARB 0x8B5E
3597 #define GL_SAMPLER_3D_ARB 0x8B5F
3598 #define GL_SAMPLER_CUBE_ARB 0x8B60
3599 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3600 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3601 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3602 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3603 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3604 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3605 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3606 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3607 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3608 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3609 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3610 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3611 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3617 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
3620 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
3621 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
3622 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
3646 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
3651 #ifdef GL_GLEXT_PROTOTYPES
3656 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj,
GLsizei count,
const GLcharARB **
string,
const GLint *length);
3657 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
3659 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
3660 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
3661 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
3662 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
3686 GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj,
const GLcharARB *name);
3694 #ifndef GL_ARB_shader_precision
3695 #define GL_ARB_shader_precision 1
3698 #ifndef GL_ARB_shader_stencil_export
3699 #define GL_ARB_shader_stencil_export 1
3702 #ifndef GL_ARB_shader_storage_buffer_object
3703 #define GL_ARB_shader_storage_buffer_object 1
3706 #ifndef GL_ARB_shader_subroutine
3707 #define GL_ARB_shader_subroutine 1
3710 #ifndef GL_ARB_shader_texture_lod
3711 #define GL_ARB_shader_texture_lod 1
3714 #ifndef GL_ARB_shading_language_100
3715 #define GL_ARB_shading_language_100 1
3716 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3719 #ifndef GL_ARB_shading_language_420pack
3720 #define GL_ARB_shading_language_420pack 1
3723 #ifndef GL_ARB_shading_language_include
3724 #define GL_ARB_shading_language_include 1
3725 #define GL_SHADER_INCLUDE_ARB 0x8DAE
3726 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3727 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3734 #ifdef GL_GLEXT_PROTOTYPES
3744 #ifndef GL_ARB_shading_language_packing
3745 #define GL_ARB_shading_language_packing 1
3748 #ifndef GL_ARB_shadow
3749 #define GL_ARB_shadow 1
3750 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
3751 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
3752 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
3755 #ifndef GL_ARB_shadow_ambient
3756 #define GL_ARB_shadow_ambient 1
3757 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
3760 #ifndef GL_ARB_sparse_texture
3761 #define GL_ARB_sparse_texture 1
3762 #define GL_TEXTURE_SPARSE_ARB 0x91A6
3763 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
3764 #define GL_MIN_SPARSE_LEVEL_ARB 0x919B
3765 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
3766 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
3767 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
3768 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
3769 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
3770 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
3771 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
3772 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3774 #ifdef GL_GLEXT_PROTOTYPES
3779 #ifndef GL_ARB_stencil_texturing
3780 #define GL_ARB_stencil_texturing 1
3784 #define GL_ARB_sync 1
3787 #ifndef GL_ARB_tessellation_shader
3788 #define GL_ARB_tessellation_shader 1
3791 #ifndef GL_ARB_texture_border_clamp
3792 #define GL_ARB_texture_border_clamp 1
3793 #define GL_CLAMP_TO_BORDER_ARB 0x812D
3796 #ifndef GL_ARB_texture_buffer_object
3797 #define GL_ARB_texture_buffer_object 1
3798 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
3799 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3800 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3801 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3802 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3804 #ifdef GL_GLEXT_PROTOTYPES
3809 #ifndef GL_ARB_texture_buffer_object_rgb32
3810 #define GL_ARB_texture_buffer_object_rgb32 1
3813 #ifndef GL_ARB_texture_buffer_range
3814 #define GL_ARB_texture_buffer_range 1
3817 #ifndef GL_ARB_texture_compression
3818 #define GL_ARB_texture_compression 1
3819 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
3820 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
3821 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
3822 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
3823 #define GL_COMPRESSED_RGB_ARB 0x84ED
3824 #define GL_COMPRESSED_RGBA_ARB 0x84EE
3825 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
3826 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
3827 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
3828 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
3829 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
3833 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3837 #ifdef GL_GLEXT_PROTOTYPES
3841 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data);
3848 #ifndef GL_ARB_texture_compression_bptc
3849 #define GL_ARB_texture_compression_bptc 1
3850 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
3851 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
3852 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
3853 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
3856 #ifndef GL_ARB_texture_compression_rgtc
3857 #define GL_ARB_texture_compression_rgtc 1
3860 #ifndef GL_ARB_texture_cube_map
3861 #define GL_ARB_texture_cube_map 1
3862 #define GL_NORMAL_MAP_ARB 0x8511
3863 #define GL_REFLECTION_MAP_ARB 0x8512
3864 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
3865 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
3866 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
3867 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
3868 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
3869 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
3870 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
3871 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
3872 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
3873 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
3876 #ifndef GL_ARB_texture_cube_map_array
3877 #define GL_ARB_texture_cube_map_array 1
3878 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
3879 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
3880 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
3881 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
3882 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
3883 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
3884 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
3887 #ifndef GL_ARB_texture_env_add
3888 #define GL_ARB_texture_env_add 1
3891 #ifndef GL_ARB_texture_env_combine
3892 #define GL_ARB_texture_env_combine 1
3893 #define GL_COMBINE_ARB 0x8570
3894 #define GL_COMBINE_RGB_ARB 0x8571
3895 #define GL_COMBINE_ALPHA_ARB 0x8572
3896 #define GL_SOURCE0_RGB_ARB 0x8580
3897 #define GL_SOURCE1_RGB_ARB 0x8581
3898 #define GL_SOURCE2_RGB_ARB 0x8582
3899 #define GL_SOURCE0_ALPHA_ARB 0x8588
3900 #define GL_SOURCE1_ALPHA_ARB 0x8589
3901 #define GL_SOURCE2_ALPHA_ARB 0x858A
3902 #define GL_OPERAND0_RGB_ARB 0x8590
3903 #define GL_OPERAND1_RGB_ARB 0x8591
3904 #define GL_OPERAND2_RGB_ARB 0x8592
3905 #define GL_OPERAND0_ALPHA_ARB 0x8598
3906 #define GL_OPERAND1_ALPHA_ARB 0x8599
3907 #define GL_OPERAND2_ALPHA_ARB 0x859A
3908 #define GL_RGB_SCALE_ARB 0x8573
3909 #define GL_ADD_SIGNED_ARB 0x8574
3910 #define GL_INTERPOLATE_ARB 0x8575
3911 #define GL_SUBTRACT_ARB 0x84E7
3912 #define GL_CONSTANT_ARB 0x8576
3913 #define GL_PRIMARY_COLOR_ARB 0x8577
3914 #define GL_PREVIOUS_ARB 0x8578
3917 #ifndef GL_ARB_texture_env_crossbar
3918 #define GL_ARB_texture_env_crossbar 1
3921 #ifndef GL_ARB_texture_env_dot3
3922 #define GL_ARB_texture_env_dot3 1
3923 #define GL_DOT3_RGB_ARB 0x86AE
3924 #define GL_DOT3_RGBA_ARB 0x86AF
3927 #ifndef GL_ARB_texture_float
3928 #define GL_ARB_texture_float 1
3929 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3930 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3931 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3932 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3933 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3934 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3935 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3936 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3937 #define GL_RGBA32F_ARB 0x8814
3938 #define GL_RGB32F_ARB 0x8815
3939 #define GL_ALPHA32F_ARB 0x8816
3940 #define GL_INTENSITY32F_ARB 0x8817
3941 #define GL_LUMINANCE32F_ARB 0x8818
3942 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
3943 #define GL_RGBA16F_ARB 0x881A
3944 #define GL_RGB16F_ARB 0x881B
3945 #define GL_ALPHA16F_ARB 0x881C
3946 #define GL_INTENSITY16F_ARB 0x881D
3947 #define GL_LUMINANCE16F_ARB 0x881E
3948 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
3951 #ifndef GL_ARB_texture_gather
3952 #define GL_ARB_texture_gather 1
3953 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
3954 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
3955 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
3958 #ifndef GL_ARB_texture_mirror_clamp_to_edge
3959 #define GL_ARB_texture_mirror_clamp_to_edge 1
3962 #ifndef GL_ARB_texture_mirrored_repeat
3963 #define GL_ARB_texture_mirrored_repeat 1
3964 #define GL_MIRRORED_REPEAT_ARB 0x8370
3967 #ifndef GL_ARB_texture_multisample
3968 #define GL_ARB_texture_multisample 1
3971 #ifndef GL_ARB_texture_non_power_of_two
3972 #define GL_ARB_texture_non_power_of_two 1
3975 #ifndef GL_ARB_texture_query_levels
3976 #define GL_ARB_texture_query_levels 1
3979 #ifndef GL_ARB_texture_query_lod
3980 #define GL_ARB_texture_query_lod 1
3983 #ifndef GL_ARB_texture_rectangle
3984 #define GL_ARB_texture_rectangle 1
3985 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
3986 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
3987 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
3988 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
3991 #ifndef GL_ARB_texture_rg
3992 #define GL_ARB_texture_rg 1
3995 #ifndef GL_ARB_texture_rgb10_a2ui
3996 #define GL_ARB_texture_rgb10_a2ui 1
3999 #ifndef GL_ARB_texture_stencil8
4000 #define GL_ARB_texture_stencil8 1
4003 #ifndef GL_ARB_texture_storage
4004 #define GL_ARB_texture_storage 1
4007 #ifndef GL_ARB_texture_storage_multisample
4008 #define GL_ARB_texture_storage_multisample 1
4011 #ifndef GL_ARB_texture_swizzle
4012 #define GL_ARB_texture_swizzle 1
4015 #ifndef GL_ARB_texture_view
4016 #define GL_ARB_texture_view 1
4019 #ifndef GL_ARB_timer_query
4020 #define GL_ARB_timer_query 1
4023 #ifndef GL_ARB_transform_feedback2
4024 #define GL_ARB_transform_feedback2 1
4025 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
4026 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
4029 #ifndef GL_ARB_transform_feedback3
4030 #define GL_ARB_transform_feedback3 1
4033 #ifndef GL_ARB_transform_feedback_instanced
4034 #define GL_ARB_transform_feedback_instanced 1
4037 #ifndef GL_ARB_transpose_matrix
4038 #define GL_ARB_transpose_matrix 1
4039 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4040 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4041 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4042 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4047 #ifdef GL_GLEXT_PROTOTYPES
4055 #ifndef GL_ARB_uniform_buffer_object
4056 #define GL_ARB_uniform_buffer_object 1
4057 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
4058 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
4059 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
4062 #ifndef GL_ARB_vertex_array_bgra
4063 #define GL_ARB_vertex_array_bgra 1
4066 #ifndef GL_ARB_vertex_array_object
4067 #define GL_ARB_vertex_array_object 1
4070 #ifndef GL_ARB_vertex_attrib_64bit
4071 #define GL_ARB_vertex_attrib_64bit 1
4074 #ifndef GL_ARB_vertex_attrib_binding
4075 #define GL_ARB_vertex_attrib_binding 1
4078 #ifndef GL_ARB_vertex_blend
4079 #define GL_ARB_vertex_blend 1
4080 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4081 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4082 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4083 #define GL_VERTEX_BLEND_ARB 0x86A7
4084 #define GL_CURRENT_WEIGHT_ARB 0x86A8
4085 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4086 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4087 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4088 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4089 #define GL_WEIGHT_ARRAY_ARB 0x86AD
4090 #define GL_MODELVIEW0_ARB 0x1700
4091 #define GL_MODELVIEW1_ARB 0x850A
4092 #define GL_MODELVIEW2_ARB 0x8722
4093 #define GL_MODELVIEW3_ARB 0x8723
4094 #define GL_MODELVIEW4_ARB 0x8724
4095 #define GL_MODELVIEW5_ARB 0x8725
4096 #define GL_MODELVIEW6_ARB 0x8726
4097 #define GL_MODELVIEW7_ARB 0x8727
4098 #define GL_MODELVIEW8_ARB 0x8728
4099 #define GL_MODELVIEW9_ARB 0x8729
4100 #define GL_MODELVIEW10_ARB 0x872A
4101 #define GL_MODELVIEW11_ARB 0x872B
4102 #define GL_MODELVIEW12_ARB 0x872C
4103 #define GL_MODELVIEW13_ARB 0x872D
4104 #define GL_MODELVIEW14_ARB 0x872E
4105 #define GL_MODELVIEW15_ARB 0x872F
4106 #define GL_MODELVIEW16_ARB 0x8730
4107 #define GL_MODELVIEW17_ARB 0x8731
4108 #define GL_MODELVIEW18_ARB 0x8732
4109 #define GL_MODELVIEW19_ARB 0x8733
4110 #define GL_MODELVIEW20_ARB 0x8734
4111 #define GL_MODELVIEW21_ARB 0x8735
4112 #define GL_MODELVIEW22_ARB 0x8736
4113 #define GL_MODELVIEW23_ARB 0x8737
4114 #define GL_MODELVIEW24_ARB 0x8738
4115 #define GL_MODELVIEW25_ARB 0x8739
4116 #define GL_MODELVIEW26_ARB 0x873A
4117 #define GL_MODELVIEW27_ARB 0x873B
4118 #define GL_MODELVIEW28_ARB 0x873C
4119 #define GL_MODELVIEW29_ARB 0x873D
4120 #define GL_MODELVIEW30_ARB 0x873E
4121 #define GL_MODELVIEW31_ARB 0x873F
4132 #ifdef GL_GLEXT_PROTOTYPES
4146 #ifndef GL_ARB_vertex_buffer_object
4147 #define GL_ARB_vertex_buffer_object 1
4155 #define GL_BUFFER_SIZE_ARB 0x8764
4156 #define GL_BUFFER_USAGE_ARB 0x8765
4157 #define GL_ARRAY_BUFFER_ARB 0x8892
4158 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4159 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4160 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4161 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4162 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4163 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4164 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4165 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4166 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4167 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4168 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4169 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4170 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4171 #define GL_READ_ONLY_ARB 0x88B8
4172 #define GL_WRITE_ONLY_ARB 0x88B9
4173 #define GL_READ_WRITE_ARB 0x88BA
4174 #define GL_BUFFER_ACCESS_ARB 0x88BB
4175 #define GL_BUFFER_MAPPED_ARB 0x88BC
4176 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4177 #define GL_STREAM_DRAW_ARB 0x88E0
4178 #define GL_STREAM_READ_ARB 0x88E1
4179 #define GL_STREAM_COPY_ARB 0x88E2
4180 #define GL_STATIC_DRAW_ARB 0x88E4
4181 #define GL_STATIC_READ_ARB 0x88E5
4182 #define GL_STATIC_COPY_ARB 0x88E6
4183 #define GL_DYNAMIC_DRAW_ARB 0x88E8
4184 #define GL_DYNAMIC_READ_ARB 0x88E9
4185 #define GL_DYNAMIC_COPY_ARB 0x88EA
4197 #ifdef GL_GLEXT_PROTOTYPES
4203 GLAPI void APIENTRY glBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const void *data);
4204 GLAPI void APIENTRY glGetBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
void *data);
4212 #ifndef GL_ARB_vertex_program
4213 #define GL_ARB_vertex_program 1
4214 #define GL_COLOR_SUM_ARB 0x8458
4215 #define GL_VERTEX_PROGRAM_ARB 0x8620
4216 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4217 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4218 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4219 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4220 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4221 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4222 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4223 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4224 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4225 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4226 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4227 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4228 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4229 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4273 #ifdef GL_GLEXT_PROTOTYPES
4320 #ifndef GL_ARB_vertex_shader
4321 #define GL_ARB_vertex_shader 1
4322 #define GL_VERTEX_SHADER_ARB 0x8B31
4323 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4324 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4325 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4326 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4327 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4328 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4331 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
4332 #ifdef GL_GLEXT_PROTOTYPES
4333 GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj,
GLuint index,
const GLcharARB *name);
4335 GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj,
const GLcharARB *name);
4339 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev
4340 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
4343 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
4344 #define GL_ARB_vertex_type_2_10_10_10_rev 1
4347 #ifndef GL_ARB_viewport_array
4348 #define GL_ARB_viewport_array 1
4351 #ifndef GL_ARB_window_pos
4352 #define GL_ARB_window_pos 1
4369 #ifdef GL_GLEXT_PROTOTYPES
4389 #ifndef GL_KHR_debug
4390 #define GL_KHR_debug 1
4393 #ifndef GL_KHR_texture_compression_astc_hdr
4394 #define GL_KHR_texture_compression_astc_hdr 1
4395 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
4396 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
4397 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
4398 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
4399 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
4400 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
4401 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
4402 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
4403 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
4404 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
4405 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
4406 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
4407 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
4408 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
4409 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
4410 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
4411 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
4412 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
4413 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
4414 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
4415 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
4416 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
4417 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
4418 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
4419 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
4420 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
4421 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
4422 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
4425 #ifndef GL_KHR_texture_compression_astc_ldr
4426 #define GL_KHR_texture_compression_astc_ldr 1
4429 #ifndef GL_OES_byte_coordinates
4430 #define GL_OES_byte_coordinates 1
4453 #ifdef GL_GLEXT_PROTOTYPES
4479 #ifndef GL_OES_compressed_paletted_texture
4480 #define GL_OES_compressed_paletted_texture 1
4481 #define GL_PALETTE4_RGB8_OES 0x8B90
4482 #define GL_PALETTE4_RGBA8_OES 0x8B91
4483 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
4484 #define GL_PALETTE4_RGBA4_OES 0x8B93
4485 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
4486 #define GL_PALETTE8_RGB8_OES 0x8B95
4487 #define GL_PALETTE8_RGBA8_OES 0x8B96
4488 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
4489 #define GL_PALETTE8_RGBA4_OES 0x8B98
4490 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
4493 #ifndef GL_OES_fixed_point
4494 #define GL_OES_fixed_point 1
4496 #define GL_FIXED_OES 0x140C
4502 typedef void (
APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed
n, GLfixed
f);
4505 typedef void (
APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
4515 typedef void (
APIENTRYP PFNGLLOADMATRIXXOESPROC) (
const GLfixed *
m);
4518 typedef void (
APIENTRYP PFNGLMULTMATRIXXOESPROC) (
const GLfixed *
m);
4521 typedef void (
APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
4527 typedef void (
APIENTRYP PFNGLSCALEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4532 typedef void (
APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4542 typedef void (
APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);
4544 typedef void (
APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed
v);
4555 typedef void (
APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);
4556 typedef void (
APIENTRYP PFNGLINDEXXVOESPROC) (
const GLfixed *component);
4557 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
4562 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
4571 typedef void (
APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token);
4577 typedef void (
APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed
x, GLfixed
y);
4579 typedef void (
APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4581 typedef void (
APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z, GLfixed
w);
4584 typedef void (
APIENTRYP PFNGLRECTXVOESPROC) (
const GLfixed *
v1,
const GLfixed *
v2);
4587 typedef void (
APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed
s, GLfixed
t);
4589 typedef void (
APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r);
4591 typedef void (
APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r, GLfixed
q);
4599 typedef void (
APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4601 #ifdef GL_GLEXT_PROTOTYPES
4603 GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
4606 GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
4610 GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
4624 GLAPI void APIENTRY glMultiTexCoord4xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
4625 GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed
nz);
4626 GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
4630 GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
4632 GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
4637 GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
4640 GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
4641 GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
4642 GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue);
4661 GLAPI void APIENTRY glIndexxvOES (
const GLfixed *component);
4662 GLAPI void APIENTRY glLoadTransposeMatrixxOES (
const GLfixed *
m);
4666 GLAPI void APIENTRY glMapGrid2xOES (
GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
4667 GLAPI void APIENTRY glMultTransposeMatrixxOES (
const GLfixed *
m);
4672 GLAPI void APIENTRY glMultiTexCoord3xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r);
4682 GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);
4684 GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);
4686 GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w);
4688 GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed
y2);
4689 GLAPI void APIENTRY glRectxvOES (
const GLfixed *v1,
const GLfixed *v2);
4694 GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);
4696 GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
4704 GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);
4709 #ifndef GL_OES_query_matrix
4710 #define GL_OES_query_matrix 1
4712 #ifdef GL_GLEXT_PROTOTYPES
4717 #ifndef GL_OES_read_format
4718 #define GL_OES_read_format 1
4719 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4720 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4723 #ifndef GL_OES_single_precision
4724 #define GL_OES_single_precision 1
4731 #ifdef GL_GLEXT_PROTOTYPES
4741 #ifndef GL_3DFX_multisample
4742 #define GL_3DFX_multisample 1
4743 #define GL_MULTISAMPLE_3DFX 0x86B2
4744 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
4745 #define GL_SAMPLES_3DFX 0x86B4
4746 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
4749 #ifndef GL_3DFX_tbuffer
4750 #define GL_3DFX_tbuffer 1
4752 #ifdef GL_GLEXT_PROTOTYPES
4757 #ifndef GL_3DFX_texture_compression_FXT1
4758 #define GL_3DFX_texture_compression_FXT1 1
4759 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
4760 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
4763 #ifndef GL_AMD_blend_minmax_factor
4764 #define GL_AMD_blend_minmax_factor 1
4765 #define GL_FACTOR_MIN_AMD 0x901C
4766 #define GL_FACTOR_MAX_AMD 0x901D
4769 #ifndef GL_AMD_conservative_depth
4770 #define GL_AMD_conservative_depth 1
4773 #ifndef GL_AMD_debug_output
4774 #define GL_AMD_debug_output 1
4776 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
4777 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
4778 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
4779 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
4780 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
4781 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
4782 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
4783 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
4784 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
4785 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
4786 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
4787 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
4788 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
4789 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
4794 #ifdef GL_GLEXT_PROTOTYPES
4802 #ifndef GL_AMD_depth_clamp_separate
4803 #define GL_AMD_depth_clamp_separate 1
4804 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
4805 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
4808 #ifndef GL_AMD_draw_buffers_blend
4809 #define GL_AMD_draw_buffers_blend 1
4814 #ifdef GL_GLEXT_PROTOTYPES
4822 #ifndef GL_AMD_gcn_shader
4823 #define GL_AMD_gcn_shader 1
4826 #ifndef GL_AMD_gpu_shader_int64
4827 #define GL_AMD_gpu_shader_int64 1
4829 #define GL_INT64_NV 0x140E
4830 #define GL_UNSIGNED_INT64_NV 0x140F
4831 #define GL_INT8_NV 0x8FE0
4832 #define GL_INT8_VEC2_NV 0x8FE1
4833 #define GL_INT8_VEC3_NV 0x8FE2
4834 #define GL_INT8_VEC4_NV 0x8FE3
4835 #define GL_INT16_NV 0x8FE4
4836 #define GL_INT16_VEC2_NV 0x8FE5
4837 #define GL_INT16_VEC3_NV 0x8FE6
4838 #define GL_INT16_VEC4_NV 0x8FE7
4839 #define GL_INT64_VEC2_NV 0x8FE9
4840 #define GL_INT64_VEC3_NV 0x8FEA
4841 #define GL_INT64_VEC4_NV 0x8FEB
4842 #define GL_UNSIGNED_INT8_NV 0x8FEC
4843 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4844 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4845 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4846 #define GL_UNSIGNED_INT16_NV 0x8FF0
4847 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4848 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4849 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4850 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4851 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4852 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4853 #define GL_FLOAT16_NV 0x8FF8
4854 #define GL_FLOAT16_VEC2_NV 0x8FF9
4855 #define GL_FLOAT16_VEC3_NV 0x8FFA
4856 #define GL_FLOAT16_VEC4_NV 0x8FFB
4891 #ifdef GL_GLEXT_PROTOTYPES
4894 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
4895 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
4902 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
4903 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
4912 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
4913 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
4920 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
4921 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
4929 #ifndef GL_AMD_interleaved_elements
4930 #define GL_AMD_interleaved_elements 1
4931 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
4932 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
4934 #ifdef GL_GLEXT_PROTOTYPES
4939 #ifndef GL_AMD_multi_draw_indirect
4940 #define GL_AMD_multi_draw_indirect 1
4943 #ifdef GL_GLEXT_PROTOTYPES
4949 #ifndef GL_AMD_name_gen_delete
4950 #define GL_AMD_name_gen_delete 1
4951 #define GL_DATA_BUFFER_AMD 0x9151
4952 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
4953 #define GL_QUERY_OBJECT_AMD 0x9153
4954 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4955 #define GL_SAMPLER_OBJECT_AMD 0x9155
4959 #ifdef GL_GLEXT_PROTOTYPES
4966 #ifndef GL_AMD_occlusion_query_event
4967 #define GL_AMD_occlusion_query_event 1
4968 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
4969 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
4970 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
4971 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
4972 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
4973 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
4975 #ifdef GL_GLEXT_PROTOTYPES
4980 #ifndef GL_AMD_performance_monitor
4981 #define GL_AMD_performance_monitor 1
4982 #define GL_COUNTER_TYPE_AMD 0x8BC0
4983 #define GL_COUNTER_RANGE_AMD 0x8BC1
4984 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4985 #define GL_PERCENTAGE_AMD 0x8BC3
4986 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4987 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4988 #define GL_PERFMON_RESULT_AMD 0x8BC6
5000 #ifdef GL_GLEXT_PROTOTYPES
5015 #ifndef GL_AMD_pinned_memory
5016 #define GL_AMD_pinned_memory 1
5017 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5020 #ifndef GL_AMD_query_buffer_object
5021 #define GL_AMD_query_buffer_object 1
5022 #define GL_QUERY_BUFFER_AMD 0x9192
5023 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
5024 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
5027 #ifndef GL_AMD_sample_positions
5028 #define GL_AMD_sample_positions 1
5029 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5031 #ifdef GL_GLEXT_PROTOTYPES
5036 #ifndef GL_AMD_seamless_cubemap_per_texture
5037 #define GL_AMD_seamless_cubemap_per_texture 1
5040 #ifndef GL_AMD_shader_atomic_counter_ops
5041 #define GL_AMD_shader_atomic_counter_ops 1
5044 #ifndef GL_AMD_shader_stencil_export
5045 #define GL_AMD_shader_stencil_export 1
5048 #ifndef GL_AMD_shader_trinary_minmax
5049 #define GL_AMD_shader_trinary_minmax 1
5052 #ifndef GL_AMD_sparse_texture
5053 #define GL_AMD_sparse_texture 1
5054 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
5055 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
5056 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
5057 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
5058 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
5059 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
5060 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
5061 #define GL_MIN_LOD_WARNING_AMD 0x919C
5062 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
5065 #ifdef GL_GLEXT_PROTOTYPES
5071 #ifndef GL_AMD_stencil_operation_extended
5072 #define GL_AMD_stencil_operation_extended 1
5073 #define GL_SET_AMD 0x874A
5074 #define GL_REPLACE_VALUE_AMD 0x874B
5075 #define GL_STENCIL_OP_VALUE_AMD 0x874C
5076 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5078 #ifdef GL_GLEXT_PROTOTYPES
5083 #ifndef GL_AMD_texture_texture4
5084 #define GL_AMD_texture_texture4 1
5087 #ifndef GL_AMD_transform_feedback3_lines_triangles
5088 #define GL_AMD_transform_feedback3_lines_triangles 1
5091 #ifndef GL_AMD_transform_feedback4
5092 #define GL_AMD_transform_feedback4 1
5093 #define GL_STREAM_RASTERIZATION_AMD 0x91A0
5096 #ifndef GL_AMD_vertex_shader_layer
5097 #define GL_AMD_vertex_shader_layer 1
5100 #ifndef GL_AMD_vertex_shader_tessellator
5101 #define GL_AMD_vertex_shader_tessellator 1
5102 #define GL_SAMPLER_BUFFER_AMD 0x9001
5103 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
5104 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
5105 #define GL_TESSELLATION_MODE_AMD 0x9004
5106 #define GL_TESSELLATION_FACTOR_AMD 0x9005
5107 #define GL_DISCRETE_AMD 0x9006
5108 #define GL_CONTINUOUS_AMD 0x9007
5111 #ifdef GL_GLEXT_PROTOTYPES
5117 #ifndef GL_AMD_vertex_shader_viewport_index
5118 #define GL_AMD_vertex_shader_viewport_index 1
5121 #ifndef GL_APPLE_aux_depth_stencil
5122 #define GL_APPLE_aux_depth_stencil 1
5123 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
5126 #ifndef GL_APPLE_client_storage
5127 #define GL_APPLE_client_storage 1
5128 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
5131 #ifndef GL_APPLE_element_array
5132 #define GL_APPLE_element_array 1
5133 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
5134 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
5135 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
5141 #ifdef GL_GLEXT_PROTOTYPES
5150 #ifndef GL_APPLE_fence
5151 #define GL_APPLE_fence 1
5152 #define GL_DRAW_PIXELS_APPLE 0x8A0A
5153 #define GL_FENCE_APPLE 0x8A0B
5162 #ifdef GL_GLEXT_PROTOTYPES
5174 #ifndef GL_APPLE_float_pixels
5175 #define GL_APPLE_float_pixels 1
5176 #define GL_HALF_APPLE 0x140B
5177 #define GL_RGBA_FLOAT32_APPLE 0x8814
5178 #define GL_RGB_FLOAT32_APPLE 0x8815
5179 #define GL_ALPHA_FLOAT32_APPLE 0x8816
5180 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
5181 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
5182 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
5183 #define GL_RGBA_FLOAT16_APPLE 0x881A
5184 #define GL_RGB_FLOAT16_APPLE 0x881B
5185 #define GL_ALPHA_FLOAT16_APPLE 0x881C
5186 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
5187 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
5188 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
5189 #define GL_COLOR_FLOAT_APPLE 0x8A0F
5192 #ifndef GL_APPLE_flush_buffer_range
5193 #define GL_APPLE_flush_buffer_range 1
5194 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5195 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5198 #ifdef GL_GLEXT_PROTOTYPES
5200 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
5204 #ifndef GL_APPLE_object_purgeable
5205 #define GL_APPLE_object_purgeable 1
5206 #define GL_BUFFER_OBJECT_APPLE 0x85B3
5207 #define GL_RELEASED_APPLE 0x8A19
5208 #define GL_VOLATILE_APPLE 0x8A1A
5209 #define GL_RETAINED_APPLE 0x8A1B
5210 #define GL_UNDEFINED_APPLE 0x8A1C
5211 #define GL_PURGEABLE_APPLE 0x8A1D
5215 #ifdef GL_GLEXT_PROTOTYPES
5222 #ifndef GL_APPLE_rgb_422
5223 #define GL_APPLE_rgb_422 1
5224 #define GL_RGB_422_APPLE 0x8A1F
5225 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
5226 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
5227 #define GL_RGB_RAW_422_APPLE 0x8A51
5230 #ifndef GL_APPLE_row_bytes
5231 #define GL_APPLE_row_bytes 1
5232 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
5233 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5236 #ifndef GL_APPLE_specular_vector
5237 #define GL_APPLE_specular_vector 1
5238 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
5241 #ifndef GL_APPLE_texture_range
5242 #define GL_APPLE_texture_range 1
5243 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
5244 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
5245 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
5246 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
5247 #define GL_STORAGE_CACHED_APPLE 0x85BE
5248 #define GL_STORAGE_SHARED_APPLE 0x85BF
5251 #ifdef GL_GLEXT_PROTOTYPES
5257 #ifndef GL_APPLE_transform_hint
5258 #define GL_APPLE_transform_hint 1
5259 #define GL_TRANSFORM_HINT_APPLE 0x85B1
5262 #ifndef GL_APPLE_vertex_array_object
5263 #define GL_APPLE_vertex_array_object 1
5264 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
5269 #ifdef GL_GLEXT_PROTOTYPES
5277 #ifndef GL_APPLE_vertex_array_range
5278 #define GL_APPLE_vertex_array_range 1
5279 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
5280 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
5281 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
5282 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
5283 #define GL_STORAGE_CLIENT_APPLE 0x85B4
5287 #ifdef GL_GLEXT_PROTOTYPES
5294 #ifndef GL_APPLE_vertex_program_evaluators
5295 #define GL_APPLE_vertex_program_evaluators 1
5296 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
5297 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
5298 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
5299 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
5300 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
5301 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
5302 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
5303 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
5304 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
5305 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
5311 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5312 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5313 #ifdef GL_GLEXT_PROTOTYPES
5319 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5320 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5324 #ifndef GL_APPLE_ycbcr_422
5325 #define GL_APPLE_ycbcr_422 1
5326 #define GL_YCBCR_422_APPLE 0x85B9
5329 #ifndef GL_ATI_draw_buffers
5330 #define GL_ATI_draw_buffers 1
5331 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
5332 #define GL_DRAW_BUFFER0_ATI 0x8825
5333 #define GL_DRAW_BUFFER1_ATI 0x8826
5334 #define GL_DRAW_BUFFER2_ATI 0x8827
5335 #define GL_DRAW_BUFFER3_ATI 0x8828
5336 #define GL_DRAW_BUFFER4_ATI 0x8829
5337 #define GL_DRAW_BUFFER5_ATI 0x882A
5338 #define GL_DRAW_BUFFER6_ATI 0x882B
5339 #define GL_DRAW_BUFFER7_ATI 0x882C
5340 #define GL_DRAW_BUFFER8_ATI 0x882D
5341 #define GL_DRAW_BUFFER9_ATI 0x882E
5342 #define GL_DRAW_BUFFER10_ATI 0x882F
5343 #define GL_DRAW_BUFFER11_ATI 0x8830
5344 #define GL_DRAW_BUFFER12_ATI 0x8831
5345 #define GL_DRAW_BUFFER13_ATI 0x8832
5346 #define GL_DRAW_BUFFER14_ATI 0x8833
5347 #define GL_DRAW_BUFFER15_ATI 0x8834
5349 #ifdef GL_GLEXT_PROTOTYPES
5354 #ifndef GL_ATI_element_array
5355 #define GL_ATI_element_array 1
5356 #define GL_ELEMENT_ARRAY_ATI 0x8768
5357 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
5358 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
5362 #ifdef GL_GLEXT_PROTOTYPES
5369 #ifndef GL_ATI_envmap_bumpmap
5370 #define GL_ATI_envmap_bumpmap 1
5371 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
5372 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
5373 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
5374 #define GL_BUMP_TEX_UNITS_ATI 0x8778
5375 #define GL_DUDV_ATI 0x8779
5376 #define GL_DU8DV8_ATI 0x877A
5377 #define GL_BUMP_ENVMAP_ATI 0x877B
5378 #define GL_BUMP_TARGET_ATI 0x877C
5383 #ifdef GL_GLEXT_PROTOTYPES
5391 #ifndef GL_ATI_fragment_shader
5392 #define GL_ATI_fragment_shader 1
5393 #define GL_FRAGMENT_SHADER_ATI 0x8920
5394 #define GL_REG_0_ATI 0x8921
5395 #define GL_REG_1_ATI 0x8922
5396 #define GL_REG_2_ATI 0x8923
5397 #define GL_REG_3_ATI 0x8924
5398 #define GL_REG_4_ATI 0x8925
5399 #define GL_REG_5_ATI 0x8926
5400 #define GL_REG_6_ATI 0x8927
5401 #define GL_REG_7_ATI 0x8928
5402 #define GL_REG_8_ATI 0x8929
5403 #define GL_REG_9_ATI 0x892A
5404 #define GL_REG_10_ATI 0x892B
5405 #define GL_REG_11_ATI 0x892C
5406 #define GL_REG_12_ATI 0x892D
5407 #define GL_REG_13_ATI 0x892E
5408 #define GL_REG_14_ATI 0x892F
5409 #define GL_REG_15_ATI 0x8930
5410 #define GL_REG_16_ATI 0x8931
5411 #define GL_REG_17_ATI 0x8932
5412 #define GL_REG_18_ATI 0x8933
5413 #define GL_REG_19_ATI 0x8934
5414 #define GL_REG_20_ATI 0x8935
5415 #define GL_REG_21_ATI 0x8936
5416 #define GL_REG_22_ATI 0x8937
5417 #define GL_REG_23_ATI 0x8938
5418 #define GL_REG_24_ATI 0x8939
5419 #define GL_REG_25_ATI 0x893A
5420 #define GL_REG_26_ATI 0x893B
5421 #define GL_REG_27_ATI 0x893C
5422 #define GL_REG_28_ATI 0x893D
5423 #define GL_REG_29_ATI 0x893E
5424 #define GL_REG_30_ATI 0x893F
5425 #define GL_REG_31_ATI 0x8940
5426 #define GL_CON_0_ATI 0x8941
5427 #define GL_CON_1_ATI 0x8942
5428 #define GL_CON_2_ATI 0x8943
5429 #define GL_CON_3_ATI 0x8944
5430 #define GL_CON_4_ATI 0x8945
5431 #define GL_CON_5_ATI 0x8946
5432 #define GL_CON_6_ATI 0x8947
5433 #define GL_CON_7_ATI 0x8948
5434 #define GL_CON_8_ATI 0x8949
5435 #define GL_CON_9_ATI 0x894A
5436 #define GL_CON_10_ATI 0x894B
5437 #define GL_CON_11_ATI 0x894C
5438 #define GL_CON_12_ATI 0x894D
5439 #define GL_CON_13_ATI 0x894E
5440 #define GL_CON_14_ATI 0x894F
5441 #define GL_CON_15_ATI 0x8950
5442 #define GL_CON_16_ATI 0x8951
5443 #define GL_CON_17_ATI 0x8952
5444 #define GL_CON_18_ATI 0x8953
5445 #define GL_CON_19_ATI 0x8954
5446 #define GL_CON_20_ATI 0x8955
5447 #define GL_CON_21_ATI 0x8956
5448 #define GL_CON_22_ATI 0x8957
5449 #define GL_CON_23_ATI 0x8958
5450 #define GL_CON_24_ATI 0x8959
5451 #define GL_CON_25_ATI 0x895A
5452 #define GL_CON_26_ATI 0x895B
5453 #define GL_CON_27_ATI 0x895C
5454 #define GL_CON_28_ATI 0x895D
5455 #define GL_CON_29_ATI 0x895E
5456 #define GL_CON_30_ATI 0x895F
5457 #define GL_CON_31_ATI 0x8960
5458 #define GL_MOV_ATI 0x8961
5459 #define GL_ADD_ATI 0x8963
5460 #define GL_MUL_ATI 0x8964
5461 #define GL_SUB_ATI 0x8965
5462 #define GL_DOT3_ATI 0x8966
5463 #define GL_DOT4_ATI 0x8967
5464 #define GL_MAD_ATI 0x8968
5465 #define GL_LERP_ATI 0x8969
5466 #define GL_CND_ATI 0x896A
5467 #define GL_CND0_ATI 0x896B
5468 #define GL_DOT2_ADD_ATI 0x896C
5469 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
5470 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
5471 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
5472 #define GL_NUM_PASSES_ATI 0x8970
5473 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
5474 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
5475 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
5476 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
5477 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
5478 #define GL_SWIZZLE_STR_ATI 0x8976
5479 #define GL_SWIZZLE_STQ_ATI 0x8977
5480 #define GL_SWIZZLE_STR_DR_ATI 0x8978
5481 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
5482 #define GL_SWIZZLE_STRQ_ATI 0x897A
5483 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
5484 #define GL_RED_BIT_ATI 0x00000001
5485 #define GL_GREEN_BIT_ATI 0x00000002
5486 #define GL_BLUE_BIT_ATI 0x00000004
5487 #define GL_2X_BIT_ATI 0x00000001
5488 #define GL_4X_BIT_ATI 0x00000002
5489 #define GL_8X_BIT_ATI 0x00000004
5490 #define GL_HALF_BIT_ATI 0x00000008
5491 #define GL_QUARTER_BIT_ATI 0x00000010
5492 #define GL_EIGHTH_BIT_ATI 0x00000020
5493 #define GL_SATURATE_BIT_ATI 0x00000040
5494 #define GL_COMP_BIT_ATI 0x00000002
5495 #define GL_NEGATE_BIT_ATI 0x00000004
5496 #define GL_BIAS_BIT_ATI 0x00000008
5506 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5509 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5511 #ifdef GL_GLEXT_PROTOTYPES
5521 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5524 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5529 #ifndef GL_ATI_map_object_buffer
5530 #define GL_ATI_map_object_buffer 1
5533 #ifdef GL_GLEXT_PROTOTYPES
5539 #ifndef GL_ATI_meminfo
5540 #define GL_ATI_meminfo 1
5541 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
5542 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
5543 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
5546 #ifndef GL_ATI_pixel_format_float
5547 #define GL_ATI_pixel_format_float 1
5548 #define GL_RGBA_FLOAT_MODE_ATI 0x8820
5549 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
5552 #ifndef GL_ATI_pn_triangles
5553 #define GL_ATI_pn_triangles 1
5554 #define GL_PN_TRIANGLES_ATI 0x87F0
5555 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
5556 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
5557 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
5558 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
5559 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
5560 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
5561 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
5562 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
5565 #ifdef GL_GLEXT_PROTOTYPES
5571 #ifndef GL_ATI_separate_stencil
5572 #define GL_ATI_separate_stencil 1
5573 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
5574 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
5576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
5579 #ifdef GL_GLEXT_PROTOTYPES
5585 #ifndef GL_ATI_text_fragment_shader
5586 #define GL_ATI_text_fragment_shader 1
5587 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
5590 #ifndef GL_ATI_texture_env_combine3
5591 #define GL_ATI_texture_env_combine3 1
5592 #define GL_MODULATE_ADD_ATI 0x8744
5593 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
5594 #define GL_MODULATE_SUBTRACT_ATI 0x8746
5597 #ifndef GL_ATI_texture_float
5598 #define GL_ATI_texture_float 1
5599 #define GL_RGBA_FLOAT32_ATI 0x8814
5600 #define GL_RGB_FLOAT32_ATI 0x8815
5601 #define GL_ALPHA_FLOAT32_ATI 0x8816
5602 #define GL_INTENSITY_FLOAT32_ATI 0x8817
5603 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
5604 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
5605 #define GL_RGBA_FLOAT16_ATI 0x881A
5606 #define GL_RGB_FLOAT16_ATI 0x881B
5607 #define GL_ALPHA_FLOAT16_ATI 0x881C
5608 #define GL_INTENSITY_FLOAT16_ATI 0x881D
5609 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
5610 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
5613 #ifndef GL_ATI_texture_mirror_once
5614 #define GL_ATI_texture_mirror_once 1
5615 #define GL_MIRROR_CLAMP_ATI 0x8742
5616 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
5619 #ifndef GL_ATI_vertex_array_object
5620 #define GL_ATI_vertex_array_object 1
5621 #define GL_STATIC_ATI 0x8760
5622 #define GL_DYNAMIC_ATI 0x8761
5623 #define GL_PRESERVE_ATI 0x8762
5624 #define GL_DISCARD_ATI 0x8763
5625 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
5626 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
5627 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
5628 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
5641 #ifdef GL_GLEXT_PROTOTYPES
5657 #ifndef GL_ATI_vertex_attrib_array_object
5658 #define GL_ATI_vertex_attrib_array_object 1
5662 #ifdef GL_GLEXT_PROTOTYPES
5669 #ifndef GL_ATI_vertex_streams
5670 #define GL_ATI_vertex_streams 1
5671 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
5672 #define GL_VERTEX_STREAM0_ATI 0x876C
5673 #define GL_VERTEX_STREAM1_ATI 0x876D
5674 #define GL_VERTEX_STREAM2_ATI 0x876E
5675 #define GL_VERTEX_STREAM3_ATI 0x876F
5676 #define GL_VERTEX_STREAM4_ATI 0x8770
5677 #define GL_VERTEX_STREAM5_ATI 0x8771
5678 #define GL_VERTEX_STREAM6_ATI 0x8772
5679 #define GL_VERTEX_STREAM7_ATI 0x8773
5680 #define GL_VERTEX_SOURCE_ATI 0x8774
5726 #ifdef GL_GLEXT_PROTOTYPES
5775 #ifndef GL_EXT_422_pixels
5776 #define GL_EXT_422_pixels 1
5777 #define GL_422_EXT 0x80CC
5778 #define GL_422_REV_EXT 0x80CD
5779 #define GL_422_AVERAGE_EXT 0x80CE
5780 #define GL_422_REV_AVERAGE_EXT 0x80CF
5784 #define GL_EXT_abgr 1
5785 #define GL_ABGR_EXT 0x8000
5789 #define GL_EXT_bgra 1
5790 #define GL_BGR_EXT 0x80E0
5791 #define GL_BGRA_EXT 0x80E1
5794 #ifndef GL_EXT_bindable_uniform
5795 #define GL_EXT_bindable_uniform 1
5796 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
5797 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
5798 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
5799 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
5800 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
5801 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
5805 #ifdef GL_GLEXT_PROTOTYPES
5812 #ifndef GL_EXT_blend_color
5813 #define GL_EXT_blend_color 1
5814 #define GL_CONSTANT_COLOR_EXT 0x8001
5815 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
5816 #define GL_CONSTANT_ALPHA_EXT 0x8003
5817 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
5818 #define GL_BLEND_COLOR_EXT 0x8005
5820 #ifdef GL_GLEXT_PROTOTYPES
5825 #ifndef GL_EXT_blend_equation_separate
5826 #define GL_EXT_blend_equation_separate 1
5827 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
5828 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
5830 #ifdef GL_GLEXT_PROTOTYPES
5835 #ifndef GL_EXT_blend_func_separate
5836 #define GL_EXT_blend_func_separate 1
5837 #define GL_BLEND_DST_RGB_EXT 0x80C8
5838 #define GL_BLEND_SRC_RGB_EXT 0x80C9
5839 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
5840 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
5842 #ifdef GL_GLEXT_PROTOTYPES
5847 #ifndef GL_EXT_blend_logic_op
5848 #define GL_EXT_blend_logic_op 1
5851 #ifndef GL_EXT_blend_minmax
5852 #define GL_EXT_blend_minmax 1
5853 #define GL_MIN_EXT 0x8007
5854 #define GL_MAX_EXT 0x8008
5855 #define GL_FUNC_ADD_EXT 0x8006
5856 #define GL_BLEND_EQUATION_EXT 0x8009
5858 #ifdef GL_GLEXT_PROTOTYPES
5863 #ifndef GL_EXT_blend_subtract
5864 #define GL_EXT_blend_subtract 1
5865 #define GL_FUNC_SUBTRACT_EXT 0x800A
5866 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
5869 #ifndef GL_EXT_clip_volume_hint
5870 #define GL_EXT_clip_volume_hint 1
5871 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
5874 #ifndef GL_EXT_cmyka
5875 #define GL_EXT_cmyka 1
5876 #define GL_CMYK_EXT 0x800C
5877 #define GL_CMYKA_EXT 0x800D
5878 #define GL_PACK_CMYK_HINT_EXT 0x800E
5879 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
5882 #ifndef GL_EXT_color_subtable
5883 #define GL_EXT_color_subtable 1
5886 #ifdef GL_GLEXT_PROTOTYPES
5892 #ifndef GL_EXT_compiled_vertex_array
5893 #define GL_EXT_compiled_vertex_array 1
5894 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
5895 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
5898 #ifdef GL_GLEXT_PROTOTYPES
5904 #ifndef GL_EXT_convolution
5905 #define GL_EXT_convolution 1
5906 #define GL_CONVOLUTION_1D_EXT 0x8010
5907 #define GL_CONVOLUTION_2D_EXT 0x8011
5908 #define GL_SEPARABLE_2D_EXT 0x8012
5909 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
5910 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
5911 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
5912 #define GL_REDUCE_EXT 0x8016
5913 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
5914 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
5915 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
5916 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
5917 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
5918 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
5919 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
5920 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
5921 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
5922 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
5923 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
5924 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
5925 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
5939 #ifdef GL_GLEXT_PROTOTYPES
5956 #ifndef GL_EXT_coordinate_frame
5957 #define GL_EXT_coordinate_frame 1
5958 #define GL_TANGENT_ARRAY_EXT 0x8439
5959 #define GL_BINORMAL_ARRAY_EXT 0x843A
5960 #define GL_CURRENT_TANGENT_EXT 0x843B
5961 #define GL_CURRENT_BINORMAL_EXT 0x843C
5962 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
5963 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
5964 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
5965 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
5966 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
5967 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
5968 #define GL_MAP1_TANGENT_EXT 0x8444
5969 #define GL_MAP2_TANGENT_EXT 0x8445
5970 #define GL_MAP1_BINORMAL_EXT 0x8446
5971 #define GL_MAP2_BINORMAL_EXT 0x8447
5994 #ifdef GL_GLEXT_PROTOTYPES
6020 #ifndef GL_EXT_copy_texture
6021 #define GL_EXT_copy_texture 1
6027 #ifdef GL_GLEXT_PROTOTYPES
6036 #ifndef GL_EXT_cull_vertex
6037 #define GL_EXT_cull_vertex 1
6038 #define GL_CULL_VERTEX_EXT 0x81AA
6039 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6040 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6043 #ifdef GL_GLEXT_PROTOTYPES
6049 #ifndef GL_EXT_debug_label
6050 #define GL_EXT_debug_label 1
6051 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
6052 #define GL_PROGRAM_OBJECT_EXT 0x8B40
6053 #define GL_SHADER_OBJECT_EXT 0x8B48
6054 #define GL_BUFFER_OBJECT_EXT 0x9151
6055 #define GL_QUERY_OBJECT_EXT 0x9153
6056 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
6059 #ifdef GL_GLEXT_PROTOTYPES
6065 #ifndef GL_EXT_debug_marker
6066 #define GL_EXT_debug_marker 1
6070 #ifdef GL_GLEXT_PROTOTYPES
6077 #ifndef GL_EXT_depth_bounds_test
6078 #define GL_EXT_depth_bounds_test 1
6079 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6080 #define GL_DEPTH_BOUNDS_EXT 0x8891
6082 #ifdef GL_GLEXT_PROTOTYPES
6087 #ifndef GL_EXT_direct_state_access
6088 #define GL_EXT_direct_state_access 1
6089 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
6090 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6091 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6126 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6127 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6163 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6164 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6179 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6186 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6347 #ifdef GL_GLEXT_PROTOTYPES
6382 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6383 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6419 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6420 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6435 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6442 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6451 GLAPI void APIENTRY glNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const void *data);
6456 GLAPI void APIENTRY glGetNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
void *data);
6539 GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (
GLuint readBuffer,
GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
6565 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
6606 #ifndef GL_EXT_draw_buffers2
6607 #define GL_EXT_draw_buffers2 1
6609 #ifdef GL_GLEXT_PROTOTYPES
6614 #ifndef GL_EXT_draw_instanced
6615 #define GL_EXT_draw_instanced 1
6618 #ifdef GL_GLEXT_PROTOTYPES
6624 #ifndef GL_EXT_draw_range_elements
6625 #define GL_EXT_draw_range_elements 1
6626 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
6627 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
6629 #ifdef GL_GLEXT_PROTOTYPES
6634 #ifndef GL_EXT_fog_coord
6635 #define GL_EXT_fog_coord 1
6636 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
6637 #define GL_FOG_COORDINATE_EXT 0x8451
6638 #define GL_FRAGMENT_DEPTH_EXT 0x8452
6639 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
6640 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
6641 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
6642 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
6643 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
6649 #ifdef GL_GLEXT_PROTOTYPES
6658 #ifndef GL_EXT_framebuffer_blit
6659 #define GL_EXT_framebuffer_blit 1
6660 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
6661 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
6662 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
6663 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
6665 #ifdef GL_GLEXT_PROTOTYPES
6670 #ifndef GL_EXT_framebuffer_multisample
6671 #define GL_EXT_framebuffer_multisample 1
6672 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
6673 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
6674 #define GL_MAX_SAMPLES_EXT 0x8D57
6676 #ifdef GL_GLEXT_PROTOTYPES
6681 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
6682 #define GL_EXT_framebuffer_multisample_blit_scaled 1
6683 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
6684 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
6687 #ifndef GL_EXT_framebuffer_object
6688 #define GL_EXT_framebuffer_object 1
6689 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
6690 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
6691 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
6692 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
6693 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
6694 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
6695 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
6696 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
6697 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
6698 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
6699 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
6700 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
6701 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
6702 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
6703 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
6704 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
6705 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
6706 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
6707 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
6708 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
6709 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
6710 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
6711 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
6712 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
6713 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
6714 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
6715 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
6716 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
6717 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
6718 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
6719 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
6720 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
6721 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
6722 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
6723 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
6724 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
6725 #define GL_FRAMEBUFFER_EXT 0x8D40
6726 #define GL_RENDERBUFFER_EXT 0x8D41
6727 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
6728 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
6729 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
6730 #define GL_STENCIL_INDEX1_EXT 0x8D46
6731 #define GL_STENCIL_INDEX4_EXT 0x8D47
6732 #define GL_STENCIL_INDEX8_EXT 0x8D48
6733 #define GL_STENCIL_INDEX16_EXT 0x8D49
6734 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
6735 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
6736 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
6737 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
6738 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
6739 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
6757 #ifdef GL_GLEXT_PROTOTYPES
6778 #ifndef GL_EXT_framebuffer_sRGB
6779 #define GL_EXT_framebuffer_sRGB 1
6780 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
6781 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
6784 #ifndef GL_EXT_geometry_shader4
6785 #define GL_EXT_geometry_shader4 1
6786 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
6787 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
6788 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
6789 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
6790 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
6791 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
6792 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
6793 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
6794 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
6795 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
6796 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
6797 #define GL_LINES_ADJACENCY_EXT 0x000A
6798 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
6799 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
6800 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
6801 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
6802 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
6803 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
6804 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
6805 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
6807 #ifdef GL_GLEXT_PROTOTYPES
6812 #ifndef GL_EXT_gpu_program_parameters
6813 #define GL_EXT_gpu_program_parameters 1
6816 #ifdef GL_GLEXT_PROTOTYPES
6822 #ifndef GL_EXT_gpu_shader4
6823 #define GL_EXT_gpu_shader4 1
6824 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
6825 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
6826 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
6827 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
6828 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
6829 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
6830 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
6831 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
6832 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
6833 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
6834 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
6835 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
6836 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
6837 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
6838 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
6839 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
6840 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
6841 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
6842 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
6843 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
6844 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
6845 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
6846 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
6847 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
6848 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
6849 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
6850 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
6851 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
6863 #ifdef GL_GLEXT_PROTOTYPES
6878 #ifndef GL_EXT_histogram
6879 #define GL_EXT_histogram 1
6880 #define GL_HISTOGRAM_EXT 0x8024
6881 #define GL_PROXY_HISTOGRAM_EXT 0x8025
6882 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
6883 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
6884 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
6885 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
6886 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
6887 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
6888 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
6889 #define GL_HISTOGRAM_SINK_EXT 0x802D
6890 #define GL_MINMAX_EXT 0x802E
6891 #define GL_MINMAX_FORMAT_EXT 0x802F
6892 #define GL_MINMAX_SINK_EXT 0x8030
6893 #define GL_TABLE_TOO_LARGE_EXT 0x8031
6904 #ifdef GL_GLEXT_PROTOTYPES
6918 #ifndef GL_EXT_index_array_formats
6919 #define GL_EXT_index_array_formats 1
6920 #define GL_IUI_V2F_EXT 0x81AD
6921 #define GL_IUI_V3F_EXT 0x81AE
6922 #define GL_IUI_N3F_V2F_EXT 0x81AF
6923 #define GL_IUI_N3F_V3F_EXT 0x81B0
6924 #define GL_T2F_IUI_V2F_EXT 0x81B1
6925 #define GL_T2F_IUI_V3F_EXT 0x81B2
6926 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
6927 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
6930 #ifndef GL_EXT_index_func
6931 #define GL_EXT_index_func 1
6932 #define GL_INDEX_TEST_EXT 0x81B5
6933 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
6934 #define GL_INDEX_TEST_REF_EXT 0x81B7
6936 #ifdef GL_GLEXT_PROTOTYPES
6941 #ifndef GL_EXT_index_material
6942 #define GL_EXT_index_material 1
6943 #define GL_INDEX_MATERIAL_EXT 0x81B8
6944 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
6945 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
6947 #ifdef GL_GLEXT_PROTOTYPES
6952 #ifndef GL_EXT_index_texture
6953 #define GL_EXT_index_texture 1
6956 #ifndef GL_EXT_light_texture
6957 #define GL_EXT_light_texture 1
6958 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
6959 #define GL_FRAGMENT_NORMAL_EXT 0x834A
6960 #define GL_FRAGMENT_COLOR_EXT 0x834C
6961 #define GL_ATTENUATION_EXT 0x834D
6962 #define GL_SHADOW_ATTENUATION_EXT 0x834E
6963 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
6964 #define GL_TEXTURE_LIGHT_EXT 0x8350
6965 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
6966 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
6970 #ifdef GL_GLEXT_PROTOTYPES
6977 #ifndef GL_EXT_misc_attribute
6978 #define GL_EXT_misc_attribute 1
6981 #ifndef GL_EXT_multi_draw_arrays
6982 #define GL_EXT_multi_draw_arrays 1
6985 #ifdef GL_GLEXT_PROTOTYPES
6991 #ifndef GL_EXT_multisample
6992 #define GL_EXT_multisample 1
6993 #define GL_MULTISAMPLE_EXT 0x809D
6994 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
6995 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
6996 #define GL_SAMPLE_MASK_EXT 0x80A0
6997 #define GL_1PASS_EXT 0x80A1
6998 #define GL_2PASS_0_EXT 0x80A2
6999 #define GL_2PASS_1_EXT 0x80A3
7000 #define GL_4PASS_0_EXT 0x80A4
7001 #define GL_4PASS_1_EXT 0x80A5
7002 #define GL_4PASS_2_EXT 0x80A6
7003 #define GL_4PASS_3_EXT 0x80A7
7004 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
7005 #define GL_SAMPLES_EXT 0x80A9
7006 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7007 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7008 #define GL_SAMPLE_PATTERN_EXT 0x80AC
7009 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
7012 #ifdef GL_GLEXT_PROTOTYPES
7018 #ifndef GL_EXT_packed_depth_stencil
7019 #define GL_EXT_packed_depth_stencil 1
7020 #define GL_DEPTH_STENCIL_EXT 0x84F9
7021 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7022 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
7023 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7026 #ifndef GL_EXT_packed_float
7027 #define GL_EXT_packed_float 1
7028 #define GL_R11F_G11F_B10F_EXT 0x8C3A
7029 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7030 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7033 #ifndef GL_EXT_packed_pixels
7034 #define GL_EXT_packed_pixels 1
7035 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7036 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7037 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7038 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7039 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7042 #ifndef GL_EXT_paletted_texture
7043 #define GL_EXT_paletted_texture 1
7044 #define GL_COLOR_INDEX1_EXT 0x80E2
7045 #define GL_COLOR_INDEX2_EXT 0x80E3
7046 #define GL_COLOR_INDEX4_EXT 0x80E4
7047 #define GL_COLOR_INDEX8_EXT 0x80E5
7048 #define GL_COLOR_INDEX12_EXT 0x80E6
7049 #define GL_COLOR_INDEX16_EXT 0x80E7
7050 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7055 #ifdef GL_GLEXT_PROTOTYPES
7063 #ifndef GL_EXT_pixel_buffer_object
7064 #define GL_EXT_pixel_buffer_object 1
7065 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7066 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7067 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7068 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7071 #ifndef GL_EXT_pixel_transform
7072 #define GL_EXT_pixel_transform 1
7073 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7074 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
7075 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
7076 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7077 #define GL_CUBIC_EXT 0x8334
7078 #define GL_AVERAGE_EXT 0x8335
7079 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7080 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7081 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7088 #ifdef GL_GLEXT_PROTOTYPES
7098 #ifndef GL_EXT_pixel_transform_color_table
7099 #define GL_EXT_pixel_transform_color_table 1
7102 #ifndef GL_EXT_point_parameters
7103 #define GL_EXT_point_parameters 1
7104 #define GL_POINT_SIZE_MIN_EXT 0x8126
7105 #define GL_POINT_SIZE_MAX_EXT 0x8127
7106 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7107 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
7110 #ifdef GL_GLEXT_PROTOTYPES
7116 #ifndef GL_EXT_polygon_offset
7117 #define GL_EXT_polygon_offset 1
7118 #define GL_POLYGON_OFFSET_EXT 0x8037
7119 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7120 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7122 #ifdef GL_GLEXT_PROTOTYPES
7127 #ifndef GL_EXT_provoking_vertex
7128 #define GL_EXT_provoking_vertex 1
7129 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7130 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7131 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7132 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
7134 #ifdef GL_GLEXT_PROTOTYPES
7139 #ifndef GL_EXT_rescale_normal
7140 #define GL_EXT_rescale_normal 1
7141 #define GL_RESCALE_NORMAL_EXT 0x803A
7144 #ifndef GL_EXT_secondary_color
7145 #define GL_EXT_secondary_color 1
7146 #define GL_COLOR_SUM_EXT 0x8458
7147 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7148 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7149 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7150 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7151 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7152 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
7170 #ifdef GL_GLEXT_PROTOTYPES
7191 #ifndef GL_EXT_separate_shader_objects
7192 #define GL_EXT_separate_shader_objects 1
7193 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
7197 #ifdef GL_GLEXT_PROTOTYPES
7204 #ifndef GL_EXT_separate_specular_color
7205 #define GL_EXT_separate_specular_color 1
7206 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
7207 #define GL_SINGLE_COLOR_EXT 0x81F9
7208 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
7211 #ifndef GL_EXT_shader_image_load_formatted
7212 #define GL_EXT_shader_image_load_formatted 1
7215 #ifndef GL_EXT_shader_image_load_store
7216 #define GL_EXT_shader_image_load_store 1
7217 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
7218 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
7219 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
7220 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
7221 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
7222 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
7223 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
7224 #define GL_IMAGE_1D_EXT 0x904C
7225 #define GL_IMAGE_2D_EXT 0x904D
7226 #define GL_IMAGE_3D_EXT 0x904E
7227 #define GL_IMAGE_2D_RECT_EXT 0x904F
7228 #define GL_IMAGE_CUBE_EXT 0x9050
7229 #define GL_IMAGE_BUFFER_EXT 0x9051
7230 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
7231 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
7232 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
7233 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
7234 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
7235 #define GL_INT_IMAGE_1D_EXT 0x9057
7236 #define GL_INT_IMAGE_2D_EXT 0x9058
7237 #define GL_INT_IMAGE_3D_EXT 0x9059
7238 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
7239 #define GL_INT_IMAGE_CUBE_EXT 0x905B
7240 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
7241 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
7242 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
7243 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
7244 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
7245 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
7246 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
7247 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
7248 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
7249 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
7250 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
7251 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
7252 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
7253 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
7254 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
7255 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
7256 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
7257 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
7258 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
7259 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
7260 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
7261 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
7262 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
7263 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
7264 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
7265 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
7266 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
7267 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
7268 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
7269 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
7270 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
7271 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
7274 #ifdef GL_GLEXT_PROTOTYPES
7280 #ifndef GL_EXT_shader_integer_mix
7281 #define GL_EXT_shader_integer_mix 1
7284 #ifndef GL_EXT_shadow_funcs
7285 #define GL_EXT_shadow_funcs 1
7288 #ifndef GL_EXT_shared_texture_palette
7289 #define GL_EXT_shared_texture_palette 1
7290 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
7293 #ifndef GL_EXT_stencil_clear_tag
7294 #define GL_EXT_stencil_clear_tag 1
7295 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
7296 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
7298 #ifdef GL_GLEXT_PROTOTYPES
7303 #ifndef GL_EXT_stencil_two_side
7304 #define GL_EXT_stencil_two_side 1
7305 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
7306 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
7308 #ifdef GL_GLEXT_PROTOTYPES
7313 #ifndef GL_EXT_stencil_wrap
7314 #define GL_EXT_stencil_wrap 1
7315 #define GL_INCR_WRAP_EXT 0x8507
7316 #define GL_DECR_WRAP_EXT 0x8508
7319 #ifndef GL_EXT_subtexture
7320 #define GL_EXT_subtexture 1
7323 #ifdef GL_GLEXT_PROTOTYPES
7329 #ifndef GL_EXT_texture
7330 #define GL_EXT_texture 1
7331 #define GL_ALPHA4_EXT 0x803B
7332 #define GL_ALPHA8_EXT 0x803C
7333 #define GL_ALPHA12_EXT 0x803D
7334 #define GL_ALPHA16_EXT 0x803E
7335 #define GL_LUMINANCE4_EXT 0x803F
7336 #define GL_LUMINANCE8_EXT 0x8040
7337 #define GL_LUMINANCE12_EXT 0x8041
7338 #define GL_LUMINANCE16_EXT 0x8042
7339 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
7340 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
7341 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
7342 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
7343 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
7344 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
7345 #define GL_INTENSITY_EXT 0x8049
7346 #define GL_INTENSITY4_EXT 0x804A
7347 #define GL_INTENSITY8_EXT 0x804B
7348 #define GL_INTENSITY12_EXT 0x804C
7349 #define GL_INTENSITY16_EXT 0x804D
7350 #define GL_RGB2_EXT 0x804E
7351 #define GL_RGB4_EXT 0x804F
7352 #define GL_RGB5_EXT 0x8050
7353 #define GL_RGB8_EXT 0x8051
7354 #define GL_RGB10_EXT 0x8052
7355 #define GL_RGB12_EXT 0x8053
7356 #define GL_RGB16_EXT 0x8054
7357 #define GL_RGBA2_EXT 0x8055
7358 #define GL_RGBA4_EXT 0x8056
7359 #define GL_RGB5_A1_EXT 0x8057
7360 #define GL_RGBA8_EXT 0x8058
7361 #define GL_RGB10_A2_EXT 0x8059
7362 #define GL_RGBA12_EXT 0x805A
7363 #define GL_RGBA16_EXT 0x805B
7364 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
7365 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
7366 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
7367 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
7368 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
7369 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
7370 #define GL_REPLACE_EXT 0x8062
7371 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
7372 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
7373 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
7376 #ifndef GL_EXT_texture3D
7377 #define GL_EXT_texture3D 1
7378 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
7379 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
7380 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
7381 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
7382 #define GL_TEXTURE_3D_EXT 0x806F
7383 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7384 #define GL_TEXTURE_DEPTH_EXT 0x8071
7385 #define GL_TEXTURE_WRAP_R_EXT 0x8072
7386 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
7388 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7389 #ifdef GL_GLEXT_PROTOTYPES
7391 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7395 #ifndef GL_EXT_texture_array
7396 #define GL_EXT_texture_array 1
7397 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
7398 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
7399 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
7400 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
7401 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
7402 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
7403 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
7404 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
7407 #ifndef GL_EXT_texture_buffer_object
7408 #define GL_EXT_texture_buffer_object 1
7409 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
7410 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
7411 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
7412 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
7413 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
7415 #ifdef GL_GLEXT_PROTOTYPES
7420 #ifndef GL_EXT_texture_compression_latc
7421 #define GL_EXT_texture_compression_latc 1
7422 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
7423 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
7424 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
7425 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
7428 #ifndef GL_EXT_texture_compression_rgtc
7429 #define GL_EXT_texture_compression_rgtc 1
7430 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
7431 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
7432 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
7433 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
7436 #ifndef GL_EXT_texture_compression_s3tc
7437 #define GL_EXT_texture_compression_s3tc 1
7438 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
7439 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
7440 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
7441 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
7444 #ifndef GL_EXT_texture_cube_map
7445 #define GL_EXT_texture_cube_map 1
7446 #define GL_NORMAL_MAP_EXT 0x8511
7447 #define GL_REFLECTION_MAP_EXT 0x8512
7448 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
7449 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
7450 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
7451 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
7452 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
7453 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
7454 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
7455 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
7456 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
7457 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
7460 #ifndef GL_EXT_texture_env_add
7461 #define GL_EXT_texture_env_add 1
7464 #ifndef GL_EXT_texture_env_combine
7465 #define GL_EXT_texture_env_combine 1
7466 #define GL_COMBINE_EXT 0x8570
7467 #define GL_COMBINE_RGB_EXT 0x8571
7468 #define GL_COMBINE_ALPHA_EXT 0x8572
7469 #define GL_RGB_SCALE_EXT 0x8573
7470 #define GL_ADD_SIGNED_EXT 0x8574
7471 #define GL_INTERPOLATE_EXT 0x8575
7472 #define GL_CONSTANT_EXT 0x8576
7473 #define GL_PRIMARY_COLOR_EXT 0x8577
7474 #define GL_PREVIOUS_EXT 0x8578
7475 #define GL_SOURCE0_RGB_EXT 0x8580
7476 #define GL_SOURCE1_RGB_EXT 0x8581
7477 #define GL_SOURCE2_RGB_EXT 0x8582
7478 #define GL_SOURCE0_ALPHA_EXT 0x8588
7479 #define GL_SOURCE1_ALPHA_EXT 0x8589
7480 #define GL_SOURCE2_ALPHA_EXT 0x858A
7481 #define GL_OPERAND0_RGB_EXT 0x8590
7482 #define GL_OPERAND1_RGB_EXT 0x8591
7483 #define GL_OPERAND2_RGB_EXT 0x8592
7484 #define GL_OPERAND0_ALPHA_EXT 0x8598
7485 #define GL_OPERAND1_ALPHA_EXT 0x8599
7486 #define GL_OPERAND2_ALPHA_EXT 0x859A
7489 #ifndef GL_EXT_texture_env_dot3
7490 #define GL_EXT_texture_env_dot3 1
7491 #define GL_DOT3_RGB_EXT 0x8740
7492 #define GL_DOT3_RGBA_EXT 0x8741
7495 #ifndef GL_EXT_texture_filter_anisotropic
7496 #define GL_EXT_texture_filter_anisotropic 1
7497 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
7498 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
7501 #ifndef GL_EXT_texture_integer
7502 #define GL_EXT_texture_integer 1
7503 #define GL_RGBA32UI_EXT 0x8D70
7504 #define GL_RGB32UI_EXT 0x8D71
7505 #define GL_ALPHA32UI_EXT 0x8D72
7506 #define GL_INTENSITY32UI_EXT 0x8D73
7507 #define GL_LUMINANCE32UI_EXT 0x8D74
7508 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
7509 #define GL_RGBA16UI_EXT 0x8D76
7510 #define GL_RGB16UI_EXT 0x8D77
7511 #define GL_ALPHA16UI_EXT 0x8D78
7512 #define GL_INTENSITY16UI_EXT 0x8D79
7513 #define GL_LUMINANCE16UI_EXT 0x8D7A
7514 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
7515 #define GL_RGBA8UI_EXT 0x8D7C
7516 #define GL_RGB8UI_EXT 0x8D7D
7517 #define GL_ALPHA8UI_EXT 0x8D7E
7518 #define GL_INTENSITY8UI_EXT 0x8D7F
7519 #define GL_LUMINANCE8UI_EXT 0x8D80
7520 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
7521 #define GL_RGBA32I_EXT 0x8D82
7522 #define GL_RGB32I_EXT 0x8D83
7523 #define GL_ALPHA32I_EXT 0x8D84
7524 #define GL_INTENSITY32I_EXT 0x8D85
7525 #define GL_LUMINANCE32I_EXT 0x8D86
7526 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
7527 #define GL_RGBA16I_EXT 0x8D88
7528 #define GL_RGB16I_EXT 0x8D89
7529 #define GL_ALPHA16I_EXT 0x8D8A
7530 #define GL_INTENSITY16I_EXT 0x8D8B
7531 #define GL_LUMINANCE16I_EXT 0x8D8C
7532 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
7533 #define GL_RGBA8I_EXT 0x8D8E
7534 #define GL_RGB8I_EXT 0x8D8F
7535 #define GL_ALPHA8I_EXT 0x8D90
7536 #define GL_INTENSITY8I_EXT 0x8D91
7537 #define GL_LUMINANCE8I_EXT 0x8D92
7538 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
7539 #define GL_RED_INTEGER_EXT 0x8D94
7540 #define GL_GREEN_INTEGER_EXT 0x8D95
7541 #define GL_BLUE_INTEGER_EXT 0x8D96
7542 #define GL_ALPHA_INTEGER_EXT 0x8D97
7543 #define GL_RGB_INTEGER_EXT 0x8D98
7544 #define GL_RGBA_INTEGER_EXT 0x8D99
7545 #define GL_BGR_INTEGER_EXT 0x8D9A
7546 #define GL_BGRA_INTEGER_EXT 0x8D9B
7547 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
7548 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
7549 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
7556 #ifdef GL_GLEXT_PROTOTYPES
7566 #ifndef GL_EXT_texture_lod_bias
7567 #define GL_EXT_texture_lod_bias 1
7568 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
7569 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
7570 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
7573 #ifndef GL_EXT_texture_mirror_clamp
7574 #define GL_EXT_texture_mirror_clamp 1
7575 #define GL_MIRROR_CLAMP_EXT 0x8742
7576 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
7577 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
7580 #ifndef GL_EXT_texture_object
7581 #define GL_EXT_texture_object 1
7582 #define GL_TEXTURE_PRIORITY_EXT 0x8066
7583 #define GL_TEXTURE_RESIDENT_EXT 0x8067
7584 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
7585 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
7586 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
7593 #ifdef GL_GLEXT_PROTOTYPES
7603 #ifndef GL_EXT_texture_perturb_normal
7604 #define GL_EXT_texture_perturb_normal 1
7605 #define GL_PERTURB_EXT 0x85AE
7606 #define GL_TEXTURE_NORMAL_EXT 0x85AF
7608 #ifdef GL_GLEXT_PROTOTYPES
7613 #ifndef GL_EXT_texture_sRGB
7614 #define GL_EXT_texture_sRGB 1
7615 #define GL_SRGB_EXT 0x8C40
7616 #define GL_SRGB8_EXT 0x8C41
7617 #define GL_SRGB_ALPHA_EXT 0x8C42
7618 #define GL_SRGB8_ALPHA8_EXT 0x8C43
7619 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
7620 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
7621 #define GL_SLUMINANCE_EXT 0x8C46
7622 #define GL_SLUMINANCE8_EXT 0x8C47
7623 #define GL_COMPRESSED_SRGB_EXT 0x8C48
7624 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
7625 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
7626 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
7627 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
7628 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
7629 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
7630 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
7633 #ifndef GL_EXT_texture_sRGB_decode
7634 #define GL_EXT_texture_sRGB_decode 1
7635 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
7636 #define GL_DECODE_EXT 0x8A49
7637 #define GL_SKIP_DECODE_EXT 0x8A4A
7640 #ifndef GL_EXT_texture_shared_exponent
7641 #define GL_EXT_texture_shared_exponent 1
7642 #define GL_RGB9_E5_EXT 0x8C3D
7643 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
7644 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
7647 #ifndef GL_EXT_texture_snorm
7648 #define GL_EXT_texture_snorm 1
7649 #define GL_ALPHA_SNORM 0x9010
7650 #define GL_LUMINANCE_SNORM 0x9011
7651 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
7652 #define GL_INTENSITY_SNORM 0x9013
7653 #define GL_ALPHA8_SNORM 0x9014
7654 #define GL_LUMINANCE8_SNORM 0x9015
7655 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
7656 #define GL_INTENSITY8_SNORM 0x9017
7657 #define GL_ALPHA16_SNORM 0x9018
7658 #define GL_LUMINANCE16_SNORM 0x9019
7659 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
7660 #define GL_INTENSITY16_SNORM 0x901B
7661 #define GL_RED_SNORM 0x8F90
7662 #define GL_RG_SNORM 0x8F91
7663 #define GL_RGB_SNORM 0x8F92
7664 #define GL_RGBA_SNORM 0x8F93
7667 #ifndef GL_EXT_texture_swizzle
7668 #define GL_EXT_texture_swizzle 1
7669 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
7670 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
7671 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
7672 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
7673 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
7676 #ifndef GL_EXT_timer_query
7677 #define GL_EXT_timer_query 1
7678 #define GL_TIME_ELAPSED_EXT 0x88BF
7681 #ifdef GL_GLEXT_PROTOTYPES
7687 #ifndef GL_EXT_transform_feedback
7688 #define GL_EXT_transform_feedback 1
7689 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
7690 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
7691 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
7692 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
7693 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
7694 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
7695 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
7696 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
7697 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
7698 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
7699 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
7700 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
7701 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
7702 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
7703 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
7711 #ifdef GL_GLEXT_PROTOTYPES
7722 #ifndef GL_EXT_vertex_array
7723 #define GL_EXT_vertex_array 1
7724 #define GL_VERTEX_ARRAY_EXT 0x8074
7725 #define GL_NORMAL_ARRAY_EXT 0x8075
7726 #define GL_COLOR_ARRAY_EXT 0x8076
7727 #define GL_INDEX_ARRAY_EXT 0x8077
7728 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
7729 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
7730 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
7731 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
7732 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
7733 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
7734 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
7735 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
7736 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
7737 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
7738 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
7739 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
7740 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
7741 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
7742 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
7743 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
7744 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
7745 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
7746 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
7747 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
7748 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
7749 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
7750 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
7751 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
7752 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
7753 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
7754 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
7755 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
7765 #ifdef GL_GLEXT_PROTOTYPES
7778 #ifndef GL_EXT_vertex_array_bgra
7779 #define GL_EXT_vertex_array_bgra 1
7782 #ifndef GL_EXT_vertex_attrib_64bit
7783 #define GL_EXT_vertex_attrib_64bit 1
7784 #define GL_DOUBLE_VEC2_EXT 0x8FFC
7785 #define GL_DOUBLE_VEC3_EXT 0x8FFD
7786 #define GL_DOUBLE_VEC4_EXT 0x8FFE
7787 #define GL_DOUBLE_MAT2_EXT 0x8F46
7788 #define GL_DOUBLE_MAT3_EXT 0x8F47
7789 #define GL_DOUBLE_MAT4_EXT 0x8F48
7790 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
7791 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
7792 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
7793 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
7794 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
7795 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
7806 #ifdef GL_GLEXT_PROTOTYPES
7820 #ifndef GL_EXT_vertex_shader
7821 #define GL_EXT_vertex_shader 1
7822 #define GL_VERTEX_SHADER_EXT 0x8780
7823 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
7824 #define GL_OP_INDEX_EXT 0x8782
7825 #define GL_OP_NEGATE_EXT 0x8783
7826 #define GL_OP_DOT3_EXT 0x8784
7827 #define GL_OP_DOT4_EXT 0x8785
7828 #define GL_OP_MUL_EXT 0x8786
7829 #define GL_OP_ADD_EXT 0x8787
7830 #define GL_OP_MADD_EXT 0x8788
7831 #define GL_OP_FRAC_EXT 0x8789
7832 #define GL_OP_MAX_EXT 0x878A
7833 #define GL_OP_MIN_EXT 0x878B
7834 #define GL_OP_SET_GE_EXT 0x878C
7835 #define GL_OP_SET_LT_EXT 0x878D
7836 #define GL_OP_CLAMP_EXT 0x878E
7837 #define GL_OP_FLOOR_EXT 0x878F
7838 #define GL_OP_ROUND_EXT 0x8790
7839 #define GL_OP_EXP_BASE_2_EXT 0x8791
7840 #define GL_OP_LOG_BASE_2_EXT 0x8792
7841 #define GL_OP_POWER_EXT 0x8793
7842 #define GL_OP_RECIP_EXT 0x8794
7843 #define GL_OP_RECIP_SQRT_EXT 0x8795
7844 #define GL_OP_SUB_EXT 0x8796
7845 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
7846 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
7847 #define GL_OP_MOV_EXT 0x8799
7848 #define GL_OUTPUT_VERTEX_EXT 0x879A
7849 #define GL_OUTPUT_COLOR0_EXT 0x879B
7850 #define GL_OUTPUT_COLOR1_EXT 0x879C
7851 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
7852 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
7853 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
7854 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
7855 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
7856 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
7857 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
7858 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
7859 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
7860 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
7861 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
7862 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
7863 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
7864 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
7865 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
7866 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
7867 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
7868 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
7869 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
7870 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
7871 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
7872 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
7873 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
7874 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
7875 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
7876 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
7877 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
7878 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
7879 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
7880 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
7881 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
7882 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
7883 #define GL_OUTPUT_FOG_EXT 0x87BD
7884 #define GL_SCALAR_EXT 0x87BE
7885 #define GL_VECTOR_EXT 0x87BF
7886 #define GL_MATRIX_EXT 0x87C0
7887 #define GL_VARIANT_EXT 0x87C1
7888 #define GL_INVARIANT_EXT 0x87C2
7889 #define GL_LOCAL_CONSTANT_EXT 0x87C3
7890 #define GL_LOCAL_EXT 0x87C4
7891 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
7892 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
7893 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
7894 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
7895 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
7896 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
7897 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
7898 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
7899 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
7900 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
7901 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
7902 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
7903 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
7904 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
7905 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
7906 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
7907 #define GL_X_EXT 0x87D5
7908 #define GL_Y_EXT 0x87D6
7909 #define GL_Z_EXT 0x87D7
7910 #define GL_W_EXT 0x87D8
7911 #define GL_NEGATIVE_X_EXT 0x87D9
7912 #define GL_NEGATIVE_Y_EXT 0x87DA
7913 #define GL_NEGATIVE_Z_EXT 0x87DB
7914 #define GL_NEGATIVE_W_EXT 0x87DC
7915 #define GL_ZERO_EXT 0x87DD
7916 #define GL_ONE_EXT 0x87DE
7917 #define GL_NEGATIVE_ONE_EXT 0x87DF
7918 #define GL_NORMALIZED_RANGE_EXT 0x87E0
7919 #define GL_FULL_RANGE_EXT 0x87E1
7920 #define GL_CURRENT_VERTEX_EXT 0x87E2
7921 #define GL_MVP_MATRIX_EXT 0x87E3
7922 #define GL_VARIANT_VALUE_EXT 0x87E4
7923 #define GL_VARIANT_DATATYPE_EXT 0x87E5
7924 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
7925 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
7926 #define GL_VARIANT_ARRAY_EXT 0x87E8
7927 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
7928 #define GL_INVARIANT_VALUE_EXT 0x87EA
7929 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
7930 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
7931 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
7974 #ifdef GL_GLEXT_PROTOTYPES
8020 #ifndef GL_EXT_vertex_weighting
8021 #define GL_EXT_vertex_weighting 1
8022 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8023 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8024 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8025 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
8026 #define GL_VERTEX_WEIGHTING_EXT 0x8509
8027 #define GL_MODELVIEW0_EXT 0x1700
8028 #define GL_MODELVIEW1_EXT 0x850A
8029 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8030 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8031 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8032 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8033 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8034 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8038 #ifdef GL_GLEXT_PROTOTYPES
8045 #ifndef GL_EXT_x11_sync_object
8046 #define GL_EXT_x11_sync_object 1
8047 #define GL_SYNC_X11_FENCE_EXT 0x90E1
8049 #ifdef GL_GLEXT_PROTOTYPES
8054 #ifndef GL_GREMEDY_frame_terminator
8055 #define GL_GREMEDY_frame_terminator 1
8057 #ifdef GL_GLEXT_PROTOTYPES
8062 #ifndef GL_GREMEDY_string_marker
8063 #define GL_GREMEDY_string_marker 1
8065 #ifdef GL_GLEXT_PROTOTYPES
8070 #ifndef GL_HP_convolution_border_modes
8071 #define GL_HP_convolution_border_modes 1
8072 #define GL_IGNORE_BORDER_HP 0x8150
8073 #define GL_CONSTANT_BORDER_HP 0x8151
8074 #define GL_REPLICATE_BORDER_HP 0x8153
8075 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
8078 #ifndef GL_HP_image_transform
8079 #define GL_HP_image_transform 1
8080 #define GL_IMAGE_SCALE_X_HP 0x8155
8081 #define GL_IMAGE_SCALE_Y_HP 0x8156
8082 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
8083 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
8084 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
8085 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
8086 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
8087 #define GL_IMAGE_MAG_FILTER_HP 0x815C
8088 #define GL_IMAGE_MIN_FILTER_HP 0x815D
8089 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
8090 #define GL_CUBIC_HP 0x815F
8091 #define GL_AVERAGE_HP 0x8160
8092 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
8093 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
8094 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
8101 #ifdef GL_GLEXT_PROTOTYPES
8111 #ifndef GL_HP_occlusion_test
8112 #define GL_HP_occlusion_test 1
8113 #define GL_OCCLUSION_TEST_HP 0x8165
8114 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
8117 #ifndef GL_HP_texture_lighting
8118 #define GL_HP_texture_lighting 1
8119 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
8120 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
8121 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
8124 #ifndef GL_IBM_cull_vertex
8125 #define GL_IBM_cull_vertex 1
8126 #define GL_CULL_VERTEX_IBM 103050
8129 #ifndef GL_IBM_multimode_draw_arrays
8130 #define GL_IBM_multimode_draw_arrays 1
8133 #ifdef GL_GLEXT_PROTOTYPES
8139 #ifndef GL_IBM_rasterpos_clip
8140 #define GL_IBM_rasterpos_clip 1
8141 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
8144 #ifndef GL_IBM_static_data
8145 #define GL_IBM_static_data 1
8146 #define GL_ALL_STATIC_DATA_IBM 103060
8147 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
8149 #ifdef GL_GLEXT_PROTOTYPES
8154 #ifndef GL_IBM_texture_mirrored_repeat
8155 #define GL_IBM_texture_mirrored_repeat 1
8156 #define GL_MIRRORED_REPEAT_IBM 0x8370
8159 #ifndef GL_IBM_vertex_array_lists
8160 #define GL_IBM_vertex_array_lists 1
8161 #define GL_VERTEX_ARRAY_LIST_IBM 103070
8162 #define GL_NORMAL_ARRAY_LIST_IBM 103071
8163 #define GL_COLOR_ARRAY_LIST_IBM 103072
8164 #define GL_INDEX_ARRAY_LIST_IBM 103073
8165 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
8166 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
8167 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
8168 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
8169 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
8170 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
8171 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
8172 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
8173 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
8174 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
8175 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
8176 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
8185 #ifdef GL_GLEXT_PROTOTYPES
8197 #ifndef GL_INGR_blend_func_separate
8198 #define GL_INGR_blend_func_separate 1
8200 #ifdef GL_GLEXT_PROTOTYPES
8205 #ifndef GL_INGR_color_clamp
8206 #define GL_INGR_color_clamp 1
8207 #define GL_RED_MIN_CLAMP_INGR 0x8560
8208 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
8209 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
8210 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
8211 #define GL_RED_MAX_CLAMP_INGR 0x8564
8212 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
8213 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
8214 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
8217 #ifndef GL_INGR_interlace_read
8218 #define GL_INGR_interlace_read 1
8219 #define GL_INTERLACE_READ_INGR 0x8568
8222 #ifndef GL_INTEL_fragment_shader_ordering
8223 #define GL_INTEL_fragment_shader_ordering 1
8226 #ifndef GL_INTEL_map_texture
8227 #define GL_INTEL_map_texture 1
8228 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
8229 #define GL_LAYOUT_DEFAULT_INTEL 0
8230 #define GL_LAYOUT_LINEAR_INTEL 1
8231 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
8235 #ifdef GL_GLEXT_PROTOTYPES
8242 #ifndef GL_INTEL_parallel_arrays
8243 #define GL_INTEL_parallel_arrays 1
8244 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
8245 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
8246 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
8247 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
8248 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
8253 #ifdef GL_GLEXT_PROTOTYPES
8261 #ifndef GL_INTEL_performance_query
8262 #define GL_INTEL_performance_query 1
8263 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
8264 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
8265 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
8266 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
8267 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
8268 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
8269 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
8270 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
8271 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
8272 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
8273 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
8274 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
8275 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
8276 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
8277 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
8278 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
8279 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
8280 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
8281 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
8282 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
8289 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *
counterName,
GLuint counterDescLength, GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
8293 #ifdef GL_GLEXT_PROTOTYPES
8300 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *counterName,
GLuint counterDescLength, GLchar *counterDesc,
GLuint *counterOffset,
GLuint *counterDataSize,
GLuint *counterTypeEnum,
GLuint *counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
8307 #ifndef GL_MESAX_texture_stack
8308 #define GL_MESAX_texture_stack 1
8309 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
8310 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
8311 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
8312 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
8313 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
8314 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
8317 #ifndef GL_MESA_pack_invert
8318 #define GL_MESA_pack_invert 1
8319 #define GL_PACK_INVERT_MESA 0x8758
8322 #ifndef GL_MESA_resize_buffers
8323 #define GL_MESA_resize_buffers 1
8325 #ifdef GL_GLEXT_PROTOTYPES
8330 #ifndef GL_MESA_window_pos
8331 #define GL_MESA_window_pos 1
8356 #ifdef GL_GLEXT_PROTOTYPES
8384 #ifndef GL_MESA_ycbcr_texture
8385 #define GL_MESA_ycbcr_texture 1
8386 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
8387 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
8388 #define GL_YCBCR_MESA 0x8757
8391 #ifndef GL_NVX_conditional_render
8392 #define GL_NVX_conditional_render 1
8395 #ifdef GL_GLEXT_PROTOTYPES
8401 #ifndef GL_NVX_gpu_memory_info
8402 #define GL_NVX_gpu_memory_info 1
8403 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
8404 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
8405 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
8406 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
8407 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
8410 #ifndef GL_NV_bindless_multi_draw_indirect
8411 #define GL_NV_bindless_multi_draw_indirect 1
8414 #ifdef GL_GLEXT_PROTOTYPES
8420 #ifndef GL_NV_bindless_texture
8421 #define GL_NV_bindless_texture 1
8435 #ifdef GL_GLEXT_PROTOTYPES
8438 GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
8439 GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
8442 GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
8452 #ifndef GL_NV_blend_equation_advanced
8453 #define GL_NV_blend_equation_advanced 1
8454 #define GL_BLEND_OVERLAP_NV 0x9281
8455 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
8456 #define GL_BLUE_NV 0x1905
8457 #define GL_COLORBURN_NV 0x929A
8458 #define GL_COLORDODGE_NV 0x9299
8459 #define GL_CONJOINT_NV 0x9284
8460 #define GL_CONTRAST_NV 0x92A1
8461 #define GL_DARKEN_NV 0x9297
8462 #define GL_DIFFERENCE_NV 0x929E
8463 #define GL_DISJOINT_NV 0x9283
8464 #define GL_DST_ATOP_NV 0x928F
8465 #define GL_DST_IN_NV 0x928B
8466 #define GL_DST_NV 0x9287
8467 #define GL_DST_OUT_NV 0x928D
8468 #define GL_DST_OVER_NV 0x9289
8469 #define GL_EXCLUSION_NV 0x92A0
8470 #define GL_GREEN_NV 0x1904
8471 #define GL_HARDLIGHT_NV 0x929B
8472 #define GL_HARDMIX_NV 0x92A9
8473 #define GL_HSL_COLOR_NV 0x92AF
8474 #define GL_HSL_HUE_NV 0x92AD
8475 #define GL_HSL_LUMINOSITY_NV 0x92B0
8476 #define GL_HSL_SATURATION_NV 0x92AE
8477 #define GL_INVERT_OVG_NV 0x92B4
8478 #define GL_INVERT_RGB_NV 0x92A3
8479 #define GL_LIGHTEN_NV 0x9298
8480 #define GL_LINEARBURN_NV 0x92A5
8481 #define GL_LINEARDODGE_NV 0x92A4
8482 #define GL_LINEARLIGHT_NV 0x92A7
8483 #define GL_MINUS_CLAMPED_NV 0x92B3
8484 #define GL_MINUS_NV 0x929F
8485 #define GL_MULTIPLY_NV 0x9294
8486 #define GL_OVERLAY_NV 0x9296
8487 #define GL_PINLIGHT_NV 0x92A8
8488 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
8489 #define GL_PLUS_CLAMPED_NV 0x92B1
8490 #define GL_PLUS_DARKER_NV 0x9292
8491 #define GL_PLUS_NV 0x9291
8492 #define GL_RED_NV 0x1903
8493 #define GL_SCREEN_NV 0x9295
8494 #define GL_SOFTLIGHT_NV 0x929C
8495 #define GL_SRC_ATOP_NV 0x928E
8496 #define GL_SRC_IN_NV 0x928A
8497 #define GL_SRC_NV 0x9286
8498 #define GL_SRC_OUT_NV 0x928C
8499 #define GL_SRC_OVER_NV 0x9288
8500 #define GL_UNCORRELATED_NV 0x9282
8501 #define GL_VIVIDLIGHT_NV 0x92A6
8502 #define GL_XOR_NV 0x1506
8505 #ifdef GL_GLEXT_PROTOTYPES
8511 #ifndef GL_NV_blend_equation_advanced_coherent
8512 #define GL_NV_blend_equation_advanced_coherent 1
8513 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
8516 #ifndef GL_NV_blend_square
8517 #define GL_NV_blend_square 1
8520 #ifndef GL_NV_compute_program5
8521 #define GL_NV_compute_program5 1
8522 #define GL_COMPUTE_PROGRAM_NV 0x90FB
8523 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
8526 #ifndef GL_NV_conditional_render
8527 #define GL_NV_conditional_render 1
8528 #define GL_QUERY_WAIT_NV 0x8E13
8529 #define GL_QUERY_NO_WAIT_NV 0x8E14
8530 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
8531 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
8534 #ifdef GL_GLEXT_PROTOTYPES
8540 #ifndef GL_NV_copy_depth_to_color
8541 #define GL_NV_copy_depth_to_color 1
8542 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
8543 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
8546 #ifndef GL_NV_copy_image
8547 #define GL_NV_copy_image 1
8548 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8549 #ifdef GL_GLEXT_PROTOTYPES
8550 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8554 #ifndef GL_NV_deep_texture3D
8555 #define GL_NV_deep_texture3D 1
8556 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
8557 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
8560 #ifndef GL_NV_depth_buffer_float
8561 #define GL_NV_depth_buffer_float 1
8562 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
8563 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
8564 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
8565 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
8569 #ifdef GL_GLEXT_PROTOTYPES
8576 #ifndef GL_NV_depth_clamp
8577 #define GL_NV_depth_clamp 1
8578 #define GL_DEPTH_CLAMP_NV 0x864F
8581 #ifndef GL_NV_draw_texture
8582 #define GL_NV_draw_texture 1
8583 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8584 #ifdef GL_GLEXT_PROTOTYPES
8585 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8589 #ifndef GL_NV_evaluators
8590 #define GL_NV_evaluators 1
8591 #define GL_EVAL_2D_NV 0x86C0
8592 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
8593 #define GL_MAP_TESSELLATION_NV 0x86C2
8594 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
8595 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
8596 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
8597 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
8598 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
8599 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
8600 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
8601 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
8602 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
8603 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
8604 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
8605 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
8606 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
8607 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
8609 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
8610 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
8611 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
8612 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
8613 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
8614 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
8624 #ifdef GL_GLEXT_PROTOTYPES
8637 #ifndef GL_NV_explicit_multisample
8638 #define GL_NV_explicit_multisample 1
8639 #define GL_SAMPLE_POSITION_NV 0x8E50
8640 #define GL_SAMPLE_MASK_NV 0x8E51
8641 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
8642 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
8643 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
8644 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
8645 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
8646 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
8647 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
8648 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
8652 #ifdef GL_GLEXT_PROTOTYPES
8660 #define GL_NV_fence 1
8661 #define GL_ALL_COMPLETED_NV 0x84F2
8662 #define GL_FENCE_STATUS_NV 0x84F3
8663 #define GL_FENCE_CONDITION_NV 0x84F4
8671 #ifdef GL_GLEXT_PROTOTYPES
8682 #ifndef GL_NV_float_buffer
8683 #define GL_NV_float_buffer 1
8684 #define GL_FLOAT_R_NV 0x8880
8685 #define GL_FLOAT_RG_NV 0x8881
8686 #define GL_FLOAT_RGB_NV 0x8882
8687 #define GL_FLOAT_RGBA_NV 0x8883
8688 #define GL_FLOAT_R16_NV 0x8884
8689 #define GL_FLOAT_R32_NV 0x8885
8690 #define GL_FLOAT_RG16_NV 0x8886
8691 #define GL_FLOAT_RG32_NV 0x8887
8692 #define GL_FLOAT_RGB16_NV 0x8888
8693 #define GL_FLOAT_RGB32_NV 0x8889
8694 #define GL_FLOAT_RGBA16_NV 0x888A
8695 #define GL_FLOAT_RGBA32_NV 0x888B
8696 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
8697 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
8698 #define GL_FLOAT_RGBA_MODE_NV 0x888E
8701 #ifndef GL_NV_fog_distance
8702 #define GL_NV_fog_distance 1
8703 #define GL_FOG_DISTANCE_MODE_NV 0x855A
8704 #define GL_EYE_RADIAL_NV 0x855B
8705 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
8708 #ifndef GL_NV_fragment_program
8709 #define GL_NV_fragment_program 1
8710 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
8711 #define GL_FRAGMENT_PROGRAM_NV 0x8870
8712 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
8713 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
8714 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
8715 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
8722 #ifdef GL_GLEXT_PROTOTYPES
8732 #ifndef GL_NV_fragment_program2
8733 #define GL_NV_fragment_program2 1
8734 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
8735 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
8736 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
8737 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
8738 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
8741 #ifndef GL_NV_fragment_program4
8742 #define GL_NV_fragment_program4 1
8745 #ifndef GL_NV_fragment_program_option
8746 #define GL_NV_fragment_program_option 1
8749 #ifndef GL_NV_framebuffer_multisample_coverage
8750 #define GL_NV_framebuffer_multisample_coverage 1
8751 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
8753 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
8754 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
8756 #ifdef GL_GLEXT_PROTOTYPES
8761 #ifndef GL_NV_geometry_program4
8762 #define GL_NV_geometry_program4 1
8763 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
8764 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
8765 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
8770 #ifdef GL_GLEXT_PROTOTYPES
8778 #ifndef GL_NV_geometry_shader4
8779 #define GL_NV_geometry_shader4 1
8782 #ifndef GL_NV_gpu_program4
8783 #define GL_NV_gpu_program4 1
8784 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
8785 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
8786 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
8787 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
8788 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
8789 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
8790 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
8791 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
8808 #ifdef GL_GLEXT_PROTOTYPES
8828 #ifndef GL_NV_gpu_program5
8829 #define GL_NV_gpu_program5 1
8830 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
8831 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
8832 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
8833 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
8834 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
8835 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
8836 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
8837 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
8840 #ifdef GL_GLEXT_PROTOTYPES
8846 #ifndef GL_NV_gpu_program5_mem_extended
8847 #define GL_NV_gpu_program5_mem_extended 1
8850 #ifndef GL_NV_gpu_shader5
8851 #define GL_NV_gpu_shader5 1
8854 #ifndef GL_NV_half_float
8855 #define GL_NV_half_float 1
8857 #define GL_HALF_FLOAT_NV 0x140B
8858 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
8859 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
8860 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
8861 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
8862 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
8863 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
8865 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
8867 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
8869 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
8871 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
8872 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
8873 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
8874 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
8875 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
8876 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
8877 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
8886 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
8887 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
8889 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
8904 #ifdef GL_GLEXT_PROTOTYPES
8907 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
8909 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
8911 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV
nz);
8913 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
8915 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
8919 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
8921 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
8923 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
8929 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
8931 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
8935 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
8943 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
8945 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
8954 #ifndef GL_NV_light_max_exponent
8955 #define GL_NV_light_max_exponent 1
8956 #define GL_MAX_SHININESS_NV 0x8504
8957 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
8960 #ifndef GL_NV_multisample_coverage
8961 #define GL_NV_multisample_coverage 1
8962 #define GL_COLOR_SAMPLES_NV 0x8E20
8965 #ifndef GL_NV_multisample_filter_hint
8966 #define GL_NV_multisample_filter_hint 1
8967 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
8970 #ifndef GL_NV_occlusion_query
8971 #define GL_NV_occlusion_query 1
8972 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
8973 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
8974 #define GL_PIXEL_COUNT_NV 0x8866
8975 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
8983 #ifdef GL_GLEXT_PROTOTYPES
8994 #ifndef GL_NV_packed_depth_stencil
8995 #define GL_NV_packed_depth_stencil 1
8996 #define GL_DEPTH_STENCIL_NV 0x84F9
8997 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
9000 #ifndef GL_NV_parameter_buffer_object
9001 #define GL_NV_parameter_buffer_object 1
9002 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
9003 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
9004 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
9005 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
9006 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
9010 #ifdef GL_GLEXT_PROTOTYPES
9017 #ifndef GL_NV_parameter_buffer_object2
9018 #define GL_NV_parameter_buffer_object2 1
9021 #ifndef GL_NV_path_rendering
9022 #define GL_NV_path_rendering 1
9023 #define GL_PATH_FORMAT_SVG_NV 0x9070
9024 #define GL_PATH_FORMAT_PS_NV 0x9071
9025 #define GL_STANDARD_FONT_NAME_NV 0x9072
9026 #define GL_SYSTEM_FONT_NAME_NV 0x9073
9027 #define GL_FILE_NAME_NV 0x9074
9028 #define GL_PATH_STROKE_WIDTH_NV 0x9075
9029 #define GL_PATH_END_CAPS_NV 0x9076
9030 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
9031 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
9032 #define GL_PATH_JOIN_STYLE_NV 0x9079
9033 #define GL_PATH_MITER_LIMIT_NV 0x907A
9034 #define GL_PATH_DASH_CAPS_NV 0x907B
9035 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
9036 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
9037 #define GL_PATH_DASH_OFFSET_NV 0x907E
9038 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
9039 #define GL_PATH_FILL_MODE_NV 0x9080
9040 #define GL_PATH_FILL_MASK_NV 0x9081
9041 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
9042 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
9043 #define GL_PATH_STROKE_MASK_NV 0x9084
9044 #define GL_COUNT_UP_NV 0x9088
9045 #define GL_COUNT_DOWN_NV 0x9089
9046 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
9047 #define GL_CONVEX_HULL_NV 0x908B
9048 #define GL_BOUNDING_BOX_NV 0x908D
9049 #define GL_TRANSLATE_X_NV 0x908E
9050 #define GL_TRANSLATE_Y_NV 0x908F
9051 #define GL_TRANSLATE_2D_NV 0x9090
9052 #define GL_TRANSLATE_3D_NV 0x9091
9053 #define GL_AFFINE_2D_NV 0x9092
9054 #define GL_AFFINE_3D_NV 0x9094
9055 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
9056 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
9057 #define GL_UTF8_NV 0x909A
9058 #define GL_UTF16_NV 0x909B
9059 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
9060 #define GL_PATH_COMMAND_COUNT_NV 0x909D
9061 #define GL_PATH_COORD_COUNT_NV 0x909E
9062 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
9063 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
9064 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
9065 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
9066 #define GL_SQUARE_NV 0x90A3
9067 #define GL_ROUND_NV 0x90A4
9068 #define GL_TRIANGULAR_NV 0x90A5
9069 #define GL_BEVEL_NV 0x90A6
9070 #define GL_MITER_REVERT_NV 0x90A7
9071 #define GL_MITER_TRUNCATE_NV 0x90A8
9072 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
9073 #define GL_USE_MISSING_GLYPH_NV 0x90AA
9074 #define GL_PATH_ERROR_POSITION_NV 0x90AB
9075 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC
9076 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
9077 #define GL_ADJACENT_PAIRS_NV 0x90AE
9078 #define GL_FIRST_TO_REST_NV 0x90AF
9079 #define GL_PATH_GEN_MODE_NV 0x90B0
9080 #define GL_PATH_GEN_COEFF_NV 0x90B1
9081 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
9082 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
9083 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
9084 #define GL_PATH_STENCIL_REF_NV 0x90B8
9085 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
9086 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
9087 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
9088 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
9089 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
9090 #define GL_MOVE_TO_RESETS_NV 0x90B5
9091 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
9092 #define GL_CLOSE_PATH_NV 0x00
9093 #define GL_MOVE_TO_NV 0x02
9094 #define GL_RELATIVE_MOVE_TO_NV 0x03
9095 #define GL_LINE_TO_NV 0x04
9096 #define GL_RELATIVE_LINE_TO_NV 0x05
9097 #define GL_HORIZONTAL_LINE_TO_NV 0x06
9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
9099 #define GL_VERTICAL_LINE_TO_NV 0x08
9100 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
9101 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
9102 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
9103 #define GL_CUBIC_CURVE_TO_NV 0x0C
9104 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
9105 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
9106 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
9107 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
9108 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
9109 #define GL_SMALL_CCW_ARC_TO_NV 0x12
9110 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
9111 #define GL_SMALL_CW_ARC_TO_NV 0x14
9112 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
9113 #define GL_LARGE_CCW_ARC_TO_NV 0x16
9114 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
9115 #define GL_LARGE_CW_ARC_TO_NV 0x18
9116 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
9117 #define GL_RESTART_PATH_NV 0xF0
9118 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
9119 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
9120 #define GL_RECT_NV 0xF6
9121 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
9122 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
9123 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
9124 #define GL_ARC_TO_NV 0xFE
9125 #define GL_RELATIVE_ARC_TO_NV 0xFF
9126 #define GL_BOLD_BIT_NV 0x01
9127 #define GL_ITALIC_BIT_NV 0x02
9128 #define GL_GLYPH_WIDTH_BIT_NV 0x01
9129 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
9130 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
9131 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
9132 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
9133 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
9134 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
9135 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
9136 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
9137 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
9138 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
9139 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
9140 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
9141 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
9142 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
9143 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
9144 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
9145 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
9146 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
9147 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
9148 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
9149 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
9150 #define GL_PRIMARY_COLOR_NV 0x852C
9151 #define GL_SECONDARY_COLOR_NV 0x852D
9201 #ifdef GL_GLEXT_PROTOTYPES
9254 #ifndef GL_NV_pixel_data_range
9255 #define GL_NV_pixel_data_range 1
9256 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
9257 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
9258 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
9259 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
9260 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
9261 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
9264 #ifdef GL_GLEXT_PROTOTYPES
9270 #ifndef GL_NV_point_sprite
9271 #define GL_NV_point_sprite 1
9272 #define GL_POINT_SPRITE_NV 0x8861
9273 #define GL_COORD_REPLACE_NV 0x8862
9274 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
9277 #ifdef GL_GLEXT_PROTOTYPES
9283 #ifndef GL_NV_present_video
9284 #define GL_NV_present_video 1
9285 #define GL_FRAME_NV 0x8E26
9286 #define GL_FIELDS_NV 0x8E27
9287 #define GL_CURRENT_TIME_NV 0x8E28
9288 #define GL_NUM_FILL_STREAMS_NV 0x8E29
9289 #define GL_PRESENT_TIME_NV 0x8E2A
9290 #define GL_PRESENT_DURATION_NV 0x8E2B
9291 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9292 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9297 #ifdef GL_GLEXT_PROTOTYPES
9298 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9299 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9307 #ifndef GL_NV_primitive_restart
9308 #define GL_NV_primitive_restart 1
9309 #define GL_PRIMITIVE_RESTART_NV 0x8558
9310 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
9313 #ifdef GL_GLEXT_PROTOTYPES
9319 #ifndef GL_NV_register_combiners
9320 #define GL_NV_register_combiners 1
9321 #define GL_REGISTER_COMBINERS_NV 0x8522
9322 #define GL_VARIABLE_A_NV 0x8523
9323 #define GL_VARIABLE_B_NV 0x8524
9324 #define GL_VARIABLE_C_NV 0x8525
9325 #define GL_VARIABLE_D_NV 0x8526
9326 #define GL_VARIABLE_E_NV 0x8527
9327 #define GL_VARIABLE_F_NV 0x8528
9328 #define GL_VARIABLE_G_NV 0x8529
9329 #define GL_CONSTANT_COLOR0_NV 0x852A
9330 #define GL_CONSTANT_COLOR1_NV 0x852B
9331 #define GL_SPARE0_NV 0x852E
9332 #define GL_SPARE1_NV 0x852F
9333 #define GL_DISCARD_NV 0x8530
9334 #define GL_E_TIMES_F_NV 0x8531
9335 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
9336 #define GL_UNSIGNED_IDENTITY_NV 0x8536
9337 #define GL_UNSIGNED_INVERT_NV 0x8537
9338 #define GL_EXPAND_NORMAL_NV 0x8538
9339 #define GL_EXPAND_NEGATE_NV 0x8539
9340 #define GL_HALF_BIAS_NORMAL_NV 0x853A
9341 #define GL_HALF_BIAS_NEGATE_NV 0x853B
9342 #define GL_SIGNED_IDENTITY_NV 0x853C
9343 #define GL_SIGNED_NEGATE_NV 0x853D
9344 #define GL_SCALE_BY_TWO_NV 0x853E
9345 #define GL_SCALE_BY_FOUR_NV 0x853F
9346 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
9347 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
9348 #define GL_COMBINER_INPUT_NV 0x8542
9349 #define GL_COMBINER_MAPPING_NV 0x8543
9350 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
9351 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
9352 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
9353 #define GL_COMBINER_MUX_SUM_NV 0x8547
9354 #define GL_COMBINER_SCALE_NV 0x8548
9355 #define GL_COMBINER_BIAS_NV 0x8549
9356 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
9357 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
9358 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
9359 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
9360 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
9361 #define GL_COLOR_SUM_CLAMP_NV 0x854F
9362 #define GL_COMBINER0_NV 0x8550
9363 #define GL_COMBINER1_NV 0x8551
9364 #define GL_COMBINER2_NV 0x8552
9365 #define GL_COMBINER3_NV 0x8553
9366 #define GL_COMBINER4_NV 0x8554
9367 #define GL_COMBINER5_NV 0x8555
9368 #define GL_COMBINER6_NV 0x8556
9369 #define GL_COMBINER7_NV 0x8557
9383 #ifdef GL_GLEXT_PROTOTYPES
9400 #ifndef GL_NV_register_combiners2
9401 #define GL_NV_register_combiners2 1
9402 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
9405 #ifdef GL_GLEXT_PROTOTYPES
9411 #ifndef GL_NV_shader_atomic_counters
9412 #define GL_NV_shader_atomic_counters 1
9415 #ifndef GL_NV_shader_atomic_float
9416 #define GL_NV_shader_atomic_float 1
9419 #ifndef GL_NV_shader_buffer_load
9420 #define GL_NV_shader_buffer_load 1
9421 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
9422 #define GL_GPU_ADDRESS_NV 0x8F34
9423 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
9437 #ifdef GL_GLEXT_PROTOTYPES
9454 #ifndef GL_NV_shader_buffer_store
9455 #define GL_NV_shader_buffer_store 1
9456 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
9459 #ifndef GL_NV_shader_storage_buffer_object
9460 #define GL_NV_shader_storage_buffer_object 1
9463 #ifndef GL_NV_shader_thread_group
9464 #define GL_NV_shader_thread_group 1
9465 #define GL_WARP_SIZE_NV 0x9339
9466 #define GL_WARPS_PER_SM_NV 0x933A
9467 #define GL_SM_COUNT_NV 0x933B
9470 #ifndef GL_NV_shader_thread_shuffle
9471 #define GL_NV_shader_thread_shuffle 1
9474 #ifndef GL_NV_tessellation_program5
9475 #define GL_NV_tessellation_program5 1
9476 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
9477 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
9478 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
9479 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
9480 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
9483 #ifndef GL_NV_texgen_emboss
9484 #define GL_NV_texgen_emboss 1
9485 #define GL_EMBOSS_LIGHT_NV 0x855D
9486 #define GL_EMBOSS_CONSTANT_NV 0x855E
9487 #define GL_EMBOSS_MAP_NV 0x855F
9490 #ifndef GL_NV_texgen_reflection
9491 #define GL_NV_texgen_reflection 1
9492 #define GL_NORMAL_MAP_NV 0x8511
9493 #define GL_REFLECTION_MAP_NV 0x8512
9496 #ifndef GL_NV_texture_barrier
9497 #define GL_NV_texture_barrier 1
9499 #ifdef GL_GLEXT_PROTOTYPES
9504 #ifndef GL_NV_texture_compression_vtc
9505 #define GL_NV_texture_compression_vtc 1
9508 #ifndef GL_NV_texture_env_combine4
9509 #define GL_NV_texture_env_combine4 1
9510 #define GL_COMBINE4_NV 0x8503
9511 #define GL_SOURCE3_RGB_NV 0x8583
9512 #define GL_SOURCE3_ALPHA_NV 0x858B
9513 #define GL_OPERAND3_RGB_NV 0x8593
9514 #define GL_OPERAND3_ALPHA_NV 0x859B
9517 #ifndef GL_NV_texture_expand_normal
9518 #define GL_NV_texture_expand_normal 1
9519 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
9522 #ifndef GL_NV_texture_multisample
9523 #define GL_NV_texture_multisample 1
9524 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
9525 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
9532 #ifdef GL_GLEXT_PROTOTYPES
9542 #ifndef GL_NV_texture_rectangle
9543 #define GL_NV_texture_rectangle 1
9544 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
9545 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
9546 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
9547 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
9550 #ifndef GL_NV_texture_shader
9551 #define GL_NV_texture_shader 1
9552 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
9553 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
9554 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
9555 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
9556 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
9557 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
9558 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
9559 #define GL_SHADER_CONSISTENT_NV 0x86DD
9560 #define GL_TEXTURE_SHADER_NV 0x86DE
9561 #define GL_SHADER_OPERATION_NV 0x86DF
9562 #define GL_CULL_MODES_NV 0x86E0
9563 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
9564 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
9565 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
9566 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
9567 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
9568 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
9569 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
9570 #define GL_CONST_EYE_NV 0x86E5
9571 #define GL_PASS_THROUGH_NV 0x86E6
9572 #define GL_CULL_FRAGMENT_NV 0x86E7
9573 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
9574 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
9575 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
9576 #define GL_DOT_PRODUCT_NV 0x86EC
9577 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
9578 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
9579 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
9580 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
9581 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
9582 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
9583 #define GL_HILO_NV 0x86F4
9584 #define GL_DSDT_NV 0x86F5
9585 #define GL_DSDT_MAG_NV 0x86F6
9586 #define GL_DSDT_MAG_VIB_NV 0x86F7
9587 #define GL_HILO16_NV 0x86F8
9588 #define GL_SIGNED_HILO_NV 0x86F9
9589 #define GL_SIGNED_HILO16_NV 0x86FA
9590 #define GL_SIGNED_RGBA_NV 0x86FB
9591 #define GL_SIGNED_RGBA8_NV 0x86FC
9592 #define GL_SIGNED_RGB_NV 0x86FE
9593 #define GL_SIGNED_RGB8_NV 0x86FF
9594 #define GL_SIGNED_LUMINANCE_NV 0x8701
9595 #define GL_SIGNED_LUMINANCE8_NV 0x8702
9596 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
9597 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
9598 #define GL_SIGNED_ALPHA_NV 0x8705
9599 #define GL_SIGNED_ALPHA8_NV 0x8706
9600 #define GL_SIGNED_INTENSITY_NV 0x8707
9601 #define GL_SIGNED_INTENSITY8_NV 0x8708
9602 #define GL_DSDT8_NV 0x8709
9603 #define GL_DSDT8_MAG8_NV 0x870A
9604 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
9605 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
9606 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
9607 #define GL_HI_SCALE_NV 0x870E
9608 #define GL_LO_SCALE_NV 0x870F
9609 #define GL_DS_SCALE_NV 0x8710
9610 #define GL_DT_SCALE_NV 0x8711
9611 #define GL_MAGNITUDE_SCALE_NV 0x8712
9612 #define GL_VIBRANCE_SCALE_NV 0x8713
9613 #define GL_HI_BIAS_NV 0x8714
9614 #define GL_LO_BIAS_NV 0x8715
9615 #define GL_DS_BIAS_NV 0x8716
9616 #define GL_DT_BIAS_NV 0x8717
9617 #define GL_MAGNITUDE_BIAS_NV 0x8718
9618 #define GL_VIBRANCE_BIAS_NV 0x8719
9619 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
9620 #define GL_TEXTURE_HI_SIZE_NV 0x871B
9621 #define GL_TEXTURE_LO_SIZE_NV 0x871C
9622 #define GL_TEXTURE_DS_SIZE_NV 0x871D
9623 #define GL_TEXTURE_DT_SIZE_NV 0x871E
9624 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
9627 #ifndef GL_NV_texture_shader2
9628 #define GL_NV_texture_shader2 1
9629 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
9632 #ifndef GL_NV_texture_shader3
9633 #define GL_NV_texture_shader3 1
9634 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
9635 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
9636 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
9637 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
9638 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
9639 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
9640 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
9641 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
9642 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
9643 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
9644 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
9645 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
9646 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
9647 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
9648 #define GL_HILO8_NV 0x885E
9649 #define GL_SIGNED_HILO8_NV 0x885F
9650 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
9653 #ifndef GL_NV_transform_feedback
9654 #define GL_NV_transform_feedback 1
9655 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
9656 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
9657 #define GL_TEXTURE_COORD_NV 0x8C79
9658 #define GL_CLIP_DISTANCE_NV 0x8C7A
9659 #define GL_VERTEX_ID_NV 0x8C7B
9660 #define GL_PRIMITIVE_ID_NV 0x8C7C
9661 #define GL_GENERIC_ATTRIB_NV 0x8C7D
9662 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
9663 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
9664 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
9665 #define GL_ACTIVE_VARYINGS_NV 0x8C81
9666 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
9667 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
9668 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
9669 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
9670 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
9671 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
9672 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
9673 #define GL_RASTERIZER_DISCARD_NV 0x8C89
9674 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
9675 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
9676 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
9677 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
9678 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
9679 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
9680 #define GL_LAYER_NV 0x8DAA
9681 #define GL_NEXT_BUFFER_NV -2
9682 #define GL_SKIP_COMPONENTS4_NV -3
9683 #define GL_SKIP_COMPONENTS3_NV -4
9684 #define GL_SKIP_COMPONENTS2_NV -5
9685 #define GL_SKIP_COMPONENTS1_NV -6
9698 #ifdef GL_GLEXT_PROTOTYPES
9714 #ifndef GL_NV_transform_feedback2
9715 #define GL_NV_transform_feedback2 1
9716 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
9717 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
9718 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
9719 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
9727 #ifdef GL_GLEXT_PROTOTYPES
9738 #ifndef GL_NV_vdpau_interop
9739 #define GL_NV_vdpau_interop 1
9741 #define GL_SURFACE_STATE_NV 0x86EB
9742 #define GL_SURFACE_REGISTERED_NV 0x86FD
9743 #define GL_SURFACE_MAPPED_NV 0x8700
9744 #define GL_WRITE_DISCARD_NV 0x88BE
9755 #ifdef GL_GLEXT_PROTOTYPES
9761 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
9769 #ifndef GL_NV_vertex_array_range
9770 #define GL_NV_vertex_array_range 1
9771 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
9772 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
9773 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
9774 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
9775 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
9778 #ifdef GL_GLEXT_PROTOTYPES
9784 #ifndef GL_NV_vertex_array_range2
9785 #define GL_NV_vertex_array_range2 1
9786 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
9789 #ifndef GL_NV_vertex_attrib_integer_64bit
9790 #define GL_NV_vertex_attrib_integer_64bit 1
9810 #ifdef GL_GLEXT_PROTOTYPES
9813 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
9814 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
9821 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
9822 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
9833 #ifndef GL_NV_vertex_buffer_unified_memory
9834 #define GL_NV_vertex_buffer_unified_memory 1
9835 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
9836 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
9837 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
9838 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
9839 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
9840 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
9841 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
9842 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
9843 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
9844 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
9845 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
9846 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
9847 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
9848 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
9849 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
9850 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
9851 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
9852 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
9853 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
9854 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
9855 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
9856 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
9857 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
9858 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
9859 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
9872 #ifdef GL_GLEXT_PROTOTYPES
9888 #ifndef GL_NV_vertex_program
9889 #define GL_NV_vertex_program 1
9890 #define GL_VERTEX_PROGRAM_NV 0x8620
9891 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
9892 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
9893 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
9894 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
9895 #define GL_CURRENT_ATTRIB_NV 0x8626
9896 #define GL_PROGRAM_LENGTH_NV 0x8627
9897 #define GL_PROGRAM_STRING_NV 0x8628
9898 #define GL_MODELVIEW_PROJECTION_NV 0x8629
9899 #define GL_IDENTITY_NV 0x862A
9900 #define GL_INVERSE_NV 0x862B
9901 #define GL_TRANSPOSE_NV 0x862C
9902 #define GL_INVERSE_TRANSPOSE_NV 0x862D
9903 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
9904 #define GL_MAX_TRACK_MATRICES_NV 0x862F
9905 #define GL_MATRIX0_NV 0x8630
9906 #define GL_MATRIX1_NV 0x8631
9907 #define GL_MATRIX2_NV 0x8632
9908 #define GL_MATRIX3_NV 0x8633
9909 #define GL_MATRIX4_NV 0x8634
9910 #define GL_MATRIX5_NV 0x8635
9911 #define GL_MATRIX6_NV 0x8636
9912 #define GL_MATRIX7_NV 0x8637
9913 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
9914 #define GL_CURRENT_MATRIX_NV 0x8641
9915 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
9916 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
9917 #define GL_PROGRAM_PARAMETER_NV 0x8644
9918 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
9919 #define GL_PROGRAM_TARGET_NV 0x8646
9920 #define GL_PROGRAM_RESIDENT_NV 0x8647
9921 #define GL_TRACK_MATRIX_NV 0x8648
9922 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
9923 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
9924 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
9925 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
9926 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
9927 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
9928 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
9929 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
9930 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
9931 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
9932 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
9933 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
9934 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
9935 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
9936 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
9937 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
9938 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
9939 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
9940 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
9941 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
9942 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
9943 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
9944 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
9945 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
9946 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
9947 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
9948 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
9949 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
9950 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
9951 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
9952 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
9953 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
9954 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
9955 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
9956 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
9957 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
9958 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
9959 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
9960 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
9961 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
9962 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
9963 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
9964 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
9965 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
9966 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
9967 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
9968 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
9969 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
9970 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
9971 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
9972 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
10037 #ifdef GL_GLEXT_PROTOTYPES
10105 #ifndef GL_NV_vertex_program1_1
10106 #define GL_NV_vertex_program1_1 1
10109 #ifndef GL_NV_vertex_program2
10110 #define GL_NV_vertex_program2 1
10113 #ifndef GL_NV_vertex_program2_option
10114 #define GL_NV_vertex_program2_option 1
10117 #ifndef GL_NV_vertex_program3
10118 #define GL_NV_vertex_program3 1
10121 #ifndef GL_NV_vertex_program4
10122 #define GL_NV_vertex_program4 1
10123 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
10147 #ifdef GL_GLEXT_PROTOTYPES
10174 #ifndef GL_NV_video_capture
10175 #define GL_NV_video_capture 1
10176 #define GL_VIDEO_BUFFER_NV 0x9020
10177 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
10178 #define GL_FIELD_UPPER_NV 0x9022
10179 #define GL_FIELD_LOWER_NV 0x9023
10180 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
10181 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
10182 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
10183 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
10184 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
10185 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
10186 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
10187 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
10188 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
10189 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
10190 #define GL_PARTIAL_SUCCESS_NV 0x902E
10191 #define GL_SUCCESS_NV 0x902F
10192 #define GL_FAILURE_NV 0x9030
10193 #define GL_YCBYCR8_422_NV 0x9031
10194 #define GL_YCBAYCR8A_4224_NV 0x9032
10195 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
10196 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
10197 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
10198 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
10199 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
10200 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
10201 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
10202 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
10203 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
10204 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
10217 #ifdef GL_GLEXT_PROTOTYPES
10233 #ifndef GL_OML_interlace
10234 #define GL_OML_interlace 1
10235 #define GL_INTERLACE_OML 0x8980
10236 #define GL_INTERLACE_READ_OML 0x8981
10239 #ifndef GL_OML_resample
10240 #define GL_OML_resample 1
10241 #define GL_PACK_RESAMPLE_OML 0x8984
10242 #define GL_UNPACK_RESAMPLE_OML 0x8985
10243 #define GL_RESAMPLE_REPLICATE_OML 0x8986
10244 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
10245 #define GL_RESAMPLE_AVERAGE_OML 0x8988
10246 #define GL_RESAMPLE_DECIMATE_OML 0x8989
10249 #ifndef GL_OML_subsample
10250 #define GL_OML_subsample 1
10251 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
10252 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
10255 #ifndef GL_PGI_misc_hints
10256 #define GL_PGI_misc_hints 1
10257 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
10258 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
10259 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
10260 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
10261 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
10262 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
10263 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
10264 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
10265 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
10266 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
10267 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
10268 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
10269 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
10270 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
10271 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
10272 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
10273 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
10274 #define GL_CLIP_FAR_HINT_PGI 0x1A221
10275 #define GL_WIDE_LINE_HINT_PGI 0x1A222
10276 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
10278 #ifdef GL_GLEXT_PROTOTYPES
10283 #ifndef GL_PGI_vertex_hints
10284 #define GL_PGI_vertex_hints 1
10285 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
10286 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
10287 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
10288 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
10289 #define GL_COLOR3_BIT_PGI 0x00010000
10290 #define GL_COLOR4_BIT_PGI 0x00020000
10291 #define GL_EDGEFLAG_BIT_PGI 0x00040000
10292 #define GL_INDEX_BIT_PGI 0x00080000
10293 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
10294 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
10295 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
10296 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
10297 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
10298 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
10299 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
10300 #define GL_NORMAL_BIT_PGI 0x08000000
10301 #define GL_TEXCOORD1_BIT_PGI 0x10000000
10302 #define GL_TEXCOORD2_BIT_PGI 0x20000000
10303 #define GL_TEXCOORD3_BIT_PGI 0x40000000
10304 #define GL_TEXCOORD4_BIT_PGI 0x80000000
10305 #define GL_VERTEX23_BIT_PGI 0x00000004
10306 #define GL_VERTEX4_BIT_PGI 0x00000008
10309 #ifndef GL_REND_screen_coordinates
10310 #define GL_REND_screen_coordinates 1
10311 #define GL_SCREEN_COORDINATES_REND 0x8490
10312 #define GL_INVERTED_SCREEN_W_REND 0x8491
10316 #define GL_S3_s3tc 1
10317 #define GL_RGB_S3TC 0x83A0
10318 #define GL_RGB4_S3TC 0x83A1
10319 #define GL_RGBA_S3TC 0x83A2
10320 #define GL_RGBA4_S3TC 0x83A3
10321 #define GL_RGBA_DXT5_S3TC 0x83A4
10322 #define GL_RGBA4_DXT5_S3TC 0x83A5
10325 #ifndef GL_SGIS_detail_texture
10326 #define GL_SGIS_detail_texture 1
10327 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
10328 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
10329 #define GL_LINEAR_DETAIL_SGIS 0x8097
10330 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
10331 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
10332 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
10333 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
10334 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
10337 #ifdef GL_GLEXT_PROTOTYPES
10343 #ifndef GL_SGIS_fog_function
10344 #define GL_SGIS_fog_function 1
10345 #define GL_FOG_FUNC_SGIS 0x812A
10346 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
10347 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
10350 #ifdef GL_GLEXT_PROTOTYPES
10356 #ifndef GL_SGIS_generate_mipmap
10357 #define GL_SGIS_generate_mipmap 1
10358 #define GL_GENERATE_MIPMAP_SGIS 0x8191
10359 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
10362 #ifndef GL_SGIS_multisample
10363 #define GL_SGIS_multisample 1
10364 #define GL_MULTISAMPLE_SGIS 0x809D
10365 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
10366 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
10367 #define GL_SAMPLE_MASK_SGIS 0x80A0
10368 #define GL_1PASS_SGIS 0x80A1
10369 #define GL_2PASS_0_SGIS 0x80A2
10370 #define GL_2PASS_1_SGIS 0x80A3
10371 #define GL_4PASS_0_SGIS 0x80A4
10372 #define GL_4PASS_1_SGIS 0x80A5
10373 #define GL_4PASS_2_SGIS 0x80A6
10374 #define GL_4PASS_3_SGIS 0x80A7
10375 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
10376 #define GL_SAMPLES_SGIS 0x80A9
10377 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
10378 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
10379 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
10382 #ifdef GL_GLEXT_PROTOTYPES
10388 #ifndef GL_SGIS_pixel_texture
10389 #define GL_SGIS_pixel_texture 1
10390 #define GL_PIXEL_TEXTURE_SGIS 0x8353
10391 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
10392 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
10393 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
10400 #ifdef GL_GLEXT_PROTOTYPES
10410 #ifndef GL_SGIS_point_line_texgen
10411 #define GL_SGIS_point_line_texgen 1
10412 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
10413 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
10414 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
10415 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
10416 #define GL_EYE_POINT_SGIS 0x81F4
10417 #define GL_OBJECT_POINT_SGIS 0x81F5
10418 #define GL_EYE_LINE_SGIS 0x81F6
10419 #define GL_OBJECT_LINE_SGIS 0x81F7
10422 #ifndef GL_SGIS_point_parameters
10423 #define GL_SGIS_point_parameters 1
10424 #define GL_POINT_SIZE_MIN_SGIS 0x8126
10425 #define GL_POINT_SIZE_MAX_SGIS 0x8127
10426 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
10427 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
10430 #ifdef GL_GLEXT_PROTOTYPES
10436 #ifndef GL_SGIS_sharpen_texture
10437 #define GL_SGIS_sharpen_texture 1
10438 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
10439 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
10440 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
10441 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
10444 #ifdef GL_GLEXT_PROTOTYPES
10450 #ifndef GL_SGIS_texture4D
10451 #define GL_SGIS_texture4D 1
10452 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
10453 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
10454 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
10455 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
10456 #define GL_TEXTURE_4D_SGIS 0x8134
10457 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
10458 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
10459 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
10460 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
10461 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
10462 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10463 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10464 #ifdef GL_GLEXT_PROTOTYPES
10465 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10466 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10470 #ifndef GL_SGIS_texture_border_clamp
10471 #define GL_SGIS_texture_border_clamp 1
10472 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
10475 #ifndef GL_SGIS_texture_color_mask
10476 #define GL_SGIS_texture_color_mask 1
10477 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
10479 #ifdef GL_GLEXT_PROTOTYPES
10484 #ifndef GL_SGIS_texture_edge_clamp
10485 #define GL_SGIS_texture_edge_clamp 1
10486 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
10489 #ifndef GL_SGIS_texture_filter4
10490 #define GL_SGIS_texture_filter4 1
10491 #define GL_FILTER4_SGIS 0x8146
10492 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
10495 #ifdef GL_GLEXT_PROTOTYPES
10501 #ifndef GL_SGIS_texture_lod
10502 #define GL_SGIS_texture_lod 1
10503 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
10504 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
10505 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
10506 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
10509 #ifndef GL_SGIS_texture_select
10510 #define GL_SGIS_texture_select 1
10511 #define GL_DUAL_ALPHA4_SGIS 0x8110
10512 #define GL_DUAL_ALPHA8_SGIS 0x8111
10513 #define GL_DUAL_ALPHA12_SGIS 0x8112
10514 #define GL_DUAL_ALPHA16_SGIS 0x8113
10515 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
10516 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
10517 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
10518 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
10519 #define GL_DUAL_INTENSITY4_SGIS 0x8118
10520 #define GL_DUAL_INTENSITY8_SGIS 0x8119
10521 #define GL_DUAL_INTENSITY12_SGIS 0x811A
10522 #define GL_DUAL_INTENSITY16_SGIS 0x811B
10523 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
10524 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
10525 #define GL_QUAD_ALPHA4_SGIS 0x811E
10526 #define GL_QUAD_ALPHA8_SGIS 0x811F
10527 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
10528 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
10529 #define GL_QUAD_INTENSITY4_SGIS 0x8122
10530 #define GL_QUAD_INTENSITY8_SGIS 0x8123
10531 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
10532 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
10535 #ifndef GL_SGIX_async
10536 #define GL_SGIX_async 1
10537 #define GL_ASYNC_MARKER_SGIX 0x8329
10544 #ifdef GL_GLEXT_PROTOTYPES
10554 #ifndef GL_SGIX_async_histogram
10555 #define GL_SGIX_async_histogram 1
10556 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
10557 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
10560 #ifndef GL_SGIX_async_pixel
10561 #define GL_SGIX_async_pixel 1
10562 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
10563 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
10564 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
10565 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
10566 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
10567 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
10570 #ifndef GL_SGIX_blend_alpha_minmax
10571 #define GL_SGIX_blend_alpha_minmax 1
10572 #define GL_ALPHA_MIN_SGIX 0x8320
10573 #define GL_ALPHA_MAX_SGIX 0x8321
10576 #ifndef GL_SGIX_calligraphic_fragment
10577 #define GL_SGIX_calligraphic_fragment 1
10578 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
10581 #ifndef GL_SGIX_clipmap
10582 #define GL_SGIX_clipmap 1
10583 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
10584 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
10585 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
10586 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
10587 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
10588 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
10589 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
10590 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
10591 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
10592 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
10593 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
10594 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
10597 #ifndef GL_SGIX_convolution_accuracy
10598 #define GL_SGIX_convolution_accuracy 1
10599 #define GL_CONVOLUTION_HINT_SGIX 0x8316
10602 #ifndef GL_SGIX_depth_pass_instrument
10603 #define GL_SGIX_depth_pass_instrument 1
10606 #ifndef GL_SGIX_depth_texture
10607 #define GL_SGIX_depth_texture 1
10608 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
10609 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
10610 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
10613 #ifndef GL_SGIX_flush_raster
10614 #define GL_SGIX_flush_raster 1
10616 #ifdef GL_GLEXT_PROTOTYPES
10621 #ifndef GL_SGIX_fog_offset
10622 #define GL_SGIX_fog_offset 1
10623 #define GL_FOG_OFFSET_SGIX 0x8198
10624 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
10627 #ifndef GL_SGIX_fragment_lighting
10628 #define GL_SGIX_fragment_lighting 1
10629 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
10630 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
10631 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
10632 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
10633 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
10634 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
10635 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
10636 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
10637 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
10638 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
10639 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
10640 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
10641 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
10642 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
10643 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
10644 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
10645 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
10646 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
10647 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
10648 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
10667 #ifdef GL_GLEXT_PROTOTYPES
10689 #ifndef GL_SGIX_framezoom
10690 #define GL_SGIX_framezoom 1
10691 #define GL_FRAMEZOOM_SGIX 0x818B
10692 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
10693 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
10695 #ifdef GL_GLEXT_PROTOTYPES
10700 #ifndef GL_SGIX_igloo_interface
10701 #define GL_SGIX_igloo_interface 1
10703 #ifdef GL_GLEXT_PROTOTYPES
10708 #ifndef GL_SGIX_instruments
10709 #define GL_SGIX_instruments 1
10710 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
10711 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
10718 #ifdef GL_GLEXT_PROTOTYPES
10728 #ifndef GL_SGIX_interlace
10729 #define GL_SGIX_interlace 1
10730 #define GL_INTERLACE_SGIX 0x8094
10733 #ifndef GL_SGIX_ir_instrument1
10734 #define GL_SGIX_ir_instrument1 1
10735 #define GL_IR_INSTRUMENT1_SGIX 0x817F
10738 #ifndef GL_SGIX_list_priority
10739 #define GL_SGIX_list_priority 1
10740 #define GL_LIST_PRIORITY_SGIX 0x8182
10747 #ifdef GL_GLEXT_PROTOTYPES
10757 #ifndef GL_SGIX_pixel_texture
10758 #define GL_SGIX_pixel_texture 1
10759 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
10760 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
10762 #ifdef GL_GLEXT_PROTOTYPES
10767 #ifndef GL_SGIX_pixel_tiles
10768 #define GL_SGIX_pixel_tiles 1
10769 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
10770 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
10771 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
10772 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
10773 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
10774 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
10775 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
10776 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
10779 #ifndef GL_SGIX_polynomial_ffd
10780 #define GL_SGIX_polynomial_ffd 1
10781 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
10782 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
10783 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
10784 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
10785 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
10786 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
10787 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10788 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10791 #ifdef GL_GLEXT_PROTOTYPES
10792 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10793 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10799 #ifndef GL_SGIX_reference_plane
10800 #define GL_SGIX_reference_plane 1
10801 #define GL_REFERENCE_PLANE_SGIX 0x817D
10802 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
10804 #ifdef GL_GLEXT_PROTOTYPES
10809 #ifndef GL_SGIX_resample
10810 #define GL_SGIX_resample 1
10811 #define GL_PACK_RESAMPLE_SGIX 0x842C
10812 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
10813 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
10814 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
10815 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
10818 #ifndef GL_SGIX_scalebias_hint
10819 #define GL_SGIX_scalebias_hint 1
10820 #define GL_SCALEBIAS_HINT_SGIX 0x8322
10823 #ifndef GL_SGIX_shadow
10824 #define GL_SGIX_shadow 1
10825 #define GL_TEXTURE_COMPARE_SGIX 0x819A
10826 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
10827 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
10828 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
10831 #ifndef GL_SGIX_shadow_ambient
10832 #define GL_SGIX_shadow_ambient 1
10833 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
10836 #ifndef GL_SGIX_sprite
10837 #define GL_SGIX_sprite 1
10838 #define GL_SPRITE_SGIX 0x8148
10839 #define GL_SPRITE_MODE_SGIX 0x8149
10840 #define GL_SPRITE_AXIS_SGIX 0x814A
10841 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
10842 #define GL_SPRITE_AXIAL_SGIX 0x814C
10843 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
10844 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
10849 #ifdef GL_GLEXT_PROTOTYPES
10857 #ifndef GL_SGIX_subsample
10858 #define GL_SGIX_subsample 1
10859 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
10860 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
10861 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
10862 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
10863 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
10866 #ifndef GL_SGIX_tag_sample_buffer
10867 #define GL_SGIX_tag_sample_buffer 1
10869 #ifdef GL_GLEXT_PROTOTYPES
10874 #ifndef GL_SGIX_texture_add_env
10875 #define GL_SGIX_texture_add_env 1
10876 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
10879 #ifndef GL_SGIX_texture_coordinate_clamp
10880 #define GL_SGIX_texture_coordinate_clamp 1
10881 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
10882 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
10883 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
10886 #ifndef GL_SGIX_texture_lod_bias
10887 #define GL_SGIX_texture_lod_bias 1
10888 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
10889 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
10890 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
10893 #ifndef GL_SGIX_texture_multi_buffer
10894 #define GL_SGIX_texture_multi_buffer 1
10895 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
10898 #ifndef GL_SGIX_texture_scale_bias
10899 #define GL_SGIX_texture_scale_bias 1
10900 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
10901 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
10902 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
10903 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
10906 #ifndef GL_SGIX_vertex_preclip
10907 #define GL_SGIX_vertex_preclip 1
10908 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
10909 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
10912 #ifndef GL_SGIX_ycrcb
10913 #define GL_SGIX_ycrcb 1
10914 #define GL_YCRCB_422_SGIX 0x81BB
10915 #define GL_YCRCB_444_SGIX 0x81BC
10918 #ifndef GL_SGIX_ycrcb_subsample
10919 #define GL_SGIX_ycrcb_subsample 1
10922 #ifndef GL_SGIX_ycrcba
10923 #define GL_SGIX_ycrcba 1
10924 #define GL_YCRCB_SGIX 0x8318
10925 #define GL_YCRCBA_SGIX 0x8319
10928 #ifndef GL_SGI_color_matrix
10929 #define GL_SGI_color_matrix 1
10930 #define GL_COLOR_MATRIX_SGI 0x80B1
10931 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
10932 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
10933 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
10934 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
10935 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
10936 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
10937 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
10938 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
10939 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
10940 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
10943 #ifndef GL_SGI_color_table
10944 #define GL_SGI_color_table 1
10945 #define GL_COLOR_TABLE_SGI 0x80D0
10946 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
10947 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
10948 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
10949 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
10950 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
10951 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
10952 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
10953 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
10954 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
10955 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
10956 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
10957 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
10958 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
10959 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
10960 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
10968 #ifdef GL_GLEXT_PROTOTYPES
10979 #ifndef GL_SGI_texture_color_table
10980 #define GL_SGI_texture_color_table 1
10981 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
10982 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
10985 #ifndef GL_SUNX_constant_data
10986 #define GL_SUNX_constant_data 1
10987 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
10988 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
10990 #ifdef GL_GLEXT_PROTOTYPES
10995 #ifndef GL_SUN_convolution_border_modes
10996 #define GL_SUN_convolution_border_modes 1
10997 #define GL_WRAP_BORDER_SUN 0x81D4
11000 #ifndef GL_SUN_global_alpha
11001 #define GL_SUN_global_alpha 1
11002 #define GL_GLOBAL_ALPHA_SUN 0x81D9
11003 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
11012 #ifdef GL_GLEXT_PROTOTYPES
11024 #ifndef GL_SUN_mesh_array
11025 #define GL_SUN_mesh_array 1
11026 #define GL_QUAD_MESH_SUN 0x8614
11027 #define GL_TRIANGLE_MESH_SUN 0x8615
11029 #ifdef GL_GLEXT_PROTOTYPES
11034 #ifndef GL_SUN_slice_accum
11035 #define GL_SUN_slice_accum 1
11036 #define GL_SLICE_ACCUM_SUN 0x85CC
11039 #ifndef GL_SUN_triangle_list
11040 #define GL_SUN_triangle_list 1
11041 #define GL_RESTART_SUN 0x0001
11042 #define GL_REPLACE_MIDDLE_SUN 0x0002
11043 #define GL_REPLACE_OLDEST_SUN 0x0003
11044 #define GL_TRIANGLE_LIST_SUN 0x81D7
11045 #define GL_REPLACEMENT_CODE_SUN 0x81D8
11046 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
11047 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
11048 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
11049 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
11050 #define GL_R1UI_V3F_SUN 0x85C4
11051 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
11052 #define GL_R1UI_C3F_V3F_SUN 0x85C6
11053 #define GL_R1UI_N3F_V3F_SUN 0x85C7
11054 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
11055 #define GL_R1UI_T2F_V3F_SUN 0x85C9
11056 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
11057 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
11065 #ifdef GL_GLEXT_PROTOTYPES
11076 #ifndef GL_SUN_vertex
11077 #define GL_SUN_vertex 1
11098 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11100 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11110 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11116 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11118 #ifdef GL_GLEXT_PROTOTYPES
11139 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11141 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11151 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11157 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11162 #ifndef GL_WIN_phong_shading
11163 #define GL_WIN_phong_shading 1
11164 #define GL_PHONG_WIN 0x80EA
11165 #define GL_PHONG_HINT_WIN 0x80EB
11168 #ifndef GL_WIN_specular_fog
11169 #define GL_WIN_specular_fog 1
11170 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
GLint GLsizei GLsizei instancecount
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLenum GLenum GLenum GLenum GLenum scale
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLsizei GLenum * categories
GLsizei GLfixed GLfixed yorig
GLsizei const GLubyte * commands
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLsizei GLenum GLboolean sink
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLenum GLenum renderbuffertarget
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
const GLint GLsizei const GLint * bufstreams
GLuint GLuint GLsizei GLenum type
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLint GLint GLint GLint zoffset
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
unsigned __int64 uint64_t
GLsizei const GLint * locations
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLuint GLfloat GLfloat GLfloat x1
GLenum GLsizei GLuint GLint * bytesWritten
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLsizei GLenum GLenum const void * table
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum light
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GLint GLsizei GLsizei primcount
GLuint GLuint GLsizei count
GLsizei GLenum GLenum GLuint GLenum * severities
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLint GLint GLint GLint GLint woffset
GLuint GLuint GLuint GLuint group_size_y
const GLuint * framebuffers
GLenum GLenum void void * column
GLsizei const GLchar *const * string
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLsizei const GLubyte GLsizei numCoords
const void GLsizei GLsizei GLint vertexBufferCount
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLuint GLint GLboolean layered
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLuint GLuint GLuint GLuint arg1
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLfixed GLfixed GLint GLint uorder
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLuint GLsizei const GLchar * message
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLdouble GLdouble GLdouble GLdouble q
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLint GLint GLsizei GLsizei GLsizei GLint border
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
const void GLsizei drawCount
GLuint64EXT GLuint GLuint presentDurationId
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLfloat GLfloat GLfloat GLfloat h
GLsizei GLsizei colorSamples
GLfixed GLfixed GLfixed y2
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
GLint GLfloat GLint stencil
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLintptr GLintptr GLsizei maxdrawcount
GLboolean GLuint GLint GLuint * counterList
static screen_context_t context
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
const GLint GLsizei nbuffers
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
const GLchar * uniformBlockName
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * data
GLenum GLuint GLint GLint layer
GLsizei GLsizei GLuint * shaders
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
GLint GLint GLsizei width
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei GLenum GLenum * types
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLint GLint GLsizei counterSize
GLuint GLuint64EXT * capture_time
GLuint GLuint uniformBlockBinding
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLuint GLenum const GLfloat * transformValues
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLuint GLuint storageBlockBinding
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLenum const void GLuint pathBase
GLenum GLintptr readOffset
GLfixed GLfixed GLint GLint order
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLsizei GLsizei GLenum * binaryFormat
GLdouble GLdouble GLdouble GLdouble top
GLenum GLsizei const GLuint * textureNames
GLsizei GLsizei GLchar * infoLog
GLsizei const GLchar *const * varyings
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GLenum GLenum colorFormat
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLsizei const GLchar *const GLenum bufferMode
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLint GLint GLsizei GLuint * counters
GLfloat GLfloat GLfloat alpha
GLuint GLint GLboolean GLint GLenum access
GLenum GLuint GLsizei bufsize
GLuint const GLchar * name
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLenum GLint GLint * precision
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLfixed GLfixed GLint GLint GLfixed points
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GLsizei GLsizei GLfloat distance
const GLvdpauSurfaceNV * surfaces
const GLint const GLsizei GLsizei drawcount
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLsizei GLsizei commandsToDelete
GLenum GLenum GLsizei void GLsizei columnBufSize
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLenum GLuint GLsizei propCount
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
GLenum GLint GLint GLint srcY
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
GLint GLenum GLboolean GLuint relativeoffset
const GLuint GLboolean * residences
GLint GLint GLint GLint dstX0
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GLenum GLsizei GLsizei GLint * values
GLsizei const GLchar *const GLuint * uniformIndices
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GLsizei const GLubyte GLsizei GLenum coordType
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GLenum GLsizei GLenum GLenum const void * image
GLfloat GLfloat GLfloat v2
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLuint GLenum frame_region
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLsizeiptr const void GLenum usage
GLenum GLenum GLuint texture
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLenum GLenum const GLfloat * coeffs
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GLenum GLuint GLint GLenum face
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLenum GLsizei const void * pathString
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLenum GLenum GLenum GLenum dstAlpha
GLint GLint GLint GLint GLint x
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLenum GLenum GLenum input
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLuint GLuint GLuint GLuint GLuint group_size_z
EGLImageKHR EGLint EGLint * handle
GLuint GLsizei const GLchar * label
GLsizei const GLchar *const * uniformNames
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
const GLuint const GLfixed * priorities
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 ** d
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
const GLint const GLsizei GLsizei GLint modestride
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GLenum GLenum GLuint components
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLint const GLchar GLint stringlen
GLdouble GLdouble GLdouble GLdouble q
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
GLubyte GLubyte GLubyte GLubyte w
GLsizei const GLfloat * value
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLsizei GLfixed GLfixed GLfixed xmove
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLsizei GLsizei GLchar * source
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
static Uint32 callback(Uint32 interval, void *param)
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GLfixed GLfixed GLint ustride
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GLenum const void GLbitfield fontStyle
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLint const void GLint ptrstride
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GLsizei const void * pointer
GLenum GLuint GLenum GLuint GLuint numlevels
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint GLuint GLfloat weight
const GLuint GLenum const void * binary
GLenum GLuint GLenum GLsizei const GLchar * buf
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLsizei GLenum const void GLuint GLfloat advanceScale
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLuint GLuint GLchar * counterName
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLint GLint internalformat
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLuint GLenum GLenum outY
GLint GLint GLsizei GLsizei height
GLintptr GLvdpauSurfaceNV
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
const GLuint GLenum binaryformat
GLenum GLenum GLsizei const GLuint GLboolean enabled
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLdouble GLdouble GLdouble r
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLuint GLfloat GLfloat y0
GLuint GLenum transformType
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLenum GLintptr GLintptr writeOffset
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GLenum GLuint GLenum GLuint minlevel
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLuint GLsizei GLsizei GLchar * uniformName
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLsizei GLboolean transpose
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLuint origtexture
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLuint GLchar * queryName
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLint GLint GLint GLint dstY0
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean resident
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLint GLint GLsizei GLsizei GLsizei depth
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
GLenum GLenum GLenum dfactorAlpha
GLsizei GLsizei numSegments
GLuint GLenum GLenum GLenum GLenum outW
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLenum GLsizei numTextureNames
GLenum const void * fontName
GLenum GLenum GLenum srcAlpha
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLbitfield GLuint64 timeout
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GLenum GLsizei GLsizei GLsizei GLsizei layers
GLuint GLenum GLenum GLenum outZ
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLenum GLenum GLenum GLenum GLenum componentUsage
GLuint GLenum GLenum transform
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GLuint64EXT minPresentTime
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
void *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
GLenum GLenum GLenum dppass
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLsizei GLsizei GLchar * groupString
GLuint GLchar GLuint GLuint GLuint * noInstances
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
const void * getProcAddress
GLenum GLenum void void void * span
GLenum GLenum GLsizei rowBufSize
GLuint GLsizei const void GLenum preserve
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GLenum GLenum GLenum GLenum sumOutput
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GLenum const void GLbitfield GLsizei numGlyphs
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
GLenum GLenum GLenum GLenum mapping
GLenum GLint GLint GLint GLint srcZ
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLuint GLchar GLuint GLuint * noCounters
GLuint GLuint GLuint dstMod
GLuint GLuint GLchar GLuint counterDescLength
GLsizei const GLchar *const * path
GLbitfield GLuint program
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLsizei const GLenum * attachments
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLenum GLint GLint GLint GLint GLuint dstName
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GLenum GLenum GLenum cdOutput
void *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum map
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLenum GLuint GLsizei const GLenum * props
GLuint GLsizei GLsizei * length
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLsizei const GLuint * paths
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLfloat GLfloat GLfloat GLfloat v3
GLsizei const GLfloat * dashArray
GLboolean GLboolean GLboolean GLboolean a
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLint GLenum GLboolean normalized
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLboolean GLboolean GLboolean b
GLuint GLuint GLsizei GLenum const void * indices
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLuint GLuint num_groups_z
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLenum GLenum sfactorAlpha
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLsizei GLenum const void GLint basevertex
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLint GLint GLint yoffset
GLsizei const GLuint const GLintptr const GLsizei * strides
GLuint GLuint GLuint group_size_x
GLsizei const GLuint * textures
GLuint64EXT GLuint beginPresentTimeId
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void *APIENTRYP PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
GLsizei const GLchar *const * strings
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GLuint GLsizei const GLuint const GLintptr * offsets
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
GLint GLint * maxActiveCounters
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GLenum const void GLbitfield GLuint firstGlyph
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLint GLint GLint GLint GLint GLint GLint dstY1
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLuint GLuint64EXT address
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLint GLsizei GLsizei GLuint baseinstance
GLuint GLuint counterNameLength