SDL  2.0
SDL_JoyAxisEvent Struct Reference

Joystick axis motion event structure (event.jaxis.*) More...

#include <SDL_events.h>

Data Fields

Uint32 type
 
Uint32 timestamp
 
SDL_JoystickID which
 
Uint8 axis
 
Uint8 padding1
 
Uint8 padding2
 
Uint8 padding3
 
Sint16 value
 
Uint16 padding4
 

Detailed Description

Joystick axis motion event structure (event.jaxis.*)

Definition at line 279 of file SDL_events.h.

Field Documentation

Uint8 SDL_JoyAxisEvent::axis

The joystick axis index

Definition at line 284 of file SDL_events.h.

Referenced by loop(), SDL_GameControllerEventWatcher(), and WatchJoystick().

Uint8 SDL_JoyAxisEvent::padding1

Definition at line 285 of file SDL_events.h.

Uint8 SDL_JoyAxisEvent::padding2

Definition at line 286 of file SDL_events.h.

Uint8 SDL_JoyAxisEvent::padding3

Definition at line 287 of file SDL_events.h.

Uint16 SDL_JoyAxisEvent::padding4

Definition at line 289 of file SDL_events.h.

Uint32 SDL_JoyAxisEvent::timestamp

In milliseconds, populated using SDL_GetTicks()

Definition at line 282 of file SDL_events.h.

Uint32 SDL_JoyAxisEvent::type

SDL_JOYAXISMOTION

Definition at line 281 of file SDL_events.h.

Sint16 SDL_JoyAxisEvent::value

The axis value (range: -32768 to 32767)

Definition at line 288 of file SDL_events.h.

Referenced by loop(), and SDL_GameControllerEventWatcher().

SDL_JoystickID SDL_JoyAxisEvent::which

The joystick instance id

Definition at line 283 of file SDL_events.h.

Referenced by loop(), SDL_GameControllerEventWatcher(), and WatchJoystick().


The documentation for this struct was generated from the following file: