SDL  2.0
SDL_test_common.h File Reference
#include "SDL.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_test_common.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDLTest_CommonState
 

Macros

#define DEFAULT_WINDOW_WIDTH   640
 
#define DEFAULT_WINDOW_HEIGHT   480
 
#define VERBOSE_VIDEO   0x00000001
 
#define VERBOSE_MODES   0x00000002
 
#define VERBOSE_RENDER   0x00000004
 
#define VERBOSE_EVENT   0x00000008
 
#define VERBOSE_AUDIO   0x00000010
 

Functions

SDLTest_CommonStateSDLTest_CommonCreateState (char **argv, Uint32 flags)
 Parse command line parameters and create common state. More...
 
int SDLTest_CommonArg (SDLTest_CommonState *state, int index)
 Process one common argument. More...
 
const char * SDLTest_CommonUsage (SDLTest_CommonState *state)
 Returns common usage information. More...
 
SDL_bool SDLTest_CommonInit (SDLTest_CommonState *state)
 Open test window. More...
 
void SDLTest_CommonEvent (SDLTest_CommonState *state, SDL_Event *event, int *done)
 Common event handler for test windows. More...
 
void SDLTest_CommonQuit (SDLTest_CommonState *state)
 Close test window. More...
 

Detailed Description

Include file for SDL test framework.

This code is a part of the SDL2_test library, not the main SDL library.

Definition in file SDL_test_common.h.

Macro Definition Documentation

#define DEFAULT_WINDOW_HEIGHT   480

Definition at line 42 of file SDL_test_common.h.

Referenced by main(), and SDLTest_CommonCreateState().

#define DEFAULT_WINDOW_WIDTH   640

Definition at line 41 of file SDL_test_common.h.

Referenced by InitInput(), main(), and SDLTest_CommonCreateState().

#define VERBOSE_AUDIO   0x00000010

Definition at line 49 of file SDL_test_common.h.

Referenced by SDLTest_CommonInit().

#define VERBOSE_EVENT   0x00000008

Definition at line 48 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonEvent().

#define VERBOSE_MODES   0x00000002

Definition at line 46 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonInit().

#define VERBOSE_RENDER   0x00000004

Definition at line 47 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonInit().

#define VERBOSE_VIDEO   0x00000001

Definition at line 45 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonInit().

Function Documentation

int SDLTest_CommonArg ( SDLTest_CommonState state,
int  index 
)

Process one common argument.

Parameters
stateThe common state describing the test window to create.
indexThe index of the argument to process in argv[].
Returns
The number of arguments processed (i.e. 1 for –fullscreen, 2 for –video [videodriver], or -1 on error.

Definition at line 95 of file SDL_test_common.c.

References SDLTest_CommonState::argv, AUDIO_S16, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S8, AUDIO_U16, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, SDLTest_CommonState::audiospec, SDL_AudioSpec::channels, SDLTest_CommonState::depth, SDLTest_CommonState::display, SDL_AudioSpec::format, SDL_AudioSpec::freq, SDLTest_CommonState::gl_debug, SDLTest_CommonState::logical_h, SDLTest_CommonState::logical_w, SDLTest_CommonState::num_windows, SDLTest_CommonState::refresh_rate, SDLTest_CommonState::render_flags, SDLTest_CommonState::renderdriver, SDL_AudioSpec::samples, SDLTest_CommonState::scale, SDL_atof, SDL_atoi, SDL_isdigit, SDL_LOG_CATEGORY_AUDIO, SDL_LOG_CATEGORY_ERROR, SDL_LOG_CATEGORY_INPUT, SDL_LOG_CATEGORY_RENDER, SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE, SDL_LogSetAllPriority, SDL_LogSetPriority, SDL_RENDERER_PRESENTVSYNC, SDL_strcasecmp, SDL_strcmp, SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_RESIZABLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED_DISPLAY, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_WINDOWPOS_UNDEFINED_DISPLAY, SDLTest_CommonState::verbose, VERBOSE_EVENT, VERBOSE_MODES, VERBOSE_RENDER, VERBOSE_VIDEO, SDLTest_CommonState::videodriver, SDLTest_CommonState::window_flags, SDLTest_CommonState::window_h, SDLTest_CommonState::window_icon, SDLTest_CommonState::window_maxH, SDLTest_CommonState::window_maxW, SDLTest_CommonState::window_minH, SDLTest_CommonState::window_minW, SDLTest_CommonState::window_title, SDLTest_CommonState::window_w, SDLTest_CommonState::window_x, and SDLTest_CommonState::window_y.

Referenced by main().

96 {
97  char **argv = state->argv;
98 
99  if (SDL_strcasecmp(argv[index], "--video") == 0) {
100  ++index;
101  if (!argv[index]) {
102  return -1;
103  }
104  state->videodriver = argv[index];
105  return 2;
106  }
107  if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
108  ++index;
109  if (!argv[index]) {
110  return -1;
111  }
112  state->renderdriver = argv[index];
113  return 2;
114  }
115  if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
116  state->gl_debug = 1;
117  return 1;
118  }
119  if (SDL_strcasecmp(argv[index], "--info") == 0) {
120  ++index;
121  if (!argv[index]) {
122  return -1;
123  }
124  if (SDL_strcasecmp(argv[index], "all") == 0) {
125  state->verbose |=
127  VERBOSE_EVENT);
128  return 2;
129  }
130  if (SDL_strcasecmp(argv[index], "video") == 0) {
131  state->verbose |= VERBOSE_VIDEO;
132  return 2;
133  }
134  if (SDL_strcasecmp(argv[index], "modes") == 0) {
135  state->verbose |= VERBOSE_MODES;
136  return 2;
137  }
138  if (SDL_strcasecmp(argv[index], "render") == 0) {
139  state->verbose |= VERBOSE_RENDER;
140  return 2;
141  }
142  if (SDL_strcasecmp(argv[index], "event") == 0) {
143  state->verbose |= VERBOSE_EVENT;
144  return 2;
145  }
146  return -1;
147  }
148  if (SDL_strcasecmp(argv[index], "--log") == 0) {
149  ++index;
150  if (!argv[index]) {
151  return -1;
152  }
153  if (SDL_strcasecmp(argv[index], "all") == 0) {
155  return 2;
156  }
157  if (SDL_strcasecmp(argv[index], "error") == 0) {
159  return 2;
160  }
161  if (SDL_strcasecmp(argv[index], "system") == 0) {
163  return 2;
164  }
165  if (SDL_strcasecmp(argv[index], "audio") == 0) {
167  return 2;
168  }
169  if (SDL_strcasecmp(argv[index], "video") == 0) {
171  return 2;
172  }
173  if (SDL_strcasecmp(argv[index], "render") == 0) {
175  return 2;
176  }
177  if (SDL_strcasecmp(argv[index], "input") == 0) {
179  return 2;
180  }
181  return -1;
182  }
183  if (SDL_strcasecmp(argv[index], "--display") == 0) {
184  ++index;
185  if (!argv[index]) {
186  return -1;
187  }
188  state->display = SDL_atoi(argv[index]);
189  if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
192  }
193  if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
196  }
197  return 2;
198  }
199  if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
201  state->num_windows = 1;
202  return 1;
203  }
204  if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
206  state->num_windows = 1;
207  return 1;
208  }
209  if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
211  return 1;
212  }
213  if (SDL_strcasecmp(argv[index], "--windows") == 0) {
214  ++index;
215  if (!argv[index] || !SDL_isdigit(*argv[index])) {
216  return -1;
217  }
218  if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
219  state->num_windows = SDL_atoi(argv[index]);
220  }
221  return 2;
222  }
223  if (SDL_strcasecmp(argv[index], "--title") == 0) {
224  ++index;
225  if (!argv[index]) {
226  return -1;
227  }
228  state->window_title = argv[index];
229  return 2;
230  }
231  if (SDL_strcasecmp(argv[index], "--icon") == 0) {
232  ++index;
233  if (!argv[index]) {
234  return -1;
235  }
236  state->window_icon = argv[index];
237  return 2;
238  }
239  if (SDL_strcasecmp(argv[index], "--center") == 0) {
242  return 1;
243  }
244  if (SDL_strcasecmp(argv[index], "--position") == 0) {
245  char *x, *y;
246  ++index;
247  if (!argv[index]) {
248  return -1;
249  }
250  x = argv[index];
251  y = argv[index];
252  while (*y && *y != ',') {
253  ++y;
254  }
255  if (!*y) {
256  return -1;
257  }
258  *y++ = '\0';
259  state->window_x = SDL_atoi(x);
260  state->window_y = SDL_atoi(y);
261  return 2;
262  }
263  if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
264  char *w, *h;
265  ++index;
266  if (!argv[index]) {
267  return -1;
268  }
269  w = argv[index];
270  h = argv[index];
271  while (*h && *h != 'x') {
272  ++h;
273  }
274  if (!*h) {
275  return -1;
276  }
277  *h++ = '\0';
278  state->window_w = SDL_atoi(w);
279  state->window_h = SDL_atoi(h);
280  return 2;
281  }
282  if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
283  char *w, *h;
284  ++index;
285  if (!argv[index]) {
286  return -1;
287  }
288  w = argv[index];
289  h = argv[index];
290  while (*h && *h != 'x') {
291  ++h;
292  }
293  if (!*h) {
294  return -1;
295  }
296  *h++ = '\0';
297  state->window_minW = SDL_atoi(w);
298  state->window_minH = SDL_atoi(h);
299  return 2;
300  }
301  if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
302  char *w, *h;
303  ++index;
304  if (!argv[index]) {
305  return -1;
306  }
307  w = argv[index];
308  h = argv[index];
309  while (*h && *h != 'x') {
310  ++h;
311  }
312  if (!*h) {
313  return -1;
314  }
315  *h++ = '\0';
316  state->window_maxW = SDL_atoi(w);
317  state->window_maxH = SDL_atoi(h);
318  return 2;
319  }
320  if (SDL_strcasecmp(argv[index], "--logical") == 0) {
321  char *w, *h;
322  ++index;
323  if (!argv[index]) {
324  return -1;
325  }
326  w = argv[index];
327  h = argv[index];
328  while (*h && *h != 'x') {
329  ++h;
330  }
331  if (!*h) {
332  return -1;
333  }
334  *h++ = '\0';
335  state->logical_w = SDL_atoi(w);
336  state->logical_h = SDL_atoi(h);
337  return 2;
338  }
339  if (SDL_strcasecmp(argv[index], "--scale") == 0) {
340  ++index;
341  if (!argv[index]) {
342  return -1;
343  }
344  state->scale = (float)SDL_atof(argv[index]);
345  return 2;
346  }
347  if (SDL_strcasecmp(argv[index], "--depth") == 0) {
348  ++index;
349  if (!argv[index]) {
350  return -1;
351  }
352  state->depth = SDL_atoi(argv[index]);
353  return 2;
354  }
355  if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
356  ++index;
357  if (!argv[index]) {
358  return -1;
359  }
360  state->refresh_rate = SDL_atoi(argv[index]);
361  return 2;
362  }
363  if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
365  return 1;
366  }
367  if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
369  return 1;
370  }
371  if (SDL_strcasecmp(argv[index], "--resize") == 0) {
373  return 1;
374  }
375  if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
377  return 1;
378  }
379  if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
381  return 1;
382  }
383  if (SDL_strcasecmp(argv[index], "--grab") == 0) {
385  return 1;
386  }
387  if (SDL_strcasecmp(argv[index], "--rate") == 0) {
388  ++index;
389  if (!argv[index]) {
390  return -1;
391  }
392  state->audiospec.freq = SDL_atoi(argv[index]);
393  return 2;
394  }
395  if (SDL_strcasecmp(argv[index], "--format") == 0) {
396  ++index;
397  if (!argv[index]) {
398  return -1;
399  }
400  if (SDL_strcasecmp(argv[index], "U8") == 0) {
401  state->audiospec.format = AUDIO_U8;
402  return 2;
403  }
404  if (SDL_strcasecmp(argv[index], "S8") == 0) {
405  state->audiospec.format = AUDIO_S8;
406  return 2;
407  }
408  if (SDL_strcasecmp(argv[index], "U16") == 0) {
409  state->audiospec.format = AUDIO_U16;
410  return 2;
411  }
412  if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
413  state->audiospec.format = AUDIO_U16LSB;
414  return 2;
415  }
416  if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
417  state->audiospec.format = AUDIO_U16MSB;
418  return 2;
419  }
420  if (SDL_strcasecmp(argv[index], "S16") == 0) {
421  state->audiospec.format = AUDIO_S16;
422  return 2;
423  }
424  if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
425  state->audiospec.format = AUDIO_S16LSB;
426  return 2;
427  }
428  if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
429  state->audiospec.format = AUDIO_S16MSB;
430  return 2;
431  }
432  return -1;
433  }
434  if (SDL_strcasecmp(argv[index], "--channels") == 0) {
435  ++index;
436  if (!argv[index]) {
437  return -1;
438  }
439  state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
440  return 2;
441  }
442  if (SDL_strcasecmp(argv[index], "--samples") == 0) {
443  ++index;
444  if (!argv[index]) {
445  return -1;
446  }
447  state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
448  return 2;
449  }
450  if ((SDL_strcasecmp(argv[index], "-h") == 0)
451  || (SDL_strcasecmp(argv[index], "--help") == 0)) {
452  /* Print the usage message */
453  return -1;
454  }
455  if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
456  /* Debug flag sent by Xcode */
457  return 2;
458  }
459  return 0;
460 }
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:129
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:137
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
GLfloat GLfloat GLfloat GLfloat h
const char * window_icon
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:138
Uint16 samples
Definition: SDL_audio.h:174
const char * renderdriver
#define VERBOSE_EVENT
#define SDL_strcasecmp
SDL_AudioSpec audiospec
#define AUDIO_U8
Definition: SDL_audio.h:89
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
Definition: SDL_video.h:127
#define SDL_atof
#define SDL_isdigit
Uint8 channels
Definition: SDL_audio.h:172
uint8_t Uint8
Definition: SDL_stdinc.h:157
GLubyte GLubyte GLubyte GLubyte w
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
#define SDL_atoi
GLuint index
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)
Definition: SDL_video.h:136
#define SDL_LogSetPriority
#define VERBOSE_MODES
#define VERBOSE_RENDER
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
SDL_AudioFormat format
Definition: SDL_audio.h:171
#define AUDIO_S16
Definition: SDL_audio.h:96
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
#define SDL_LogSetAllPriority
uint16_t Uint16
Definition: SDL_stdinc.h:169
#define SDL_strcmp
#define AUDIO_U16
Definition: SDL_audio.h:95
#define VERBOSE_VIDEO
#define AUDIO_S8
Definition: SDL_audio.h:90
const char * videodriver
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
const char * window_title
SDLTest_CommonState* SDLTest_CommonCreateState ( char **  argv,
Uint32  flags 
)

Parse command line parameters and create common state.

Parameters
argvArray of command line parameters
flagsFlags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
Returns
Returns a newly allocated common state object.

Definition at line 48 of file SDL_test_common.c.

References SDLTest_CommonState::argv, AUDIO_S16, SDLTest_CommonState::audiospec, SDL_AudioSpec::channels, DEFAULT_WINDOW_HEIGHT, DEFAULT_WINDOW_WIDTH, SDLTest_CommonState::flags, SDL_AudioSpec::format, SDL_AudioSpec::freq, SDLTest_CommonState::gl_accelerated, SDLTest_CommonState::gl_accum_alpha_size, SDLTest_CommonState::gl_accum_blue_size, SDLTest_CommonState::gl_accum_green_size, SDLTest_CommonState::gl_accum_red_size, SDLTest_CommonState::gl_alpha_size, SDLTest_CommonState::gl_blue_size, SDLTest_CommonState::gl_buffer_size, SDLTest_CommonState::gl_debug, SDLTest_CommonState::gl_depth_size, SDLTest_CommonState::gl_double_buffer, SDLTest_CommonState::gl_green_size, SDLTest_CommonState::gl_multisamplebuffers, SDLTest_CommonState::gl_multisamplesamples, SDLTest_CommonState::gl_red_size, SDLTest_CommonState::gl_retained_backing, SDLTest_CommonState::gl_stencil_size, SDLTest_CommonState::gl_stereo, NULL, SDLTest_CommonState::num_windows, SDL_AudioSpec::samples, SDL_calloc(), SDL_OutOfMemory, SDL_WINDOWPOS_UNDEFINED, state, SDLTest_CommonState::window_flags, SDLTest_CommonState::window_h, SDLTest_CommonState::window_title, SDLTest_CommonState::window_w, SDLTest_CommonState::window_x, and SDLTest_CommonState::window_y.

Referenced by main().

49 {
51  if (!state) {
53  return NULL;
54  }
55 
56  /* Initialize some defaults */
57  state->argv = argv;
58  state->flags = flags;
59  state->window_title = argv[0];
60  state->window_flags = 0;
65  state->num_windows = 1;
66  state->audiospec.freq = 22050;
67  state->audiospec.format = AUDIO_S16;
68  state->audiospec.channels = 2;
69  state->audiospec.samples = 2048;
70 
71  /* Set some very sane GL defaults */
72  state->gl_red_size = 3;
73  state->gl_green_size = 3;
74  state->gl_blue_size = 2;
75  state->gl_alpha_size = 0;
76  state->gl_buffer_size = 0;
77  state->gl_depth_size = 16;
78  state->gl_stencil_size = 0;
79  state->gl_double_buffer = 1;
80  state->gl_accum_red_size = 0;
81  state->gl_accum_green_size = 0;
82  state->gl_accum_blue_size = 0;
83  state->gl_accum_alpha_size = 0;
84  state->gl_stereo = 0;
85  state->gl_multisamplebuffers = 0;
86  state->gl_multisamplesamples = 0;
87  state->gl_retained_backing = 1;
88  state->gl_accelerated = -1;
89  state->gl_debug = 0;
90 
91  return state;
92 }
struct xkb_state * state
Uint16 samples
Definition: SDL_audio.h:174
#define SDL_WINDOWPOS_UNDEFINED
Definition: SDL_video.h:128
SDL_AudioSpec audiospec
void * SDL_calloc(size_t nmemb, size_t size)
Uint8 channels
Definition: SDL_audio.h:172
#define DEFAULT_WINDOW_HEIGHT
#define NULL
Definition: begin_code.h:164
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
GLbitfield flags
SDL_AudioFormat format
Definition: SDL_audio.h:171
#define AUDIO_S16
Definition: SDL_audio.h:96
#define DEFAULT_WINDOW_WIDTH
const char * window_title
void SDLTest_CommonEvent ( SDLTest_CommonState state,
SDL_Event event,
int *  done 
)

Common event handler for test windows.

Parameters
stateThe common state used to create test window.
eventThe event to handle.
doneFlag indicating we are done.

Definition at line 1358 of file SDL_test_common.c.

References SDL_WindowEvent::event, FullscreenTo(), SDL_Rect::h, i, SDL_Event::key, SDL_KeyboardEvent::keysym, KMOD_ALT, KMOD_CTRL, KMOD_SHIFT, NULL, SDLTest_CommonState::num_windows, SDLTest_CommonState::renderers, SDL_BUTTON_LMASK, SDL_BUTTON_MMASK, SDL_BUTTON_RMASK, SDL_BUTTON_X1MASK, SDL_BUTTON_X2MASK, SDL_CaptureMouse, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_DestroyWindow, SDL_FALSE, SDL_free(), SDL_GetClipboardText, SDL_GetGlobalMouseState, SDL_GetKeyboardFocus, SDL_GetNumVideoDisplays, SDL_GetRelativeMouseMode, SDL_GetWindowDisplayIndex, SDL_GetWindowFlags, SDL_GetWindowFromID, SDL_GetWindowGrab, SDL_GetWindowOpacity, SDL_GetWindowPosition, SDL_GetWindowSize, SDL_KEYDOWN, SDL_Log, SDL_MaximizeWindow, SDL_MESSAGEBOX_INFORMATION, SDL_MinimizeWindow, SDL_MOUSEMOTION, SDL_QUIT, SDL_RectEmpty(), SDL_RenderGetClipRect, SDL_RenderSetClipRect, SDL_RestoreWindow, SDL_SetClipboardText, SDL_SetRelativeMouseMode, SDL_SetWindowBordered, SDL_SetWindowFullscreen, SDL_SetWindowGrab, SDL_SetWindowOpacity, SDL_SetWindowPosition, SDL_SetWindowSize, SDL_ShowSimpleMessageBox, SDL_snprintf, SDL_TRUE, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MOUSE_CAPTURE, SDL_WINDOWEVENT, SDL_WINDOWEVENT_CLOSE, SDL_WINDOWPOS_CENTERED_DISPLAY, SDLK_0, SDLK_1, SDLK_2, SDLK_a, SDLK_b, SDLK_c, SDLK_DOWN, SDLK_EQUALS, SDLK_ESCAPE, SDLK_g, SDLK_LEFT, SDLK_m, SDLK_MINUS, SDLK_o, SDLK_PRINTSCREEN, SDLK_r, SDLK_RETURN, SDLK_RIGHT, SDLK_SPACE, SDLK_UP, SDLK_v, SDLK_z, SDLTest_PrintEvent(), SDLTest_ScreenShot(), SDL_Keysym::sym, SDLTest_CommonState::targets, text, SDL_Event::type, SDLTest_CommonState::verbose, VERBOSE_EVENT, SDL_Rect::w, SDL_Event::window, SDL_WindowEvent::windowID, SDL_KeyboardEvent::windowID, SDLTest_CommonState::windows, SDL_Rect::x, SDL_MouseMotionEvent::x, SDL_MouseMotionEvent::xrel, SDL_Rect::y, SDL_MouseMotionEvent::y, and SDL_MouseMotionEvent::yrel.

Referenced by loop(), and main().

1359 {
1360  int i;
1361  static SDL_MouseMotionEvent lastEvent;
1362 
1363  if (state->verbose & VERBOSE_EVENT) {
1364  SDLTest_PrintEvent(event);
1365  }
1366 
1367  switch (event->type) {
1368  case SDL_WINDOWEVENT:
1369  switch (event->window.event) {
1370  case SDL_WINDOWEVENT_CLOSE:
1371  {
1373  if (window) {
1374  for (i = 0; i < state->num_windows; ++i) {
1375  if (window == state->windows[i]) {
1376  if (state->targets[i]) {
1377  SDL_DestroyTexture(state->targets[i]);
1378  state->targets[i] = NULL;
1379  }
1380  if (state->renderers[i]) {
1381  SDL_DestroyRenderer(state->renderers[i]);
1382  state->renderers[i] = NULL;
1383  }
1384  SDL_DestroyWindow(state->windows[i]);
1385  state->windows[i] = NULL;
1386  break;
1387  }
1388  }
1389  }
1390  }
1391  break;
1392  }
1393  break;
1394  case SDL_KEYDOWN: {
1395  SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
1396  SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
1397  SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
1398 
1399  switch (event->key.keysym.sym) {
1400  /* Add hotkeys here */
1401  case SDLK_PRINTSCREEN: {
1402  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1403  if (window) {
1404  for (i = 0; i < state->num_windows; ++i) {
1405  if (window == state->windows[i]) {
1406  SDLTest_ScreenShot(state->renderers[i]);
1407  }
1408  }
1409  }
1410  }
1411  break;
1412  case SDLK_EQUALS:
1413  if (withControl) {
1414  /* Ctrl-+ double the size of the window */
1415  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1416  if (window) {
1417  int w, h;
1418  SDL_GetWindowSize(window, &w, &h);
1419  SDL_SetWindowSize(window, w*2, h*2);
1420  }
1421  }
1422  break;
1423  case SDLK_MINUS:
1424  if (withControl) {
1425  /* Ctrl-- half the size of the window */
1426  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1427  if (window) {
1428  int w, h;
1429  SDL_GetWindowSize(window, &w, &h);
1430  SDL_SetWindowSize(window, w/2, h/2);
1431  }
1432  }
1433  break;
1434  case SDLK_UP:
1435  case SDLK_DOWN:
1436  case SDLK_LEFT:
1437  case SDLK_RIGHT:
1438  if (withAlt) {
1439  /* Alt-Up/Down/Left/Right switches between displays */
1440  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1441  if (window) {
1442  int currentIndex = SDL_GetWindowDisplayIndex(window);
1443  int numDisplays = SDL_GetNumVideoDisplays();
1444 
1445  if (currentIndex >= 0 && numDisplays >= 1) {
1446  int dest;
1447  if (event->key.keysym.sym == SDLK_UP || event->key.keysym.sym == SDLK_LEFT) {
1448  dest = (currentIndex + numDisplays - 1) % numDisplays;
1449  } else {
1450  dest = (currentIndex + numDisplays + 1) % numDisplays;
1451  }
1452  SDL_Log("Centering on display %d\n", dest);
1453  SDL_SetWindowPosition(window,
1456  }
1457  }
1458  }
1459  if (withShift) {
1460  /* Shift-Up/Down/Left/Right shift the window by 100px */
1461  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1462  if (window) {
1463  const int delta = 100;
1464  int x, y;
1465  SDL_GetWindowPosition(window, &x, &y);
1466 
1467  if (event->key.keysym.sym == SDLK_UP) y -= delta;
1468  if (event->key.keysym.sym == SDLK_DOWN) y += delta;
1469  if (event->key.keysym.sym == SDLK_LEFT) x -= delta;
1470  if (event->key.keysym.sym == SDLK_RIGHT) x += delta;
1471 
1472  SDL_Log("Setting position to (%d, %d)\n", x, y);
1473  SDL_SetWindowPosition(window, x, y);
1474  }
1475  }
1476  break;
1477  case SDLK_o:
1478  if (withControl) {
1479  /* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
1480  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1481  if (window) {
1482  float opacity;
1483  if (SDL_GetWindowOpacity(window, &opacity) == 0) {
1484  if (withShift) {
1485  opacity += 0.20f;
1486  } else {
1487  opacity -= 0.20f;
1488  }
1489  SDL_SetWindowOpacity(window, opacity);
1490  }
1491  }
1492  }
1493  break;
1494 
1495  case SDLK_c:
1496  if (withControl) {
1497  /* Ctrl-C copy awesome text! */
1498  SDL_SetClipboardText("SDL rocks!\nYou know it!");
1499  printf("Copied text to clipboard\n");
1500  }
1501  if (withAlt) {
1502  /* Alt-C toggle a render clip rectangle */
1503  for (i = 0; i < state->num_windows; ++i) {
1504  int w, h;
1505  if (state->renderers[i]) {
1506  SDL_Rect clip;
1507  SDL_GetWindowSize(state->windows[i], &w, &h);
1508  SDL_RenderGetClipRect(state->renderers[i], &clip);
1509  if (SDL_RectEmpty(&clip)) {
1510  clip.x = w/4;
1511  clip.y = h/4;
1512  clip.w = w/2;
1513  clip.h = h/2;
1514  SDL_RenderSetClipRect(state->renderers[i], &clip);
1515  } else {
1516  SDL_RenderSetClipRect(state->renderers[i], NULL);
1517  }
1518  }
1519  }
1520  }
1521  if (withShift) {
1522  SDL_Window *current_win = SDL_GetKeyboardFocus();
1523  if (current_win) {
1524  const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
1525  const int rc = SDL_CaptureMouse(shouldCapture);
1526  SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
1527  }
1528  }
1529  break;
1530  case SDLK_v:
1531  if (withControl) {
1532  /* Ctrl-V paste awesome text! */
1533  char *text = SDL_GetClipboardText();
1534  if (*text) {
1535  printf("Clipboard: %s\n", text);
1536  } else {
1537  printf("Clipboard is empty\n");
1538  }
1539  SDL_free(text);
1540  }
1541  break;
1542  case SDLK_g:
1543  if (withControl) {
1544  /* Ctrl-G toggle grab */
1545  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1546  if (window) {
1547  SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
1548  }
1549  }
1550  break;
1551  case SDLK_m:
1552  if (withControl) {
1553  /* Ctrl-M maximize */
1554  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1555  if (window) {
1556  Uint32 flags = SDL_GetWindowFlags(window);
1557  if (flags & SDL_WINDOW_MAXIMIZED) {
1558  SDL_RestoreWindow(window);
1559  } else {
1560  SDL_MaximizeWindow(window);
1561  }
1562  }
1563  }
1564  break;
1565  case SDLK_r:
1566  if (withControl) {
1567  /* Ctrl-R toggle mouse relative mode */
1569  }
1570  break;
1571  case SDLK_z:
1572  if (withControl) {
1573  /* Ctrl-Z minimize */
1574  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1575  if (window) {
1576  SDL_MinimizeWindow(window);
1577  }
1578  }
1579  break;
1580  case SDLK_RETURN:
1581  if (withControl) {
1582  /* Ctrl-Enter toggle fullscreen */
1583  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1584  if (window) {
1585  Uint32 flags = SDL_GetWindowFlags(window);
1586  if (flags & SDL_WINDOW_FULLSCREEN) {
1588  } else {
1589  SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
1590  }
1591  }
1592  } else if (withAlt) {
1593  /* Alt-Enter toggle fullscreen desktop */
1594  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1595  if (window) {
1596  Uint32 flags = SDL_GetWindowFlags(window);
1597  if (flags & SDL_WINDOW_FULLSCREEN) {
1599  } else {
1601  }
1602  }
1603  } else if (withShift) {
1604  /* Shift-Enter toggle fullscreen desktop / fullscreen */
1605  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1606  if (window) {
1607  Uint32 flags = SDL_GetWindowFlags(window);
1608  if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
1610  } else {
1611  SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
1612  }
1613  }
1614  }
1615 
1616  break;
1617  case SDLK_b:
1618  if (withControl) {
1619  /* Ctrl-B toggle window border */
1620  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1621  if (window) {
1622  const Uint32 flags = SDL_GetWindowFlags(window);
1623  const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
1624  SDL_SetWindowBordered(window, b);
1625  }
1626  }
1627  break;
1628  case SDLK_a:
1629  if (withControl) {
1630  /* Ctrl-A reports absolute mouse position. */
1631  int x, y;
1632  const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
1633  SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
1634  (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
1635  (mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
1636  (mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
1637  (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
1638  (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
1639  }
1640  break;
1641  case SDLK_0:
1642  if (withControl) {
1643  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1644  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
1645  }
1646  break;
1647  case SDLK_1:
1648  if (withControl) {
1649  FullscreenTo(0, event->key.windowID);
1650  }
1651  break;
1652  case SDLK_2:
1653  if (withControl) {
1654  FullscreenTo(1, event->key.windowID);
1655  }
1656  break;
1657  case SDLK_ESCAPE:
1658  *done = 1;
1659  break;
1660  case SDLK_SPACE:
1661  {
1662  char message[256];
1663  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1664 
1665  SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
1666  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
1667  break;
1668  }
1669  default:
1670  break;
1671  }
1672  break;
1673  }
1674  case SDL_QUIT:
1675  *done = 1;
1676  break;
1677  case SDL_MOUSEMOTION:
1678  lastEvent = event->motion;
1679  break;
1680  }
1681 }
SDL_Texture ** targets
#define SDL_GetWindowDisplayIndex
#define SDL_RenderGetClipRect
#define SDL_SetWindowFullscreen
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:289
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
GLuint GLsizei const GLchar * message
#define KMOD_CTRL
Definition: SDL_keycode.h:342
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:291
GLfloat GLfloat GLfloat GLfloat h
#define SDL_SetWindowSize
#define SDL_GetWindowFlags
#define KMOD_ALT
Definition: SDL_keycode.h:344
#define VERBOSE_EVENT
#define SDL_SetRelativeMouseMode
#define SDL_GetKeyboardFocus
uint32_t Uint32
Definition: SDL_stdinc.h:181
#define SDL_MinimizeWindow
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:82
SDL_Window ** windows
#define SDL_GetNumVideoDisplays
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_WindowEvent window
Definition: SDL_events.h:529
#define SDL_GetWindowSize
#define SDL_Log
#define SDL_GetRelativeMouseMode
#define SDL_ShowSimpleMessageBox
#define SDL_GetClipboardText
#define SDL_SetWindowGrab
#define KMOD_SHIFT
Definition: SDL_keycode.h:343
void SDL_free(void *mem)
int done
Definition: checkkeys.c:28
GLenum GLint GLuint mask
#define SDL_SetWindowOpacity
#define SDL_BUTTON_X1MASK
Definition: SDL_mouse.h:290
GLubyte GLubyte GLubyte GLubyte w
#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:287
#define SDL_GetWindowPosition
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
int x
Definition: SDL_rect.h:66
SDL_Keysym keysym
Definition: SDL_events.h:199
#define SDL_GetWindowFromID
int w
Definition: SDL_rect.h:67
#define SDL_RestoreWindow
SDL_Renderer ** renderers
static void SDLTest_PrintEvent(SDL_Event *event)
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)
Definition: SDL_video.h:136
#define SDL_GetWindowOpacity
#define NULL
Definition: begin_code.h:164
SDL_bool
Definition: SDL_stdinc.h:139
#define SDL_SetWindowBordered
GLbitfield flags
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
Mouse motion event structure (event.motion.*)
Definition: SDL_events.h:232
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_KeyboardEvent key
Definition: SDL_events.h:530
#define SDL_DestroyTexture
int h
Definition: SDL_rect.h:67
The type used to identify a window.
Definition: SDL_sysvideo.h:73
#define SDL_GetWindowGrab
#define SDL_CaptureMouse
SDL_Keycode sym
Definition: SDL_keyboard.h:50
#define SDL_GetGlobalMouseState
static void SDLTest_ScreenShot(SDL_Renderer *renderer)
#define SDL_snprintf
#define SDL_RenderSetClipRect
#define SDL_DestroyRenderer
#define SDL_MaximizeWindow
static void FullscreenTo(int index, int windowId)
#define SDL_BUTTON_MMASK
Definition: SDL_mouse.h:288
#define SDL_DestroyWindow
GLboolean GLboolean GLboolean b
int y
Definition: SDL_rect.h:66
#define SDL_SetWindowPosition
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64
#define SDL_SetClipboardText
Uint32 type
Definition: SDL_events.h:527
SDL_bool SDLTest_CommonInit ( SDLTest_CommonState state)

Open test window.

Parameters
stateThe common state describing the test window to create.
Returns
True if initialization succeeded, false otherwise

Definition at line 665 of file SDL_test_common.c.

References SDLTest_CommonState::audiodriver, SDLTest_CommonState::audiospec, SDLTest_CommonState::depth, SDLTest_CommonState::flags, SDL_DisplayMode::format, SDLTest_CommonState::gl_accelerated, SDLTest_CommonState::gl_accum_alpha_size, SDLTest_CommonState::gl_accum_blue_size, SDLTest_CommonState::gl_accum_green_size, SDLTest_CommonState::gl_accum_red_size, SDLTest_CommonState::gl_alpha_size, SDLTest_CommonState::gl_blue_size, SDLTest_CommonState::gl_buffer_size, SDLTest_CommonState::gl_debug, SDLTest_CommonState::gl_depth_size, SDLTest_CommonState::gl_double_buffer, SDLTest_CommonState::gl_green_size, SDLTest_CommonState::gl_major_version, SDLTest_CommonState::gl_minor_version, SDLTest_CommonState::gl_multisamplebuffers, SDLTest_CommonState::gl_multisamplesamples, SDLTest_CommonState::gl_profile_mask, SDLTest_CommonState::gl_red_size, SDLTest_CommonState::gl_retained_backing, SDLTest_CommonState::gl_stencil_size, SDLTest_CommonState::gl_stereo, SDL_DisplayMode::h, SDL_Rect::h, i, j, SDLTest_CommonState::logical_h, SDLTest_CommonState::logical_w, SDL_RendererInfo::name, NULL, SDLTest_CommonState::num_windows, SDL_DisplayMode::refresh_rate, SDLTest_CommonState::refresh_rate, SDLTest_CommonState::render_flags, SDLTest_CommonState::renderdriver, SDLTest_CommonState::renderers, SDLTest_CommonState::scale, SDL_arraysize, SDL_AudioInit, SDL_calloc(), SDL_CreateRenderer, SDL_CreateWindow, SDL_Direct3D9GetAdapterIndex(), SDL_DXGIGetOutputInfo(), SDL_FALSE, SDL_FreeSurface, SDL_GetAudioDriver, SDL_GetCurrentAudioDriver, SDL_GetCurrentVideoDriver, SDL_GetDesktopDisplayMode, SDL_GetDisplayBounds, SDL_GetDisplayDPI, SDL_GetDisplayMode, SDL_GetDisplayName, SDL_GetDisplayUsableBounds, SDL_GetError, SDL_GetNumAudioDrivers, SDL_GetNumDisplayModes, SDL_GetNumRenderDrivers, SDL_GetNumVideoDisplays, SDL_GetNumVideoDrivers, SDL_GetPixelFormatName, SDL_GetRenderDriverInfo, SDL_GetRendererInfo, SDL_GetVideoDriver, SDL_GetWindowSize, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_DEBUG_FLAG, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SetAttribute, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Log, SDL_OpenAudio, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PixelFormatEnumToMasks, SDL_RenderSetLogicalSize, SDL_RenderSetScale, SDL_SetWindowDisplayMode, SDL_SetWindowIcon, SDL_SetWindowMaximumSize, SDL_SetWindowMinimumSize, SDL_ShowWindow, SDL_snprintf, SDL_snprintfcat(), SDL_strcasecmp, SDL_strlcpy, SDL_TRUE, SDL_VideoInit, SDL_WINDOW_OPENGL, SDL_WINDOW_RESIZABLE, SDL_WINDOW_VULKAN, SDL_zero, SDLTest_LoadIcon(), SDLTest_PrintRenderer(), SDLTest_CommonState::skip_renderer, SDLTest_CommonState::targets, text, SDLTest_CommonState::verbose, VERBOSE_AUDIO, VERBOSE_MODES, VERBOSE_RENDER, VERBOSE_VIDEO, SDLTest_CommonState::videodriver, SDL_DisplayMode::w, SDL_Rect::w, SDLTest_CommonState::window_flags, SDLTest_CommonState::window_h, SDLTest_CommonState::window_icon, SDLTest_CommonState::window_maxH, SDLTest_CommonState::window_maxW, SDLTest_CommonState::window_minH, SDLTest_CommonState::window_minW, SDLTest_CommonState::window_title, SDLTest_CommonState::window_w, SDLTest_CommonState::window_x, SDLTest_CommonState::window_y, SDLTest_CommonState::windows, SDL_Rect::x, and SDL_Rect::y.

Referenced by main().

666 {
667  int i, j, m, n, w, h;
668  SDL_DisplayMode fullscreen_mode;
669  char text[1024];
670 
671  if (state->flags & SDL_INIT_VIDEO) {
672  if (state->verbose & VERBOSE_VIDEO) {
674  if (n == 0) {
675  SDL_Log("No built-in video drivers\n");
676  } else {
677  SDL_snprintf(text, sizeof(text), "Built-in video drivers:");
678  for (i = 0; i < n; ++i) {
679  if (i > 0) {
680  SDL_snprintfcat(text, sizeof(text), ",");
681  }
682  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetVideoDriver(i));
683  }
684  SDL_Log("%s\n", text);
685  }
686  }
687  if (SDL_VideoInit(state->videodriver) < 0) {
688  SDL_Log("Couldn't initialize video driver: %s\n",
689  SDL_GetError());
690  return SDL_FALSE;
691  }
692  if (state->verbose & VERBOSE_VIDEO) {
693  SDL_Log("Video driver: %s\n",
695  }
696 
697  /* Upload GL settings */
713  if (state->gl_accelerated >= 0) {
715  state->gl_accelerated);
716  }
718  if (state->gl_major_version) {
721  }
722  if (state->gl_debug) {
724  }
725  if (state->gl_profile_mask) {
727  }
728 
729  if (state->verbose & VERBOSE_MODES) {
730  SDL_Rect bounds, usablebounds;
731  float hdpi = 0;
732  float vdpi = 0;
734  int bpp;
735  Uint32 Rmask, Gmask, Bmask, Amask;
736 #if SDL_VIDEO_DRIVER_WINDOWS
737  int adapterIndex = 0;
738  int outputIndex = 0;
739 #endif
741  SDL_Log("Number of displays: %d\n", n);
742  for (i = 0; i < n; ++i) {
743  SDL_Log("Display %d: %s\n", i, SDL_GetDisplayName(i));
744 
745  SDL_zero(bounds);
746  SDL_GetDisplayBounds(i, &bounds);
747 
748  SDL_zero(usablebounds);
749  SDL_GetDisplayUsableBounds(i, &usablebounds);
750 
751  SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
752 
753  SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
754  SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
755  SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
756 
757  SDL_GetDesktopDisplayMode(i, &mode);
758  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
759  &Bmask, &Amask);
760  SDL_Log(" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
761  mode.w, mode.h, mode.refresh_rate, bpp,
763  if (Rmask || Gmask || Bmask) {
764  SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
765  SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
766  SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
767  if (Amask)
768  SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
769  }
770 
771  /* Print available fullscreen video modes */
772  m = SDL_GetNumDisplayModes(i);
773  if (m == 0) {
774  SDL_Log("No available fullscreen video modes\n");
775  } else {
776  SDL_Log(" Fullscreen video modes:\n");
777  for (j = 0; j < m; ++j) {
778  SDL_GetDisplayMode(i, j, &mode);
779  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
780  &Gmask, &Bmask, &Amask);
781  SDL_Log(" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
782  j, mode.w, mode.h, mode.refresh_rate, bpp,
784  if (Rmask || Gmask || Bmask) {
785  SDL_Log(" Red Mask = 0x%.8x\n",
786  Rmask);
787  SDL_Log(" Green Mask = 0x%.8x\n",
788  Gmask);
789  SDL_Log(" Blue Mask = 0x%.8x\n",
790  Bmask);
791  if (Amask)
792  SDL_Log(" Alpha Mask = 0x%.8x\n",
793  Amask);
794  }
795  }
796  }
797 
798 #if SDL_VIDEO_DRIVER_WINDOWS
799  /* Print the D3D9 adapter index */
800  adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
801  SDL_Log("D3D9 Adapter Index: %d", adapterIndex);
802 
803  /* Print the DXGI adapter and output indices */
804  SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
805  SDL_Log("DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex);
806 #endif
807  }
808  }
809 
810  if (state->verbose & VERBOSE_RENDER) {
811  SDL_RendererInfo info;
812 
814  if (n == 0) {
815  SDL_Log("No built-in render drivers\n");
816  } else {
817  SDL_Log("Built-in render drivers:\n");
818  for (i = 0; i < n; ++i) {
819  SDL_GetRenderDriverInfo(i, &info);
820  SDLTest_PrintRenderer(&info);
821  }
822  }
823  }
824 
825  SDL_zero(fullscreen_mode);
826  switch (state->depth) {
827  case 8:
828  fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
829  break;
830  case 15:
831  fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
832  break;
833  case 16:
834  fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
835  break;
836  case 24:
837  fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
838  break;
839  default:
840  fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
841  break;
842  }
843  fullscreen_mode.refresh_rate = state->refresh_rate;
844 
845  state->windows =
846  (SDL_Window **) SDL_calloc(state->num_windows,
847  sizeof(*state->windows));
848  state->renderers =
849  (SDL_Renderer **) SDL_calloc(state->num_windows,
850  sizeof(*state->renderers));
851  state->targets =
852  (SDL_Texture **) SDL_calloc(state->num_windows,
853  sizeof(*state->targets));
854  if (!state->windows || !state->renderers) {
855  SDL_Log("Out of memory!\n");
856  return SDL_FALSE;
857  }
858  for (i = 0; i < state->num_windows; ++i) {
859  char title[1024];
860 
861  if (state->num_windows > 1) {
862  SDL_snprintf(title, SDL_arraysize(title), "%s %d",
863  state->window_title, i + 1);
864  } else {
865  SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
866  }
867  state->windows[i] =
868  SDL_CreateWindow(title, state->window_x, state->window_y,
869  state->window_w, state->window_h,
870  state->window_flags);
871  if (!state->windows[i]) {
872  SDL_Log("Couldn't create window: %s\n",
873  SDL_GetError());
874  return SDL_FALSE;
875  }
876  if (state->window_minW || state->window_minH) {
877  SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
878  }
879  if (state->window_maxW || state->window_maxH) {
880  SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
881  }
882  SDL_GetWindowSize(state->windows[i], &w, &h);
883  if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
884  (w != state->window_w || h != state->window_h)) {
885  printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
886  state->window_w = w;
887  state->window_h = h;
888  }
889  if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
890  SDL_Log("Can't set up fullscreen display mode: %s\n",
891  SDL_GetError());
892  return SDL_FALSE;
893  }
894 
895  if (state->window_icon) {
896  SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
897  if (icon) {
898  SDL_SetWindowIcon(state->windows[i], icon);
899  SDL_FreeSurface(icon);
900  }
901  }
902 
903  SDL_ShowWindow(state->windows[i]);
904 
905  if (!state->skip_renderer
906  && (state->renderdriver
907  || !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
908  m = -1;
909  if (state->renderdriver) {
910  SDL_RendererInfo info;
912  for (j = 0; j < n; ++j) {
913  SDL_GetRenderDriverInfo(j, &info);
914  if (SDL_strcasecmp(info.name, state->renderdriver) ==
915  0) {
916  m = j;
917  break;
918  }
919  }
920  if (m == -1) {
921  SDL_Log("Couldn't find render driver named %s",
922  state->renderdriver);
923  return SDL_FALSE;
924  }
925  }
926  state->renderers[i] = SDL_CreateRenderer(state->windows[i],
927  m, state->render_flags);
928  if (!state->renderers[i]) {
929  SDL_Log("Couldn't create renderer: %s\n",
930  SDL_GetError());
931  return SDL_FALSE;
932  }
933  if (state->logical_w && state->logical_h) {
934  SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
935  } else if (state->scale) {
936  SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
937  }
938  if (state->verbose & VERBOSE_RENDER) {
939  SDL_RendererInfo info;
940 
941  SDL_Log("Current renderer:\n");
942  SDL_GetRendererInfo(state->renderers[i], &info);
943  SDLTest_PrintRenderer(&info);
944  }
945  }
946  }
947  }
948 
949  if (state->flags & SDL_INIT_AUDIO) {
950  if (state->verbose & VERBOSE_AUDIO) {
952  if (n == 0) {
953  SDL_Log("No built-in audio drivers\n");
954  } else {
955  SDL_snprintf(text, sizeof(text), "Built-in audio drivers:");
956  for (i = 0; i < n; ++i) {
957  if (i > 0) {
958  SDL_snprintfcat(text, sizeof(text), ",");
959  }
960  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetAudioDriver(i));
961  }
962  SDL_Log("%s\n", text);
963  }
964  }
965  if (SDL_AudioInit(state->audiodriver) < 0) {
966  SDL_Log("Couldn't initialize audio driver: %s\n",
967  SDL_GetError());
968  return SDL_FALSE;
969  }
970  if (state->verbose & VERBOSE_VIDEO) {
971  SDL_Log("Audio driver: %s\n",
973  }
974 
975  if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
976  SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
977  return SDL_FALSE;
978  }
979  }
980 
981  return SDL_TRUE;
982 }
#define SDL_GetNumAudioDrivers
#define SDL_strlcpy
#define SDL_SetWindowMaximumSize
#define SDL_ShowWindow
SDL_Texture ** targets
#define SDL_GetError
#define SDL_GetNumVideoDrivers
#define SDL_SetWindowDisplayMode
#define SDL_OpenAudio
static SDL_Surface * SDLTest_LoadIcon(const char *file)
#define SDL_GetDisplayMode
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
#define SDL_SetWindowMinimumSize
#define SDL_AudioInit
#define SDL_GetNumRenderDrivers
GLfloat GLfloat GLfloat GLfloat h
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
const GLfloat * m
#define SDL_GetDesktopDisplayMode
#define SDL_GetDisplayName
const char * window_icon
The structure that defines a display mode.
Definition: SDL_video.h:53
#define SDL_CreateWindow
const char * renderdriver
uint32_t Uint32
Definition: SDL_stdinc.h:181
#define SDL_strcasecmp
const char * name
Definition: SDL_render.h:80
#define SDL_GetRenderDriverInfo
SDL_AudioSpec audiospec
#define SDL_GetDisplayUsableBounds
SDL_Window ** windows
#define SDL_SetWindowIcon
#define SDL_GetNumVideoDisplays
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define VERBOSE_AUDIO
#define SDL_GL_SetAttribute
#define SDL_GetWindowSize
#define SDL_Log
void * SDL_calloc(size_t nmemb, size_t size)
static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt,...)
#define SDL_VideoInit
static void SDLTest_PrintRenderer(SDL_RendererInfo *info)
#define SDL_FreeSurface
#define SDL_RenderSetLogicalSize
GLenum mode
GLubyte GLubyte GLubyte GLubyte w
#define SDL_GetDisplayBounds
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
#define SDL_zero(x)
Definition: SDL_stdinc.h:385
#define SDL_GetAudioDriver
#define SDL_PixelFormatEnumToMasks
int x
Definition: SDL_rect.h:66
int w
Definition: SDL_rect.h:67
#define SDL_RenderSetScale
SDL_Renderer ** renderers
#define SDL_GetCurrentAudioDriver
#define NULL
Definition: begin_code.h:164
#define SDL_GetCurrentVideoDriver
#define VERBOSE_MODES
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
#define SDL_GetVideoDriver
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
#define VERBOSE_RENDER
const char * audiodriver
#define SDL_INIT_AUDIO
Definition: SDL.h:77
int h
Definition: SDL_rect.h:67
The type used to identify a window.
Definition: SDL_sysvideo.h:73
GLdouble n
#define SDL_GetDisplayDPI
#define SDL_snprintf
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:93
#define SDL_GetNumDisplayModes
Uint32 format
Definition: SDL_video.h:55
#define VERBOSE_VIDEO
int y
Definition: SDL_rect.h:66
const char * videodriver
#define SDL_INIT_VIDEO
Definition: SDL.h:78
#define SDL_CreateRenderer
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64
#define SDL_GetRendererInfo
const char * window_title
#define SDL_GetPixelFormatName
void SDLTest_CommonQuit ( SDLTest_CommonState state)

Close test window.

Parameters
stateThe common state used to create test window.

Definition at line 1684 of file SDL_test_common.c.

References SDLTest_CommonState::flags, i, SDLTest_CommonState::num_windows, SDLTest_CommonState::renderers, SDL_AudioQuit, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_free(), SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Quit, SDL_VideoQuit, SDLTest_CommonState::targets, and SDLTest_CommonState::windows.

Referenced by main(), and quit().

1685 {
1686  int i;
1687 
1688  SDL_free(state->windows);
1689  if (state->targets) {
1690  for (i = 0; i < state->num_windows; ++i) {
1691  if (state->targets[i]) {
1692  SDL_DestroyTexture(state->targets[i]);
1693  }
1694  }
1695  SDL_free(state->targets);
1696  }
1697  if (state->renderers) {
1698  for (i = 0; i < state->num_windows; ++i) {
1699  if (state->renderers[i]) {
1700  SDL_DestroyRenderer(state->renderers[i]);
1701  }
1702  }
1703  SDL_free(state->renderers);
1704  }
1705  if (state->flags & SDL_INIT_VIDEO) {
1706  SDL_VideoQuit();
1707  }
1708  if (state->flags & SDL_INIT_AUDIO) {
1709  SDL_AudioQuit();
1710  }
1711  SDL_free(state);
1712  SDL_Quit();
1713 }
SDL_Texture ** targets
#define SDL_AudioQuit
SDL_Window ** windows
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
void SDL_free(void *mem)
#define SDL_Quit
SDL_Renderer ** renderers
#define SDL_INIT_AUDIO
Definition: SDL.h:77
#define SDL_DestroyTexture
#define SDL_VideoQuit
#define SDL_DestroyRenderer
#define SDL_INIT_VIDEO
Definition: SDL.h:78
const char* SDLTest_CommonUsage ( SDLTest_CommonState state)

Returns common usage information.

Parameters
stateThe common state describing the test window to create.
Returns
String with usage information

Definition at line 463 of file SDL_test_common.c.

References AUDIO_USAGE, SDLTest_CommonState::flags, SDL_INIT_AUDIO, SDL_INIT_VIDEO, and VIDEO_USAGE.

Referenced by main().

464 {
465  switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
466  case SDL_INIT_VIDEO:
467  return VIDEO_USAGE;
468  case SDL_INIT_AUDIO:
469  return AUDIO_USAGE;
471  return VIDEO_USAGE " " AUDIO_USAGE;
472  default:
473  return "";
474  }
475 }
#define AUDIO_USAGE
#define VIDEO_USAGE
#define SDL_INIT_AUDIO
Definition: SDL.h:77
#define SDL_INIT_VIDEO
Definition: SDL.h:78