SDL  2.0
SDL_ExtendedGameControllerBind Struct Reference

Data Fields

SDL_GameControllerBindType inputType
 
union {
   int   button
 
   struct {
      int   axis
 
      int   axis_min
 
      int   axis_max
 
   }   axis
 
   struct {
      int   hat
 
      int   hat_mask
 
   }   hat
 
input
 
SDL_GameControllerBindType outputType
 
union {
   SDL_GameControllerButton   button
 
   struct {
      SDL_GameControllerAxis   axis
 
      int   axis_min
 
      int   axis_max
 
   }   axis
 
output
 

Detailed Description

Definition at line 41 of file SDL_gamecontroller.c.

Field Documentation

struct { ... } SDL_ExtendedGameControllerBind::axis
SDL_GameControllerAxis SDL_ExtendedGameControllerBind::axis

Definition at line 67 of file SDL_gamecontroller.c.

struct { ... } SDL_ExtendedGameControllerBind::axis
int SDL_ExtendedGameControllerBind::axis_max

Definition at line 51 of file SDL_gamecontroller.c.

int SDL_ExtendedGameControllerBind::axis_min

Definition at line 50 of file SDL_gamecontroller.c.

SDL_GameControllerButton SDL_ExtendedGameControllerBind::button

Definition at line 64 of file SDL_gamecontroller.c.

struct { ... } SDL_ExtendedGameControllerBind::hat
int SDL_ExtendedGameControllerBind::hat_mask

Definition at line 56 of file SDL_gamecontroller.c.


The documentation for this struct was generated from the following file: