28 #ifndef SDL_platform_h_
29 #define SDL_platform_h_
35 #if defined(__HAIKU__)
39 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
43 #if defined(_arch_dreamcast)
45 #define __DREAMCAST__ 1
47 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
51 #if defined(hpux) || defined(__hpux) || defined(__hpux__)
55 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
59 #if (defined(linux) || defined(__linux) || defined(__linux__))
63 #if defined(ANDROID) || defined(__ANDROID__)
69 #if defined(__APPLE__)
71 #include "AvailabilityMacros.h"
72 #include "TargetConditionals.h"
80 #define __IPHONEOS__ 1
86 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
87 # error SDL for Mac OS X only supports deploying on 10.6 and above.
92 #if defined(__NetBSD__)
96 #if defined(__OpenBSD__)
100 #if defined(__OS2__) || defined(__EMX__)
104 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
108 #if defined(__QNXNTO__)
112 #if defined(riscos) || defined(__riscos) || defined(__riscos__)
116 #if defined(__sun) && defined(__SVR4)
118 #define __SOLARIS__ 1
121 #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
123 #if defined(_MSC_VER) && defined(__has_include)
124 #define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
126 #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_)
127 #define HAVE_WINAPIFAMILY_H 1
129 #define HAVE_WINAPIFAMILY_H 0
132 #if HAVE_WINAPIFAMILY_H
133 #include <winapifamily.h>
134 #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
136 #define WINAPI_FAMILY_WINRT 0
139 #if WINAPI_FAMILY_WINRT
144 #define __WINDOWS__ 1
148 #if defined(__WINDOWS__)
160 #if defined(__native_client__)
165 #if defined(__pnacl__)
170 #define __SDL_NOGETPROCADDR__