SDL  2.0
SDL_cocoawindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_cocoawindow_h_
24 #define SDL_cocoawindow_h_
25 
26 #import <Cocoa/Cocoa.h>
27 
28 typedef struct SDL_WindowData SDL_WindowData;
29 
30 typedef enum
31 {
37 
38 @interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
42  BOOL wasVisible;
46  BOOL isMoving;
49 }
50 
51 -(void) listen:(SDL_WindowData *) data;
52 -(void) pauseVisibleObservation;
53 -(void) resumeVisibleObservation;
54 -(BOOL) setFullscreenSpace:(BOOL) state;
55 -(BOOL) isInFullscreenSpace;
56 -(BOOL) isInFullscreenSpaceTransition;
57 -(void) addPendingWindowOperation:(PendingWindowOperation) operation;
58 -(void) close;
59 
60 -(BOOL) isMoving;
61 -(void) setPendingMoveX:(int)x Y:(int)y;
62 -(void) windowDidFinishMoving;
63 
64 /* Window delegate functionality */
65 -(BOOL) windowShouldClose:(id) sender;
66 -(void) windowDidExpose:(NSNotification *) aNotification;
67 -(void) windowDidMove:(NSNotification *) aNotification;
68 -(void) windowDidResize:(NSNotification *) aNotification;
69 -(void) windowDidMiniaturize:(NSNotification *) aNotification;
70 -(void) windowDidDeminiaturize:(NSNotification *) aNotification;
71 -(void) windowDidBecomeKey:(NSNotification *) aNotification;
72 -(void) windowDidResignKey:(NSNotification *) aNotification;
73 -(void) windowDidChangeBackingProperties:(NSNotification *) aNotification;
74 -(void) windowWillEnterFullScreen:(NSNotification *) aNotification;
75 -(void) windowDidEnterFullScreen:(NSNotification *) aNotification;
76 -(void) windowWillExitFullScreen:(NSNotification *) aNotification;
77 -(void) windowDidExitFullScreen:(NSNotification *) aNotification;
78 -(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
79 
80 /* See if event is in a drag area, toggle on window dragging. */
81 -(BOOL) processHitTest:(NSEvent *)theEvent;
82 
83 /* Window event handling */
84 -(void) mouseDown:(NSEvent *) theEvent;
85 -(void) rightMouseDown:(NSEvent *) theEvent;
86 -(void) otherMouseDown:(NSEvent *) theEvent;
87 -(void) mouseUp:(NSEvent *) theEvent;
88 -(void) rightMouseUp:(NSEvent *) theEvent;
89 -(void) otherMouseUp:(NSEvent *) theEvent;
90 -(void) mouseMoved:(NSEvent *) theEvent;
91 -(void) mouseDragged:(NSEvent *) theEvent;
92 -(void) rightMouseDragged:(NSEvent *) theEvent;
93 -(void) otherMouseDragged:(NSEvent *) theEvent;
94 -(void) scrollWheel:(NSEvent *) theEvent;
95 -(void) touchesBeganWithEvent:(NSEvent *) theEvent;
96 -(void) touchesMovedWithEvent:(NSEvent *) theEvent;
97 -(void) touchesEndedWithEvent:(NSEvent *) theEvent;
98 -(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
99 
100 /* Touch event handling */
101 -(void) handleTouches:(NSTouchPhase) phase withEvent:(NSEvent*) theEvent;
102 
103 @end
104 /* *INDENT-ON* */
105 
106 @class SDLOpenGLContext;
107 
108 struct SDL_WindowData
109 {
111  NSWindow *nswindow;
112  NSMutableArray *nscontexts;
117 };
118 
121  const void *data);
123 extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
128 extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
129 extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
130 extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
131 extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
135 extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
136 extern void Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
138 extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
139 extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
140 extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
144 
145 #endif /* SDL_cocoawindow_h_ */
146 
147 /* vi: set ts=4 sw=4 expandtab: */
int Cocoa_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
NSMutableArray * nscontexts
void Cocoa_MinimizeWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window *window)
void Cocoa_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
struct wl_display * display
void Cocoa_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
void Cocoa_SetWindowTitle(_THIS, SDL_Window *window)
SDL_Window * window
void Cocoa_SetWindowPosition(_THIS, SDL_Window *window)
void Cocoa_RestoreWindow(_THIS, SDL_Window *window)
void Cocoa_ShowWindow(_THIS, SDL_Window *window)
Cocoa_WindowListener * listener
#define _THIS
struct SDL_VideoData * videodata
int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void Cocoa_DestroyWindow(_THIS, SDL_Window *window)
void Cocoa_RaiseWindow(_THIS, SDL_Window *window)
SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
SDL_WindowData * _data
PendingWindowOperation
int Cocoa_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
void Cocoa_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
NSWindow * nswindow
GLenum GLenum GLsizei const GLuint GLboolean enabled
PendingWindowOperation pendingWindowOperation
SDL_bool
Definition: SDL_stdinc.h:139
int Cocoa_CreateWindow(_THIS, SDL_Window *window)
int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.
Definition: SDL_sysvideo.h:73
void Cocoa_SetWindowSize(_THIS, SDL_Window *window)
uint16_t Uint16
Definition: SDL_stdinc.h:169
SDL_bool inWindowMove
void Cocoa_HideWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void Cocoa_MaximizeWindow(_THIS, SDL_Window *window)
int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window *window)