SDL
2.0
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#include "../SDL_internal.h"
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"
#include "SDL_hints.h"
#include "SDL_gamecontrollerdb.h"
#include "../events/SDL_events_c.h"
Go to the source code of this file.
Data Structures | |
struct | SDL_ExtendedGameControllerBind |
struct | ControllerMapping_t |
struct | SDL_GameController |
struct | SDL_vidpid_list |
Macros | |
#define | SDL_CONTROLLER_PLATFORM_FIELD "platform:" |
Enumerations | |
enum | SDL_ControllerMappingPriority { SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, SDL_CONTROLLER_MAPPING_PRIORITY_API, SDL_CONTROLLER_MAPPING_PRIORITY_USER } |
Variables | |
static SDL_GameController * | SDL_gamecontrollers = NULL |
static SDL_JoystickGUID | s_zeroGUID |
static ControllerMapping_t * | s_pSupportedControllers = NULL |
static ControllerMapping_t * | s_pXInputMapping = NULL |
static ControllerMapping_t * | s_pEmscriptenMapping = NULL |
static SDL_vidpid_list | SDL_allowed_controllers |
static SDL_vidpid_list | SDL_ignored_controllers |
static const char * | map_StringForControllerAxis [] |
static const char * | map_StringForControllerButton [] |
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:" |
Definition at line 36 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerAddMappingsFromRW().
Enumerator | |
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SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT | |
SDL_CONTROLLER_MAPPING_PRIORITY_API | |
SDL_CONTROLLER_MAPPING_PRIORITY_USER |
Definition at line 77 of file SDL_gamecontroller.c.
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Definition at line 237 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, axis, SDL_ExtendedGameControllerBind::button, HasSameOutput(), i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, NULL, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, ResetOutput(), SDL_CONTROLLER_BINDTYPE_AXIS, SDL_PRESSED, SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), SDL_RELEASED, and state.
Referenced by SDL_GameControllerEventWatcher().
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Definition at line 289 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_PrivateGameControllerAxis(), and SDL_PrivateGameControllerButton().
Referenced by SDL_GameControllerEventWatcher().
Definition at line 308 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, ResetOutput(), SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_HAT, SDL_PRESSED, SDL_PrivateGameControllerAxis(), and SDL_PrivateGameControllerButton().
Referenced by SDL_GameControllerEventWatcher().
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Definition at line 215 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, and SDL_FALSE.
Referenced by HandleJoystickAxis().
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Definition at line 228 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), and SDL_RELEASED.
Referenced by HandleJoystickAxis(), and HandleJoystickHat().
int SDL_GameControllerAddMapping | ( | const char * | mappingString | ) |
Add or update an existing mapping configuration
Definition at line 1038 of file SDL_gamecontroller.c.
References SDL_CONTROLLER_MAPPING_PRIORITY_API, and SDL_PrivateGameControllerAddMapping().
Referenced by SDL_GameControllerAddMappingsFromRW().
int SDL_GameControllerAddMappingsFromRW | ( | SDL_RWops * | rw, |
int | freerw | ||
) |
To count the number of game controllers in the system for the following: int nJoysticks = SDL_NumJoysticks(); int nGameControllers = 0; for (int i = 0; i < nJoysticks; i++) { if (SDL_IsGameController(i)) { nGameControllers++; } }
Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: guid,name,mappings
Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. The mapping format for joystick is: bX - a joystick button, index X hX.Y - hat X with value Y aX - axis X of the joystick Buttons can be used as a controller axis and vice versa.
This string shows an example of a valid mapping for a controller "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
If freerw
is non-zero, the stream will be closed after being read.
Definition at line 919 of file SDL_gamecontroller.c.
References sort_controllers::controllers, NULL, SDL_arraysize, SDL_CONTROLLER_PLATFORM_FIELD, SDL_free(), SDL_GameControllerAddMapping(), SDL_GetPlatform, SDL_malloc, SDL_RWclose, SDL_RWread, SDL_RWsize, SDL_SetError, SDL_strchr, SDL_strlcpy, SDL_strlen, SDL_strncasecmp, and SDL_strstr.
void SDL_GameControllerClose | ( | SDL_GameController * | gamecontroller | ) |
Close a controller previously opened with SDL_GameControllerOpen().
Definition at line 1637 of file SDL_gamecontroller.c.
References NULL, SDL_free(), SDL_gamecontrollers, SDL_JoystickClose, SDL_LockJoystickList(), and SDL_UnlockJoystickList().
Referenced by SDL_GameControllerQuit().
int SDL_GameControllerEventState | ( | int | state | ) |
Enable/disable controller event polling.
If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.
The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
Definition at line 1790 of file SDL_gamecontroller.c.
References i, SDL_arraysize, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMAPPED, SDL_CONTROLLERDEVICEREMOVED, SDL_ENABLE, SDL_EventState, SDL_IGNORE, and SDL_QUERY.
Definition at line 336 of file SDL_gamecontroller.c.
References SDL_JoyAxisEvent::axis, SDL_JoyButtonEvent::button, SDL_Event::cdevice, HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), SDL_JoyHatEvent::hat, SDL_Event::jaxis, SDL_Event::jbutton, SDL_Event::jdevice, SDL_Event::jhat, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_gamecontrollers, SDL_IsGameController(), SDL_JOYAXISMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_PushEvent, SDL_JoyButtonEvent::state, SDL_Event::type, UpdateEventsForDeviceRemoval(), SDL_JoyAxisEvent::value, SDL_JoyHatEvent::value, SDL_JoyAxisEvent::which, SDL_JoyHatEvent::which, SDL_JoyButtonEvent::which, SDL_JoyDeviceEvent::which, and SDL_ControllerDeviceEvent::which.
Referenced by SDL_GameControllerInit(), and SDL_GameControllerQuitMappings().
SDL_GameController* SDL_GameControllerFromInstanceID | ( | SDL_JoystickID | joyid | ) |
Return the SDL_GameController associated with an instance id.
Definition at line 1555 of file SDL_gamecontroller.c.
References NULL, SDL_gamecontrollers, SDL_LockJoystickList(), and SDL_UnlockJoystickList().
SDL_bool SDL_GameControllerGetAttached | ( | SDL_GameController * | gamecontroller | ) |
Returns SDL_TRUE if the controller has been opened and currently connected, or SDL_FALSE if it has not.
Definition at line 1531 of file SDL_gamecontroller.c.
References SDL_FALSE, and SDL_JoystickGetAttached.
Sint16 SDL_GameControllerGetAxis | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerAxis | axis | ||
) |
Get the current state of an axis control on a game controller.
The state is a value ranging from -32768 to 32767 (except for the triggers, which range from 0 to 32767).
The axis indices start at index 0.
Definition at line 1405 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_JoystickGetAxis, SDL_JoystickGetButton, SDL_JoystickGetHat, and SDL_PRESSED.
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString | ( | const char * | pchString | ) |
turn this string into a axis mapping
Definition at line 439 of file SDL_gamecontroller.c.
References map_StringForControllerAxis, SDL_CONTROLLER_AXIS_INVALID, and SDL_strcasecmp.
Referenced by SDL_PrivateGameControllerParseElement().
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerAxis | axis | ||
) |
Get the SDL joystick layer binding for this controller button mapping
Definition at line 1576 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_GameControllerButtonBind::axis, SDL_GameControllerButtonBind::bindType, SDL_ExtendedGameControllerBind::button, SDL_GameControllerButtonBind::button, SDL_ExtendedGameControllerBind::hat, SDL_GameControllerButtonBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_zero, and SDL_GameControllerButtonBind::value.
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerButton | button | ||
) |
Get the SDL joystick layer binding for this controller button mapping
Definition at line 1608 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_GameControllerButtonBind::axis, SDL_GameControllerButtonBind::bindType, SDL_ExtendedGameControllerBind::button, SDL_GameControllerButtonBind::button, SDL_ExtendedGameControllerBind::hat, SDL_GameControllerButtonBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_CONTROLLER_BUTTON_INVALID, SDL_zero, and SDL_GameControllerButtonBind::value.
Uint8 SDL_GameControllerGetButton | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerButton | button | ||
) |
Get the current state of a button on a game controller.
The button indices start at index 0.
Definition at line 1462 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_JoystickGetAxis, SDL_JoystickGetButton, SDL_JoystickGetHat, SDL_PRESSED, and SDL_RELEASED.
SDL_GameControllerButton SDL_GameControllerGetButtonFromString | ( | const char * | pchString | ) |
turn this string into a button mapping
Definition at line 491 of file SDL_gamecontroller.c.
References map_StringForControllerButton, SDL_CONTROLLER_BUTTON_INVALID, and SDL_strcasecmp.
Referenced by SDL_PrivateGameControllerParseElement().
SDL_Joystick* SDL_GameControllerGetJoystick | ( | SDL_GameController * | gamecontroller | ) |
Get the underlying joystick object used by a controller
Definition at line 1542 of file SDL_gamecontroller.c.
References NULL.
Referenced by SDL_GameControllerGetProduct(), SDL_GameControllerGetProductVersion(), and SDL_GameControllerGetVendor().
Uint16 SDL_GameControllerGetProduct | ( | SDL_GameController * | gamecontroller | ) |
Get the USB product ID of an opened controller, if available. If the product ID isn't available this function returns 0.
Definition at line 1515 of file SDL_gamecontroller.c.
References SDL_GameControllerGetJoystick(), and SDL_JoystickGetProduct.
Uint16 SDL_GameControllerGetProductVersion | ( | SDL_GameController * | gamecontroller | ) |
Get the product version of an opened controller, if available. If the product version isn't available this function returns 0.
Definition at line 1521 of file SDL_gamecontroller.c.
References SDL_GameControllerGetJoystick(), and SDL_JoystickGetProductVersion.
const char* SDL_GameControllerGetStringForAxis | ( | SDL_GameControllerAxis | axis | ) |
turn this axis enum into a string mapping
Definition at line 461 of file SDL_gamecontroller.c.
References axis, map_StringForControllerAxis, NULL, SDL_CONTROLLER_AXIS_INVALID, and SDL_CONTROLLER_AXIS_MAX.
const char* SDL_GameControllerGetStringForButton | ( | SDL_GameControllerButton | button | ) |
turn this button enum into a string mapping
Definition at line 507 of file SDL_gamecontroller.c.
References axis, map_StringForControllerButton, NULL, SDL_CONTROLLER_BUTTON_INVALID, and SDL_CONTROLLER_BUTTON_MAX.
Uint16 SDL_GameControllerGetVendor | ( | SDL_GameController * | gamecontroller | ) |
Get the USB vendor ID of an opened controller, if available. If the vendor ID isn't available this function returns 0.
Definition at line 1509 of file SDL_gamecontroller.c.
References SDL_GameControllerGetJoystick(), and SDL_JoystickGetVendor.
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Definition at line 172 of file SDL_gamecontroller.c.
References SDL_LoadVIDPIDListFromHint().
Referenced by SDL_GameControllerInitMappings(), and SDL_GameControllerQuitMappings().
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Definition at line 178 of file SDL_gamecontroller.c.
References SDL_LoadVIDPIDListFromHint().
Referenced by SDL_GameControllerInitMappings(), and SDL_GameControllerQuitMappings().
int SDL_GameControllerInit | ( | void | ) |
Definition at line 1188 of file SDL_gamecontroller.c.
References SDL_Event::cdevice, i, NULL, SDL_AddEventWatch, SDL_CONTROLLERDEVICEADDED, SDL_GameControllerEventWatcher(), SDL_IsGameController(), SDL_NumJoysticks, SDL_PushEvent, SDL_Event::type, and SDL_ControllerDeviceEvent::which.
Referenced by SDL_InitSubSystem().
int SDL_GameControllerInitMappings | ( | void | ) |
Definition at line 1164 of file SDL_gamecontroller.c.
References i, NULL, s_ControllerMappings, SDL_AddHintCallback, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, SDL_GameControllerIgnoreDevicesChanged(), SDL_GameControllerIgnoreDevicesExceptChanged(), SDL_GameControllerLoadHints(), SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, and SDL_PrivateGameControllerAddMapping().
Referenced by SDL_JoystickInit().
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Definition at line 1132 of file SDL_gamecontroller.c.
References NULL, SDL_CONTROLLER_MAPPING_PRIORITY_USER, SDL_free(), SDL_GetHint, SDL_HINT_GAMECONTROLLERCONFIG, SDL_malloc, SDL_memcpy, SDL_PrivateGameControllerAddMapping(), SDL_strchr, and SDL_strlen.
Referenced by SDL_GameControllerInitMappings().
char* SDL_GameControllerMapping | ( | SDL_GameController * | gamecontroller | ) |
Get a mapping string for an open GameController
Definition at line 1122 of file SDL_gamecontroller.c.
References NULL, and SDL_GameControllerMappingForGUID().
char* SDL_GameControllerMappingForGUID | ( | SDL_JoystickGUID | guid | ) |
Get a mapping string for a GUID
Definition at line 1098 of file SDL_gamecontroller.c.
References ControllerMapping_t::mapping, ControllerMapping_t::name, NULL, SDL_JoystickGetGUIDString, SDL_malloc, SDL_OutOfMemory, SDL_PrivateGetControllerMappingForGUID(), SDL_snprintf, and SDL_strlen.
Referenced by SDL_GameControllerMapping().
char* SDL_GameControllerMappingForIndex | ( | int | mapping_index | ) |
Get the mapping at a particular index.
Definition at line 1065 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, ControllerMapping_t::next, NULL, SDL_JoystickGetGUIDString, SDL_malloc, SDL_memcmp, SDL_OutOfMemory, SDL_snprintf, and SDL_strlen.
const char* SDL_GameControllerName | ( | SDL_GameController * | gamecontroller | ) |
Return the name for this currently opened controller
Definition at line 1500 of file SDL_gamecontroller.c.
References NULL.
const char* SDL_GameControllerNameForIndex | ( | int | joystick_index | ) |
Get the implementation dependent name of a game controller. This can be called before any controllers are opened. If no name can be found, this function returns NULL.
Definition at line 1213 of file SDL_gamecontroller.c.
References ControllerMapping_t::name, NULL, and SDL_PrivateGetControllerMapping().
int SDL_GameControllerNumMappings | ( | void | ) |
Get the number of mappings installed
Definition at line 1047 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::next, and SDL_memcmp.
SDL_GameController* SDL_GameControllerOpen | ( | int | joystick_index | ) |
Open a game controller for use. The index passed as an argument refers to the N'th game controller on the system. This index is not the value which will identify this controller in future controller events. The joystick's instance id (SDL_JoystickID) will be used there instead.
Definition at line 1308 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, NULL, SDL_calloc(), SDL_free(), SDL_gamecontrollers, SDL_JoystickClose, SDL_JoystickOpen, SDL_LockJoystickList(), SDL_NumJoysticks, SDL_OutOfMemory, SDL_PrivateGetControllerMapping(), SDL_PrivateLoadButtonMapping(), SDL_SetError, SDL_SYS_GetInstanceIdOfDeviceIndex(), and SDL_UnlockJoystickList().
Definition at line 1683 of file SDL_gamecontroller.c.
References SDL_GameControllerClose(), SDL_gamecontrollers, SDL_LockJoystickList(), and SDL_UnlockJoystickList().
Referenced by SDL_QuitSubSystem().
Definition at line 1694 of file SDL_gamecontroller.c.
References SDL_vidpid_list::entries, ControllerMapping_t::mapping, ControllerMapping_t::name, ControllerMapping_t::next, NULL, s_pSupportedControllers, SDL_DelEventWatch, SDL_DelHintCallback, SDL_free(), SDL_GameControllerEventWatcher(), SDL_GameControllerIgnoreDevicesChanged(), SDL_GameControllerIgnoreDevicesExceptChanged(), SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, and SDL_zero.
Referenced by SDL_JoystickQuit().
Update the current state of the open game controllers.
This is called automatically by the event loop if any game controller events are enabled.
Definition at line 1395 of file SDL_gamecontroller.c.
References SDL_JoystickUpdate.
SDL_bool SDL_IsGameController | ( | int | joystick_index | ) |
Is the joystick on this index supported by the game controller interface?
Definition at line 1240 of file SDL_gamecontroller.c.
References SDL_FALSE, SDL_PrivateGetControllerMapping(), and SDL_TRUE.
Referenced by SDL_GameControllerEventWatcher(), and SDL_GameControllerInit().
SDL_bool SDL_IsGameControllerNameAndGUID | ( | const char * | name, |
SDL_JoystickGUID | guid | ||
) |
Definition at line 1227 of file SDL_gamecontroller.c.
References SDL_FALSE, SDL_PrivateGetControllerMappingForNameAndGUID(), and SDL_TRUE.
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Definition at line 126 of file SDL_gamecontroller.c.
References SDL_vidpid_list::entries, SDL_vidpid_list::max_entries, NULL, SDL_vidpid_list::num_entries, SDL_free(), SDL_LoadFile, SDL_realloc, SDL_strstr, and SDL_strtol.
Referenced by SDL_GameControllerIgnoreDevicesChanged(), and SDL_GameControllerIgnoreDevicesExceptChanged().
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Definition at line 799 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, ControllerMapping_t::next, NULL, ControllerMapping_t::priority, SDL_FALSE, SDL_free(), SDL_malloc, SDL_OutOfMemory, SDL_PrivateGameControllerRefreshMapping(), SDL_PrivateGetControllerMappingForGUID(), SDL_PrivateGetControllerMappingFromMappingString(), SDL_PrivateGetControllerNameFromMappingString(), SDL_SetError, and SDL_TRUE.
Referenced by SDL_PrivateGameControllerAddMapping(), and SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 990 of file SDL_gamecontroller.c.
References SDL_FALSE, SDL_free(), SDL_InvalidParamError, SDL_JoystickGetGUIDFromString, SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_SetError, SDL_strcasecmp, and SDL_TRUE.
Referenced by SDL_GameControllerAddMapping(), SDL_GameControllerInitMappings(), and SDL_GameControllerLoadHints().
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Definition at line 1727 of file SDL_gamecontroller.c.
References axis, SDL_CONTROLLERAXISMOTION, SDL_ENABLE, SDL_GetEventState, and SDL_PushEvent.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), and ResetOutput().
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Definition at line 1751 of file SDL_gamecontroller.c.
References button, SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_ENABLE, SDL_GetEventState, SDL_PRESSED, SDL_PushEvent, SDL_RELEASED, state, and SDL_Event::type.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), and ResetOutput().
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Definition at line 614 of file SDL_gamecontroller.c.
References i, SDL_FALSE, SDL_PrivateGameControllerParseElement(), SDL_SetError, SDL_TRUE, and SDL_zero.
Referenced by SDL_PrivateLoadButtonMapping().
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Definition at line 518 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, axis, SDL_ExtendedGameControllerBind::button, button, SDL_ExtendedGameControllerBind::hat, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_atoi, SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_CONTROLLER_BUTTON_INVALID, SDL_FALSE, SDL_GameControllerGetAxisFromString(), SDL_GameControllerGetButtonFromString(), SDL_isdigit, SDL_JOYSTICK_AXIS_MAX, SDL_JOYSTICK_AXIS_MIN, SDL_OutOfMemory, SDL_realloc, SDL_SetError, SDL_strlen, and SDL_TRUE.
Referenced by SDL_PrivateGameControllerParseControllerConfigString().
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Definition at line 777 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, SDL_CONTROLLERDEVICEREMAPPED, SDL_gamecontrollers, SDL_memcmp, SDL_PrivateLoadButtonMapping(), and SDL_PushEvent.
Referenced by SDL_PrivateAddMappingForGUID().
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Definition at line 693 of file SDL_gamecontroller.c.
References NULL, SDL_malloc, SDL_memcmp, SDL_memcpy, SDL_OutOfMemory, SDL_strchr, and SDL_strlen.
Referenced by SDL_PrivateGameControllerAddMapping().
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Definition at line 902 of file SDL_gamecontroller.c.
References SDL_GameController::guid, s_pXInputMapping, SDL_JoystickGetDeviceGUID, SDL_JoystickNameForIndex, and SDL_PrivateGetControllerMappingForNameAndGUID().
Referenced by SDL_GameControllerNameForIndex(), SDL_GameControllerOpen(), and SDL_IsGameController().
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Definition at line 414 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::next, NULL, s_pSupportedControllers, and SDL_memcmp.
Referenced by SDL_GameControllerMappingForGUID(), SDL_PrivateAddMappingForGUID(), and SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 870 of file SDL_gamecontroller.c.
References s_pEmscriptenMapping, s_pXInputMapping, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerMappingForGUID(), SDL_strstr, and void.
Referenced by SDL_IsGameControllerNameAndGUID(), and SDL_PrivateGetControllerMapping().
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Definition at line 759 of file SDL_gamecontroller.c.
References NULL, SDL_strchr, and SDL_strdup.
Referenced by SDL_PrivateAddMappingForGUID().
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Definition at line 732 of file SDL_gamecontroller.c.
References NULL, SDL_malloc, SDL_memcpy, SDL_OutOfMemory, and SDL_strchr.
Referenced by SDL_PrivateAddMappingForGUID().
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Definition at line 663 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_GameController::guid, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_memset, and SDL_PrivateGameControllerParseControllerConfigString().
Referenced by SDL_GameControllerOpen(), and SDL_PrivateGameControllerRefreshMapping().
SDL_bool SDL_ShouldIgnoreGameController | ( | const char * | name, |
SDL_JoystickGUID | guid | ||
) |
Definition at line 1252 of file SDL_gamecontroller.c.
References SDL_vidpid_list::entries, i, MAKE_VIDPID, NULL, SDL_vidpid_list::num_entries, SDL_FALSE, SDL_GetHintBoolean, SDL_GetJoystickGUIDInfo(), SDL_strncmp, and SDL_TRUE.
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Definition at line 191 of file SDL_gamecontroller.c.
References SDL_Event::cdevice, events, i, NULL, SDL_ADDEVENT, SDL_CONTROLLERDEVICEADDED, SDL_GETEVENT, SDL_PEEKEVENT, SDL_PeepEvents, SDL_stack_alloc, SDL_stack_free, and SDL_ControllerDeviceEvent::which.
Referenced by SDL_GameControllerEventWatcher().
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Definition at line 426 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerGetAxisFromString(), and SDL_GameControllerGetStringForAxis().
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Definition at line 469 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerGetButtonFromString(), and SDL_GameControllerGetStringForButton().
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Definition at line 96 of file SDL_gamecontroller.c.
Referenced by SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 94 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerQuitMappings(), and SDL_PrivateGetControllerMappingForGUID().
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Definition at line 95 of file SDL_gamecontroller.c.
Referenced by SDL_PrivateGetControllerMapping(), and SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 93 of file SDL_gamecontroller.c.
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Definition at line 122 of file SDL_gamecontroller.c.
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Definition at line 39 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerClose(), SDL_GameControllerEventWatcher(), SDL_GameControllerFromInstanceID(), SDL_GameControllerOpen(), SDL_GameControllerQuit(), and SDL_PrivateGameControllerRefreshMapping().
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Definition at line 123 of file SDL_gamecontroller.c.