SDL
2.0
|
#include <vulkan.h>
VkBool32 VkPhysicalDeviceSparseProperties::residencyAlignedMipSize |
VkBool32 VkPhysicalDeviceSparseProperties::residencyNonResidentStrict |
VkBool32 VkPhysicalDeviceSparseProperties::residencyStandard2DBlockShape |
VkBool32 VkPhysicalDeviceSparseProperties::residencyStandard2DMultisampleBlockShape |
VkBool32 VkPhysicalDeviceSparseProperties::residencyStandard3DBlockShape |