SDL
2.0
|
#include <vulkan.h>
VkBool32 VkPhysicalDeviceFeatures::drawIndirectFirstInstance |
VkBool32 VkPhysicalDeviceFeatures::fragmentStoresAndAtomics |
VkBool32 VkPhysicalDeviceFeatures::pipelineStatisticsQuery |
VkBool32 VkPhysicalDeviceFeatures::shaderImageGatherExtended |
VkBool32 VkPhysicalDeviceFeatures::shaderResourceResidency |
VkBool32 VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing |
VkBool32 VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing |
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing |
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageExtendedFormats |
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageMultisample |
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat |
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat |
VkBool32 VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize |
VkBool32 VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing |
VkBool32 VkPhysicalDeviceFeatures::sparseResidency16Samples |
VkBool32 VkPhysicalDeviceFeatures::sparseResidency2Samples |
VkBool32 VkPhysicalDeviceFeatures::sparseResidency4Samples |
VkBool32 VkPhysicalDeviceFeatures::sparseResidency8Samples |
VkBool32 VkPhysicalDeviceFeatures::textureCompressionASTC_LDR |
VkBool32 VkPhysicalDeviceFeatures::variableMultisampleRate |
VkBool32 VkPhysicalDeviceFeatures::vertexPipelineStoresAndAtomics |