21 #include "../SDL_internal.h"
23 #ifndef SDL_sysrender_h_
24 #define SDL_sysrender_h_
95 const Uint8 *Yplane,
int Ypitch,
96 const Uint8 *Uplane,
int Upitch,
97 const Uint8 *Vplane,
int Vpitch);
SDL_BlendFactor
The normalized factor used to multiply pixel components.
int(* UpdateClipRect)(SDL_Renderer *renderer)
SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
void(* WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event)
SDL_Rect clip_rect_backup
int(* RenderClear)(SDL_Renderer *renderer)
SDL_RenderDriver GLES_RenderDriver
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
int(* RenderDrawPoints)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
SDL_RenderDriver DirectFB_RenderDriver
GLuint GLuint GLsizei count
SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
int(* SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_RenderDriver D3D11_RenderDriver
GLfloat GLfloat GLfloat GLfloat h
SDL_RenderDriver PSP_RenderDriver
void(* UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_RenderDriver GL_RenderDriver
SDL_BlendOperation
The blend operation used when combining source and destination pixel components.
GLfixed GLfixed GLint GLint GLfixed points
static SDL_BlendMode blendMode
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
int(* LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
SDL_RenderDriver GLES2_RenderDriver
GLenum GLenum GLuint texture
int(* UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
int(* UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
SDL_RenderDriver SW_RenderDriver
static SDL_Renderer * renderer
int(* RenderDrawLines)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
GLubyte GLubyte GLubyte GLubyte w
int(* SetTextureColorMod)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_RenderDriver D3D_RenderDriver
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
void(* DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* RenderCopy)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
SDL_RendererFlip
Flip constants for SDL_RenderCopyEx.
Window state change event data (event.window.*)
int(* SetTextureBlendMode)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
int(* GetOutputSize)(SDL_Renderer *renderer, int *w, int *h)
SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
int(* GL_BindTexture)(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)
Information on the capabilities of a render driver or context.
int(* RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
int(* GL_UnbindTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
EGLSurface EGLNativeWindowType * window
int(* RenderFillRects)(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.
SDL_bool(* SupportsBlendMode)(SDL_Renderer *renderer, SDL_BlendMode blendMode)
SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
int(* UpdateViewport)(SDL_Renderer *renderer)
EGLSurface EGLint * rects
int(* RenderCopyEx)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
void(* RenderPresent)(SDL_Renderer *renderer)
void(* DestroyRenderer)(SDL_Renderer *renderer)
int(* SetTextureAlphaMod)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_bool clipping_enabled_backup
SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
SDL_bool clipping_enabled
A rectangle, with the origin at the upper left.