38 #define GL_APIENTRYP GL_APIENTRY*
53 #ifndef GL_KHR_blend_equation_advanced
54 #define GL_KHR_blend_equation_advanced 1
55 #define GL_MULTIPLY_KHR 0x9294
56 #define GL_SCREEN_KHR 0x9295
57 #define GL_OVERLAY_KHR 0x9296
58 #define GL_DARKEN_KHR 0x9297
59 #define GL_LIGHTEN_KHR 0x9298
60 #define GL_COLORDODGE_KHR 0x9299
61 #define GL_COLORBURN_KHR 0x929A
62 #define GL_HARDLIGHT_KHR 0x929B
63 #define GL_SOFTLIGHT_KHR 0x929C
64 #define GL_DIFFERENCE_KHR 0x929E
65 #define GL_EXCLUSION_KHR 0x92A0
66 #define GL_HSL_HUE_KHR 0x92AD
67 #define GL_HSL_SATURATION_KHR 0x92AE
68 #define GL_HSL_COLOR_KHR 0x92AF
69 #define GL_HSL_LUMINOSITY_KHR 0x92B0
71 #ifdef GL_GLEXT_PROTOTYPES
76 #ifndef GL_KHR_blend_equation_advanced_coherent
77 #define GL_KHR_blend_equation_advanced_coherent 1
78 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
81 #ifndef GL_KHR_context_flush_control
82 #define GL_KHR_context_flush_control 1
83 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
84 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
88 #define GL_KHR_debug 1
90 #define GL_SAMPLER 0x82E6
91 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
92 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
93 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
94 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
95 #define GL_DEBUG_SOURCE_API_KHR 0x8246
96 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
97 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
98 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
99 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
100 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
101 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
102 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
103 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
104 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
105 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
106 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
107 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
108 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
109 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
110 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
111 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
112 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
113 #define GL_BUFFER_KHR 0x82E0
114 #define GL_SHADER_KHR 0x82E1
115 #define GL_PROGRAM_KHR 0x82E2
116 #define GL_VERTEX_ARRAY_KHR 0x8074
117 #define GL_QUERY_KHR 0x82E3
118 #define GL_PROGRAM_PIPELINE_KHR 0x82E4
119 #define GL_SAMPLER_KHR 0x82E6
120 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
121 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
122 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
123 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
124 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
125 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
126 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
127 #define GL_DEBUG_OUTPUT_KHR 0x92E0
128 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
129 #define GL_STACK_OVERFLOW_KHR 0x0503
130 #define GL_STACK_UNDERFLOW_KHR 0x0504
142 #ifdef GL_GLEXT_PROTOTYPES
157 #ifndef GL_KHR_no_error
158 #define GL_KHR_no_error 1
159 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
162 #ifndef GL_KHR_parallel_shader_compile
163 #define GL_KHR_parallel_shader_compile 1
164 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
165 #define GL_COMPLETION_STATUS_KHR 0x91B1
167 #ifdef GL_GLEXT_PROTOTYPES
172 #ifndef GL_KHR_robust_buffer_access_behavior
173 #define GL_KHR_robust_buffer_access_behavior 1
176 #ifndef GL_KHR_robustness
177 #define GL_KHR_robustness 1
178 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
179 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
180 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
181 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
182 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
183 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
184 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261
185 #define GL_CONTEXT_LOST_KHR 0x0507
191 #ifdef GL_GLEXT_PROTOTYPES
200 #ifndef GL_KHR_texture_compression_astc_hdr
201 #define GL_KHR_texture_compression_astc_hdr 1
202 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
203 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
204 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
205 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
206 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
207 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
208 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
209 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
210 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
211 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
212 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
213 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
214 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
215 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
216 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
217 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
218 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
219 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
220 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
221 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
222 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
223 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
224 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
225 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
226 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
227 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
228 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
229 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
232 #ifndef GL_KHR_texture_compression_astc_ldr
233 #define GL_KHR_texture_compression_astc_ldr 1
236 #ifndef GL_KHR_texture_compression_astc_sliced_3d
237 #define GL_KHR_texture_compression_astc_sliced_3d 1
240 #ifndef GL_OES_EGL_image
241 #define GL_OES_EGL_image 1
245 #ifdef GL_GLEXT_PROTOTYPES
251 #ifndef GL_OES_EGL_image_external
252 #define GL_OES_EGL_image_external 1
253 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
254 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
255 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
256 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
259 #ifndef GL_OES_EGL_image_external_essl3
260 #define GL_OES_EGL_image_external_essl3 1
263 #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
264 #define GL_OES_compressed_ETC1_RGB8_sub_texture 1
267 #ifndef GL_OES_compressed_ETC1_RGB8_texture
268 #define GL_OES_compressed_ETC1_RGB8_texture 1
269 #define GL_ETC1_RGB8_OES 0x8D64
272 #ifndef GL_OES_compressed_paletted_texture
273 #define GL_OES_compressed_paletted_texture 1
274 #define GL_PALETTE4_RGB8_OES 0x8B90
275 #define GL_PALETTE4_RGBA8_OES 0x8B91
276 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
277 #define GL_PALETTE4_RGBA4_OES 0x8B93
278 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
279 #define GL_PALETTE8_RGB8_OES 0x8B95
280 #define GL_PALETTE8_RGBA8_OES 0x8B96
281 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
282 #define GL_PALETTE8_RGBA4_OES 0x8B98
283 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
286 #ifndef GL_OES_copy_image
287 #define GL_OES_copy_image 1
288 typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
289 #ifdef GL_GLEXT_PROTOTYPES
290 GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
294 #ifndef GL_OES_depth24
295 #define GL_OES_depth24 1
296 #define GL_DEPTH_COMPONENT24_OES 0x81A6
299 #ifndef GL_OES_depth32
300 #define GL_OES_depth32 1
301 #define GL_DEPTH_COMPONENT32_OES 0x81A7
304 #ifndef GL_OES_depth_texture
305 #define GL_OES_depth_texture 1
308 #ifndef GL_OES_draw_buffers_indexed
309 #define GL_OES_draw_buffers_indexed 1
310 #define GL_MIN 0x8007
311 #define GL_MAX 0x8008
320 #ifdef GL_GLEXT_PROTOTYPES
332 #ifndef GL_OES_draw_elements_base_vertex
333 #define GL_OES_draw_elements_base_vertex 1
338 #ifdef GL_GLEXT_PROTOTYPES
346 #ifndef GL_OES_element_index_uint
347 #define GL_OES_element_index_uint 1
350 #ifndef GL_OES_fbo_render_mipmap
351 #define GL_OES_fbo_render_mipmap 1
354 #ifndef GL_OES_fragment_precision_high
355 #define GL_OES_fragment_precision_high 1
358 #ifndef GL_OES_geometry_point_size
359 #define GL_OES_geometry_point_size 1
362 #ifndef GL_OES_geometry_shader
363 #define GL_OES_geometry_shader 1
364 #define GL_GEOMETRY_SHADER_OES 0x8DD9
365 #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
366 #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
367 #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
368 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
369 #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
370 #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
371 #define GL_LINES_ADJACENCY_OES 0x000A
372 #define GL_LINE_STRIP_ADJACENCY_OES 0x000B
373 #define GL_TRIANGLES_ADJACENCY_OES 0x000C
374 #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
375 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
376 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
377 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
378 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
379 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
380 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
381 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
382 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
383 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
384 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
385 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
386 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
387 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
388 #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
389 #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
390 #define GL_UNDEFINED_VERTEX_OES 0x8260
391 #define GL_PRIMITIVES_GENERATED_OES 0x8C87
392 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
393 #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
394 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
395 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
396 #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
398 #ifdef GL_GLEXT_PROTOTYPES
403 #ifndef GL_OES_get_program_binary
404 #define GL_OES_get_program_binary 1
405 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
406 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
407 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
410 #ifdef GL_GLEXT_PROTOTYPES
416 #ifndef GL_OES_gpu_shader5
417 #define GL_OES_gpu_shader5 1
420 #ifndef GL_OES_mapbuffer
421 #define GL_OES_mapbuffer 1
422 #define GL_WRITE_ONLY_OES 0x88B9
423 #define GL_BUFFER_ACCESS_OES 0x88BB
424 #define GL_BUFFER_MAPPED_OES 0x88BC
425 #define GL_BUFFER_MAP_POINTER_OES 0x88BD
429 #ifdef GL_GLEXT_PROTOTYPES
436 #ifndef GL_OES_packed_depth_stencil
437 #define GL_OES_packed_depth_stencil 1
438 #define GL_DEPTH_STENCIL_OES 0x84F9
439 #define GL_UNSIGNED_INT_24_8_OES 0x84FA
440 #define GL_DEPTH24_STENCIL8_OES 0x88F0
443 #ifndef GL_OES_primitive_bounding_box
444 #define GL_OES_primitive_bounding_box 1
445 #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
447 #ifdef GL_GLEXT_PROTOTYPES
452 #ifndef GL_OES_required_internalformat
453 #define GL_OES_required_internalformat 1
454 #define GL_ALPHA8_OES 0x803C
455 #define GL_DEPTH_COMPONENT16_OES 0x81A5
456 #define GL_LUMINANCE4_ALPHA4_OES 0x8043
457 #define GL_LUMINANCE8_ALPHA8_OES 0x8045
458 #define GL_LUMINANCE8_OES 0x8040
459 #define GL_RGBA4_OES 0x8056
460 #define GL_RGB5_A1_OES 0x8057
461 #define GL_RGB565_OES 0x8D62
462 #define GL_RGB8_OES 0x8051
463 #define GL_RGBA8_OES 0x8058
464 #define GL_RGB10_EXT 0x8052
465 #define GL_RGB10_A2_EXT 0x8059
468 #ifndef GL_OES_rgb8_rgba8
469 #define GL_OES_rgb8_rgba8 1
472 #ifndef GL_OES_sample_shading
473 #define GL_OES_sample_shading 1
474 #define GL_SAMPLE_SHADING_OES 0x8C36
475 #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
477 #ifdef GL_GLEXT_PROTOTYPES
482 #ifndef GL_OES_sample_variables
483 #define GL_OES_sample_variables 1
486 #ifndef GL_OES_shader_image_atomic
487 #define GL_OES_shader_image_atomic 1
490 #ifndef GL_OES_shader_io_blocks
491 #define GL_OES_shader_io_blocks 1
494 #ifndef GL_OES_shader_multisample_interpolation
495 #define GL_OES_shader_multisample_interpolation 1
496 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
497 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
498 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
501 #ifndef GL_OES_standard_derivatives
502 #define GL_OES_standard_derivatives 1
503 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
506 #ifndef GL_OES_stencil1
507 #define GL_OES_stencil1 1
508 #define GL_STENCIL_INDEX1_OES 0x8D46
511 #ifndef GL_OES_stencil4
512 #define GL_OES_stencil4 1
513 #define GL_STENCIL_INDEX4_OES 0x8D47
516 #ifndef GL_OES_surfaceless_context
517 #define GL_OES_surfaceless_context 1
518 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
521 #ifndef GL_OES_tessellation_point_size
522 #define GL_OES_tessellation_point_size 1
525 #ifndef GL_OES_tessellation_shader
526 #define GL_OES_tessellation_shader 1
527 #define GL_PATCHES_OES 0x000E
528 #define GL_PATCH_VERTICES_OES 0x8E72
529 #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
530 #define GL_TESS_GEN_MODE_OES 0x8E76
531 #define GL_TESS_GEN_SPACING_OES 0x8E77
532 #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
533 #define GL_TESS_GEN_POINT_MODE_OES 0x8E79
534 #define GL_ISOLINES_OES 0x8E7A
535 #define GL_QUADS_OES 0x0007
536 #define GL_FRACTIONAL_ODD_OES 0x8E7B
537 #define GL_FRACTIONAL_EVEN_OES 0x8E7C
538 #define GL_MAX_PATCH_VERTICES_OES 0x8E7D
539 #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
540 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
541 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
542 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
543 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
544 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
545 #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
546 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
547 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
548 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
549 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
550 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
551 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
552 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
553 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
554 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
555 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
556 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
557 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
558 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
559 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
560 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
561 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
562 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
563 #define GL_IS_PER_PATCH_OES 0x92E7
564 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
565 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
566 #define GL_TESS_CONTROL_SHADER_OES 0x8E88
567 #define GL_TESS_EVALUATION_SHADER_OES 0x8E87
568 #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
569 #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
571 #ifdef GL_GLEXT_PROTOTYPES
576 #ifndef GL_OES_texture_3D
577 #define GL_OES_texture_3D 1
578 #define GL_TEXTURE_WRAP_R_OES 0x8072
579 #define GL_TEXTURE_3D_OES 0x806F
580 #define GL_TEXTURE_BINDING_3D_OES 0x806A
581 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
582 #define GL_SAMPLER_3D_OES 0x8B5F
583 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
585 typedef void (
GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
588 typedef void (
GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
590 #ifdef GL_GLEXT_PROTOTYPES
592 GL_APICALL void GL_APIENTRY glTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
595 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
600 #ifndef GL_OES_texture_border_clamp
601 #define GL_OES_texture_border_clamp 1
602 #define GL_TEXTURE_BORDER_COLOR_OES 0x1004
603 #define GL_CLAMP_TO_BORDER_OES 0x812D
612 #ifdef GL_GLEXT_PROTOTYPES
624 #ifndef GL_OES_texture_buffer
625 #define GL_OES_texture_buffer 1
626 #define GL_TEXTURE_BUFFER_OES 0x8C2A
627 #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
628 #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
629 #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
630 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
631 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
632 #define GL_SAMPLER_BUFFER_OES 0x8DC2
633 #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
634 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
635 #define GL_IMAGE_BUFFER_OES 0x9051
636 #define GL_INT_IMAGE_BUFFER_OES 0x905C
637 #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
638 #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
639 #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
642 #ifdef GL_GLEXT_PROTOTYPES
648 #ifndef GL_OES_texture_compression_astc
649 #define GL_OES_texture_compression_astc 1
650 #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
651 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
652 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
653 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
654 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
655 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
656 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
657 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
658 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
659 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
660 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
661 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
662 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
663 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
664 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
665 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
666 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
667 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
668 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
669 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
672 #ifndef GL_OES_texture_cube_map_array
673 #define GL_OES_texture_cube_map_array 1
674 #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
675 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
676 #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
677 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
678 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
679 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
680 #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
681 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
682 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
685 #ifndef GL_OES_texture_float
686 #define GL_OES_texture_float 1
689 #ifndef GL_OES_texture_float_linear
690 #define GL_OES_texture_float_linear 1
693 #ifndef GL_OES_texture_half_float
694 #define GL_OES_texture_half_float 1
695 #define GL_HALF_FLOAT_OES 0x8D61
698 #ifndef GL_OES_texture_half_float_linear
699 #define GL_OES_texture_half_float_linear 1
702 #ifndef GL_OES_texture_npot
703 #define GL_OES_texture_npot 1
706 #ifndef GL_OES_texture_stencil8
707 #define GL_OES_texture_stencil8 1
708 #define GL_STENCIL_INDEX_OES 0x1901
709 #define GL_STENCIL_INDEX8_OES 0x8D48
712 #ifndef GL_OES_texture_storage_multisample_2d_array
713 #define GL_OES_texture_storage_multisample_2d_array 1
714 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
715 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
716 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
717 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
718 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
720 #ifdef GL_GLEXT_PROTOTYPES
725 #ifndef GL_OES_texture_view
726 #define GL_OES_texture_view 1
727 #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
728 #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
729 #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
730 #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
731 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
733 #ifdef GL_GLEXT_PROTOTYPES
738 #ifndef GL_OES_vertex_array_object
739 #define GL_OES_vertex_array_object 1
740 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
745 #ifdef GL_GLEXT_PROTOTYPES
753 #ifndef GL_OES_vertex_half_float
754 #define GL_OES_vertex_half_float 1
757 #ifndef GL_OES_vertex_type_10_10_10_2
758 #define GL_OES_vertex_type_10_10_10_2 1
759 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
760 #define GL_INT_10_10_10_2_OES 0x8DF7
763 #ifndef GL_OES_viewport_array
764 #define GL_OES_viewport_array 1
765 #define GL_MAX_VIEWPORTS_OES 0x825B
766 #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
767 #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
768 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
778 #ifdef GL_GLEXT_PROTOTYPES
791 #ifndef GL_AMD_compressed_3DC_texture
792 #define GL_AMD_compressed_3DC_texture 1
793 #define GL_3DC_X_AMD 0x87F9
794 #define GL_3DC_XY_AMD 0x87FA
797 #ifndef GL_AMD_compressed_ATC_texture
798 #define GL_AMD_compressed_ATC_texture 1
799 #define GL_ATC_RGB_AMD 0x8C92
800 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
801 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
804 #ifndef GL_AMD_performance_monitor
805 #define GL_AMD_performance_monitor 1
806 #define GL_COUNTER_TYPE_AMD 0x8BC0
807 #define GL_COUNTER_RANGE_AMD 0x8BC1
808 #define GL_UNSIGNED_INT64_AMD 0x8BC2
809 #define GL_PERCENTAGE_AMD 0x8BC3
810 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
811 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
812 #define GL_PERFMON_RESULT_AMD 0x8BC6
824 #ifdef GL_GLEXT_PROTOTYPES
839 #ifndef GL_AMD_program_binary_Z400
840 #define GL_AMD_program_binary_Z400 1
841 #define GL_Z400_BINARY_AMD 0x8740
844 #ifndef GL_ANDROID_extension_pack_es31a
845 #define GL_ANDROID_extension_pack_es31a 1
848 #ifndef GL_ANGLE_depth_texture
849 #define GL_ANGLE_depth_texture 1
852 #ifndef GL_ANGLE_framebuffer_blit
853 #define GL_ANGLE_framebuffer_blit 1
854 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
855 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
856 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
857 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
859 #ifdef GL_GLEXT_PROTOTYPES
864 #ifndef GL_ANGLE_framebuffer_multisample
865 #define GL_ANGLE_framebuffer_multisample 1
866 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
867 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
868 #define GL_MAX_SAMPLES_ANGLE 0x8D57
870 #ifdef GL_GLEXT_PROTOTYPES
875 #ifndef GL_ANGLE_instanced_arrays
876 #define GL_ANGLE_instanced_arrays 1
877 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
881 #ifdef GL_GLEXT_PROTOTYPES
888 #ifndef GL_ANGLE_pack_reverse_row_order
889 #define GL_ANGLE_pack_reverse_row_order 1
890 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
893 #ifndef GL_ANGLE_program_binary
894 #define GL_ANGLE_program_binary 1
895 #define GL_PROGRAM_BINARY_ANGLE 0x93A6
898 #ifndef GL_ANGLE_texture_compression_dxt3
899 #define GL_ANGLE_texture_compression_dxt3 1
900 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
903 #ifndef GL_ANGLE_texture_compression_dxt5
904 #define GL_ANGLE_texture_compression_dxt5 1
905 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
908 #ifndef GL_ANGLE_texture_usage
909 #define GL_ANGLE_texture_usage 1
910 #define GL_TEXTURE_USAGE_ANGLE 0x93A2
911 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1
916 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
918 #ifdef GL_GLEXT_PROTOTYPES
923 #ifndef GL_APPLE_clip_distance
924 #define GL_APPLE_clip_distance 1
925 #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
926 #define GL_CLIP_DISTANCE0_APPLE 0x3000
927 #define GL_CLIP_DISTANCE1_APPLE 0x3001
928 #define GL_CLIP_DISTANCE2_APPLE 0x3002
929 #define GL_CLIP_DISTANCE3_APPLE 0x3003
930 #define GL_CLIP_DISTANCE4_APPLE 0x3004
931 #define GL_CLIP_DISTANCE5_APPLE 0x3005
932 #define GL_CLIP_DISTANCE6_APPLE 0x3006
933 #define GL_CLIP_DISTANCE7_APPLE 0x3007
936 #ifndef GL_APPLE_color_buffer_packed_float
937 #define GL_APPLE_color_buffer_packed_float 1
940 #ifndef GL_APPLE_copy_texture_levels
941 #define GL_APPLE_copy_texture_levels 1
943 #ifdef GL_GLEXT_PROTOTYPES
948 #ifndef GL_APPLE_framebuffer_multisample
949 #define GL_APPLE_framebuffer_multisample 1
950 #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
951 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
952 #define GL_MAX_SAMPLES_APPLE 0x8D57
953 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
954 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
955 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
956 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
959 #ifdef GL_GLEXT_PROTOTYPES
965 #ifndef GL_APPLE_rgb_422
966 #define GL_APPLE_rgb_422 1
967 #define GL_RGB_422_APPLE 0x8A1F
968 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
969 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
970 #define GL_RGB_RAW_422_APPLE 0x8A51
973 #ifndef GL_APPLE_sync
974 #define GL_APPLE_sync 1
975 #define GL_SYNC_OBJECT_APPLE 0x8A53
976 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
977 #define GL_OBJECT_TYPE_APPLE 0x9112
978 #define GL_SYNC_CONDITION_APPLE 0x9113
979 #define GL_SYNC_STATUS_APPLE 0x9114
980 #define GL_SYNC_FLAGS_APPLE 0x9115
981 #define GL_SYNC_FENCE_APPLE 0x9116
982 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
983 #define GL_UNSIGNALED_APPLE 0x9118
984 #define GL_SIGNALED_APPLE 0x9119
985 #define GL_ALREADY_SIGNALED_APPLE 0x911A
986 #define GL_TIMEOUT_EXPIRED_APPLE 0x911B
987 #define GL_CONDITION_SATISFIED_APPLE 0x911C
988 #define GL_WAIT_FAILED_APPLE 0x911D
989 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
990 #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
998 #ifdef GL_GLEXT_PROTOTYPES
1009 #ifndef GL_APPLE_texture_format_BGRA8888
1010 #define GL_APPLE_texture_format_BGRA8888 1
1011 #define GL_BGRA_EXT 0x80E1
1012 #define GL_BGRA8_EXT 0x93A1
1015 #ifndef GL_APPLE_texture_max_level
1016 #define GL_APPLE_texture_max_level 1
1017 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
1020 #ifndef GL_APPLE_texture_packed_float
1021 #define GL_APPLE_texture_packed_float 1
1022 #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
1023 #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
1024 #define GL_R11F_G11F_B10F_APPLE 0x8C3A
1025 #define GL_RGB9_E5_APPLE 0x8C3D
1028 #ifndef GL_ARM_mali_program_binary
1029 #define GL_ARM_mali_program_binary 1
1030 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
1033 #ifndef GL_ARM_mali_shader_binary
1034 #define GL_ARM_mali_shader_binary 1
1035 #define GL_MALI_SHADER_BINARY_ARM 0x8F60
1038 #ifndef GL_ARM_rgba8
1039 #define GL_ARM_rgba8 1
1042 #ifndef GL_ARM_shader_framebuffer_fetch
1043 #define GL_ARM_shader_framebuffer_fetch 1
1044 #define GL_FETCH_PER_SAMPLE_ARM 0x8F65
1045 #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
1048 #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
1049 #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
1052 #ifndef GL_DMP_program_binary
1053 #define GL_DMP_program_binary 1
1054 #define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
1055 #define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
1056 #define GL_DMP_PROGRAM_BINARY_DMP 0x9253
1059 #ifndef GL_DMP_shader_binary
1060 #define GL_DMP_shader_binary 1
1061 #define GL_SHADER_BINARY_DMP 0x9250
1064 #ifndef GL_EXT_EGL_image_array
1065 #define GL_EXT_EGL_image_array 1
1068 #ifndef GL_EXT_YUV_target
1069 #define GL_EXT_YUV_target 1
1070 #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
1073 #ifndef GL_EXT_base_instance
1074 #define GL_EXT_base_instance 1
1078 #ifdef GL_GLEXT_PROTOTYPES
1085 #ifndef GL_EXT_blend_func_extended
1086 #define GL_EXT_blend_func_extended 1
1087 #define GL_SRC1_COLOR_EXT 0x88F9
1088 #define GL_SRC1_ALPHA_EXT 0x8589
1089 #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
1090 #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
1091 #define GL_SRC_ALPHA_SATURATE_EXT 0x0308
1092 #define GL_LOCATION_INDEX_EXT 0x930F
1093 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
1098 #ifdef GL_GLEXT_PROTOTYPES
1106 #ifndef GL_EXT_blend_minmax
1107 #define GL_EXT_blend_minmax 1
1108 #define GL_MIN_EXT 0x8007
1109 #define GL_MAX_EXT 0x8008
1112 #ifndef GL_EXT_buffer_storage
1113 #define GL_EXT_buffer_storage 1
1114 #define GL_MAP_READ_BIT 0x0001
1115 #define GL_MAP_WRITE_BIT 0x0002
1116 #define GL_MAP_PERSISTENT_BIT_EXT 0x0040
1117 #define GL_MAP_COHERENT_BIT_EXT 0x0080
1118 #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
1119 #define GL_CLIENT_STORAGE_BIT_EXT 0x0200
1120 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
1121 #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
1122 #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
1124 #ifdef GL_GLEXT_PROTOTYPES
1129 #ifndef GL_EXT_clear_texture
1130 #define GL_EXT_clear_texture 1
1132 typedef void (
GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
1133 #ifdef GL_GLEXT_PROTOTYPES
1135 GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data);
1139 #ifndef GL_EXT_clip_control
1140 #define GL_EXT_clip_control 1
1141 #define GL_LOWER_LEFT_EXT 0x8CA1
1142 #define GL_UPPER_LEFT_EXT 0x8CA2
1143 #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
1144 #define GL_ZERO_TO_ONE_EXT 0x935F
1145 #define GL_CLIP_ORIGIN_EXT 0x935C
1146 #define GL_CLIP_DEPTH_MODE_EXT 0x935D
1148 #ifdef GL_GLEXT_PROTOTYPES
1153 #ifndef GL_EXT_clip_cull_distance
1154 #define GL_EXT_clip_cull_distance 1
1155 #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
1156 #define GL_MAX_CULL_DISTANCES_EXT 0x82F9
1157 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
1158 #define GL_CLIP_DISTANCE0_EXT 0x3000
1159 #define GL_CLIP_DISTANCE1_EXT 0x3001
1160 #define GL_CLIP_DISTANCE2_EXT 0x3002
1161 #define GL_CLIP_DISTANCE3_EXT 0x3003
1162 #define GL_CLIP_DISTANCE4_EXT 0x3004
1163 #define GL_CLIP_DISTANCE5_EXT 0x3005
1164 #define GL_CLIP_DISTANCE6_EXT 0x3006
1165 #define GL_CLIP_DISTANCE7_EXT 0x3007
1168 #ifndef GL_EXT_color_buffer_float
1169 #define GL_EXT_color_buffer_float 1
1172 #ifndef GL_EXT_color_buffer_half_float
1173 #define GL_EXT_color_buffer_half_float 1
1174 #define GL_RGBA16F_EXT 0x881A
1175 #define GL_RGB16F_EXT 0x881B
1176 #define GL_RG16F_EXT 0x822F
1177 #define GL_R16F_EXT 0x822D
1178 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
1179 #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
1182 #ifndef GL_EXT_conservative_depth
1183 #define GL_EXT_conservative_depth 1
1186 #ifndef GL_EXT_copy_image
1187 #define GL_EXT_copy_image 1
1188 typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
1189 #ifdef GL_GLEXT_PROTOTYPES
1190 GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
1194 #ifndef GL_EXT_debug_label
1195 #define GL_EXT_debug_label 1
1196 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
1197 #define GL_PROGRAM_OBJECT_EXT 0x8B40
1198 #define GL_SHADER_OBJECT_EXT 0x8B48
1199 #define GL_BUFFER_OBJECT_EXT 0x9151
1200 #define GL_QUERY_OBJECT_EXT 0x9153
1201 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
1202 #define GL_TRANSFORM_FEEDBACK 0x8E22
1205 #ifdef GL_GLEXT_PROTOTYPES
1211 #ifndef GL_EXT_debug_marker
1212 #define GL_EXT_debug_marker 1
1216 #ifdef GL_GLEXT_PROTOTYPES
1223 #ifndef GL_EXT_discard_framebuffer
1224 #define GL_EXT_discard_framebuffer 1
1225 #define GL_COLOR_EXT 0x1800
1226 #define GL_DEPTH_EXT 0x1801
1227 #define GL_STENCIL_EXT 0x1802
1229 #ifdef GL_GLEXT_PROTOTYPES
1234 #ifndef GL_EXT_disjoint_timer_query
1235 #define GL_EXT_disjoint_timer_query 1
1236 #define GL_QUERY_COUNTER_BITS_EXT 0x8864
1237 #define GL_CURRENT_QUERY_EXT 0x8865
1238 #define GL_QUERY_RESULT_EXT 0x8866
1239 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
1240 #define GL_TIME_ELAPSED_EXT 0x88BF
1241 #define GL_TIMESTAMP_EXT 0x8E28
1242 #define GL_GPU_DISJOINT_EXT 0x8FBB
1254 #ifdef GL_GLEXT_PROTOTYPES
1269 #ifndef GL_EXT_draw_buffers
1270 #define GL_EXT_draw_buffers 1
1271 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1272 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824
1273 #define GL_DRAW_BUFFER0_EXT 0x8825
1274 #define GL_DRAW_BUFFER1_EXT 0x8826
1275 #define GL_DRAW_BUFFER2_EXT 0x8827
1276 #define GL_DRAW_BUFFER3_EXT 0x8828
1277 #define GL_DRAW_BUFFER4_EXT 0x8829
1278 #define GL_DRAW_BUFFER5_EXT 0x882A
1279 #define GL_DRAW_BUFFER6_EXT 0x882B
1280 #define GL_DRAW_BUFFER7_EXT 0x882C
1281 #define GL_DRAW_BUFFER8_EXT 0x882D
1282 #define GL_DRAW_BUFFER9_EXT 0x882E
1283 #define GL_DRAW_BUFFER10_EXT 0x882F
1284 #define GL_DRAW_BUFFER11_EXT 0x8830
1285 #define GL_DRAW_BUFFER12_EXT 0x8831
1286 #define GL_DRAW_BUFFER13_EXT 0x8832
1287 #define GL_DRAW_BUFFER14_EXT 0x8833
1288 #define GL_DRAW_BUFFER15_EXT 0x8834
1289 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1290 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1291 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1292 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1293 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1294 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1295 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1296 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1297 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1298 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1299 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1300 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1301 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1302 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1303 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1304 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1306 #ifdef GL_GLEXT_PROTOTYPES
1311 #ifndef GL_EXT_draw_buffers_indexed
1312 #define GL_EXT_draw_buffers_indexed 1
1321 #ifdef GL_GLEXT_PROTOTYPES
1333 #ifndef GL_EXT_draw_elements_base_vertex
1334 #define GL_EXT_draw_elements_base_vertex 1
1338 #ifdef GL_GLEXT_PROTOTYPES
1345 #ifndef GL_EXT_draw_instanced
1346 #define GL_EXT_draw_instanced 1
1349 #ifdef GL_GLEXT_PROTOTYPES
1355 #ifndef GL_EXT_draw_transform_feedback
1356 #define GL_EXT_draw_transform_feedback 1
1359 #ifdef GL_GLEXT_PROTOTYPES
1365 #ifndef GL_EXT_external_buffer
1366 #define GL_EXT_external_buffer 1
1370 #ifdef GL_GLEXT_PROTOTYPES
1376 #ifndef GL_EXT_float_blend
1377 #define GL_EXT_float_blend 1
1380 #ifndef GL_EXT_geometry_point_size
1381 #define GL_EXT_geometry_point_size 1
1384 #ifndef GL_EXT_geometry_shader
1385 #define GL_EXT_geometry_shader 1
1386 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
1387 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
1388 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
1389 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
1390 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
1391 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
1392 #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
1393 #define GL_LINES_ADJACENCY_EXT 0x000A
1394 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
1395 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
1396 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
1397 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1398 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
1399 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
1400 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1401 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1402 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1403 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1404 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1405 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1406 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1407 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1408 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1409 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1410 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
1411 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
1412 #define GL_UNDEFINED_VERTEX_EXT 0x8260
1413 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
1414 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1415 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
1416 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1417 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1418 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1420 #ifdef GL_GLEXT_PROTOTYPES
1425 #ifndef GL_EXT_gpu_shader5
1426 #define GL_EXT_gpu_shader5 1
1429 #ifndef GL_EXT_instanced_arrays
1430 #define GL_EXT_instanced_arrays 1
1431 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
1433 #ifdef GL_GLEXT_PROTOTYPES
1438 #ifndef GL_EXT_map_buffer_range
1439 #define GL_EXT_map_buffer_range 1
1440 #define GL_MAP_READ_BIT_EXT 0x0001
1441 #define GL_MAP_WRITE_BIT_EXT 0x0002
1442 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
1443 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
1444 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
1445 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
1448 #ifdef GL_GLEXT_PROTOTYPES
1454 #ifndef GL_EXT_memory_object
1455 #define GL_EXT_memory_object 1
1456 #define GL_TEXTURE_TILING_EXT 0x9580
1457 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
1458 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
1459 #define GL_NUM_TILING_TYPES_EXT 0x9582
1460 #define GL_TILING_TYPES_EXT 0x9583
1461 #define GL_OPTIMAL_TILING_EXT 0x9584
1462 #define GL_LINEAR_TILING_EXT 0x9585
1463 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596
1464 #define GL_DEVICE_UUID_EXT 0x9597
1465 #define GL_DRIVER_UUID_EXT 0x9598
1466 #define GL_UUID_SIZE_EXT 16
1484 #ifdef GL_GLEXT_PROTOTYPES
1505 #ifndef GL_EXT_memory_object_fd
1506 #define GL_EXT_memory_object_fd 1
1507 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
1509 #ifdef GL_GLEXT_PROTOTYPES
1514 #ifndef GL_EXT_memory_object_win32
1515 #define GL_EXT_memory_object_win32 1
1516 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
1517 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
1518 #define GL_DEVICE_LUID_EXT 0x9599
1519 #define GL_DEVICE_NODE_MASK_EXT 0x959A
1520 #define GL_LUID_SIZE_EXT 8
1521 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
1522 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
1523 #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
1524 #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
1527 #ifdef GL_GLEXT_PROTOTYPES
1533 #ifndef GL_EXT_multi_draw_arrays
1534 #define GL_EXT_multi_draw_arrays 1
1537 #ifdef GL_GLEXT_PROTOTYPES
1543 #ifndef GL_EXT_multi_draw_indirect
1544 #define GL_EXT_multi_draw_indirect 1
1547 #ifdef GL_GLEXT_PROTOTYPES
1553 #ifndef GL_EXT_multisampled_compatibility
1554 #define GL_EXT_multisampled_compatibility 1
1555 #define GL_MULTISAMPLE_EXT 0x809D
1556 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
1559 #ifndef GL_EXT_multisampled_render_to_texture
1560 #define GL_EXT_multisampled_render_to_texture 1
1561 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1562 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
1563 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1564 #define GL_MAX_SAMPLES_EXT 0x8D57
1567 #ifdef GL_GLEXT_PROTOTYPES
1573 #ifndef GL_EXT_multiview_draw_buffers
1574 #define GL_EXT_multiview_draw_buffers 1
1575 #define GL_COLOR_ATTACHMENT_EXT 0x90F0
1576 #define GL_MULTIVIEW_EXT 0x90F1
1577 #define GL_DRAW_BUFFER_EXT 0x0C01
1578 #define GL_READ_BUFFER_EXT 0x0C02
1579 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
1583 #ifdef GL_GLEXT_PROTOTYPES
1590 #ifndef GL_EXT_occlusion_query_boolean
1591 #define GL_EXT_occlusion_query_boolean 1
1592 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
1593 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
1596 #ifndef GL_EXT_polygon_offset_clamp
1597 #define GL_EXT_polygon_offset_clamp 1
1598 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
1600 #ifdef GL_GLEXT_PROTOTYPES
1605 #ifndef GL_EXT_post_depth_coverage
1606 #define GL_EXT_post_depth_coverage 1
1609 #ifndef GL_EXT_primitive_bounding_box
1610 #define GL_EXT_primitive_bounding_box 1
1611 #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
1613 #ifdef GL_GLEXT_PROTOTYPES
1618 #ifndef GL_EXT_protected_textures
1619 #define GL_EXT_protected_textures 1
1620 #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
1621 #define GL_TEXTURE_PROTECTED_EXT 0x8BFA
1624 #ifndef GL_EXT_pvrtc_sRGB
1625 #define GL_EXT_pvrtc_sRGB 1
1626 #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
1627 #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
1628 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
1629 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
1630 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
1631 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
1634 #ifndef GL_EXT_raster_multisample
1635 #define GL_EXT_raster_multisample 1
1636 #define GL_RASTER_MULTISAMPLE_EXT 0x9327
1637 #define GL_RASTER_SAMPLES_EXT 0x9328
1638 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329
1639 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
1640 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
1641 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
1643 #ifdef GL_GLEXT_PROTOTYPES
1648 #ifndef GL_EXT_read_format_bgra
1649 #define GL_EXT_read_format_bgra 1
1650 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
1651 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
1654 #ifndef GL_EXT_render_snorm
1655 #define GL_EXT_render_snorm 1
1656 #define GL_R8_SNORM 0x8F94
1657 #define GL_RG8_SNORM 0x8F95
1658 #define GL_RGBA8_SNORM 0x8F97
1659 #define GL_R16_SNORM_EXT 0x8F98
1660 #define GL_RG16_SNORM_EXT 0x8F99
1661 #define GL_RGBA16_SNORM_EXT 0x8F9B
1664 #ifndef GL_EXT_robustness
1665 #define GL_EXT_robustness 1
1666 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
1667 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
1668 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
1669 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
1670 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
1671 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
1672 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261
1677 #ifdef GL_GLEXT_PROTOTYPES
1686 #define GL_EXT_sRGB 1
1687 #define GL_SRGB_EXT 0x8C40
1688 #define GL_SRGB_ALPHA_EXT 0x8C42
1689 #define GL_SRGB8_ALPHA8_EXT 0x8C43
1690 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
1693 #ifndef GL_EXT_sRGB_write_control
1694 #define GL_EXT_sRGB_write_control 1
1695 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
1698 #ifndef GL_EXT_semaphore
1699 #define GL_EXT_semaphore 1
1700 #define GL_LAYOUT_GENERAL_EXT 0x958D
1701 #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
1702 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
1703 #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
1704 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
1705 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
1706 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
1714 #ifdef GL_GLEXT_PROTOTYPES
1725 #ifndef GL_EXT_semaphore_fd
1726 #define GL_EXT_semaphore_fd 1
1728 #ifdef GL_GLEXT_PROTOTYPES
1733 #ifndef GL_EXT_semaphore_win32
1734 #define GL_EXT_semaphore_win32 1
1735 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
1736 #define GL_D3D12_FENCE_VALUE_EXT 0x9595
1739 #ifdef GL_GLEXT_PROTOTYPES
1745 #ifndef GL_EXT_separate_shader_objects
1746 #define GL_EXT_separate_shader_objects 1
1747 #define GL_ACTIVE_PROGRAM_EXT 0x8259
1748 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001
1749 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
1750 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
1751 #define GL_PROGRAM_SEPARABLE_EXT 0x8258
1752 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
1797 #ifdef GL_GLEXT_PROTOTYPES
1845 #ifndef GL_EXT_shader_framebuffer_fetch
1846 #define GL_EXT_shader_framebuffer_fetch 1
1847 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
1850 #ifndef GL_EXT_shader_group_vote
1851 #define GL_EXT_shader_group_vote 1
1854 #ifndef GL_EXT_shader_implicit_conversions
1855 #define GL_EXT_shader_implicit_conversions 1
1858 #ifndef GL_EXT_shader_integer_mix
1859 #define GL_EXT_shader_integer_mix 1
1862 #ifndef GL_EXT_shader_io_blocks
1863 #define GL_EXT_shader_io_blocks 1
1866 #ifndef GL_EXT_shader_non_constant_global_initializers
1867 #define GL_EXT_shader_non_constant_global_initializers 1
1870 #ifndef GL_EXT_shader_pixel_local_storage
1871 #define GL_EXT_shader_pixel_local_storage 1
1872 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
1873 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
1874 #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
1877 #ifndef GL_EXT_shader_pixel_local_storage2
1878 #define GL_EXT_shader_pixel_local_storage2 1
1879 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
1880 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
1881 #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
1885 #ifdef GL_GLEXT_PROTOTYPES
1892 #ifndef GL_EXT_shader_texture_lod
1893 #define GL_EXT_shader_texture_lod 1
1896 #ifndef GL_EXT_shadow_samplers
1897 #define GL_EXT_shadow_samplers 1
1898 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
1899 #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
1900 #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
1901 #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
1904 #ifndef GL_EXT_sparse_texture
1905 #define GL_EXT_sparse_texture 1
1906 #define GL_TEXTURE_SPARSE_EXT 0x91A6
1907 #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
1908 #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
1909 #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
1910 #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
1911 #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
1912 #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
1913 #define GL_TEXTURE_2D_ARRAY 0x8C1A
1914 #define GL_TEXTURE_3D 0x806F
1915 #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
1916 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
1917 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
1918 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
1920 #ifdef GL_GLEXT_PROTOTYPES
1925 #ifndef GL_EXT_sparse_texture2
1926 #define GL_EXT_sparse_texture2 1
1929 #ifndef GL_EXT_tessellation_point_size
1930 #define GL_EXT_tessellation_point_size 1
1933 #ifndef GL_EXT_tessellation_shader
1934 #define GL_EXT_tessellation_shader 1
1935 #define GL_PATCHES_EXT 0x000E
1936 #define GL_PATCH_VERTICES_EXT 0x8E72
1937 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
1938 #define GL_TESS_GEN_MODE_EXT 0x8E76
1939 #define GL_TESS_GEN_SPACING_EXT 0x8E77
1940 #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
1941 #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
1942 #define GL_ISOLINES_EXT 0x8E7A
1943 #define GL_QUADS_EXT 0x0007
1944 #define GL_FRACTIONAL_ODD_EXT 0x8E7B
1945 #define GL_FRACTIONAL_EVEN_EXT 0x8E7C
1946 #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
1947 #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
1948 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
1949 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
1950 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
1951 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
1952 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
1953 #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
1954 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
1955 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
1956 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
1957 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
1958 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
1959 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
1960 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
1961 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
1962 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
1963 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
1964 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
1965 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
1966 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
1967 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
1968 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
1969 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
1970 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1971 #define GL_IS_PER_PATCH_EXT 0x92E7
1972 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
1973 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
1974 #define GL_TESS_CONTROL_SHADER_EXT 0x8E88
1975 #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
1976 #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
1977 #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
1979 #ifdef GL_GLEXT_PROTOTYPES
1984 #ifndef GL_EXT_texture_border_clamp
1985 #define GL_EXT_texture_border_clamp 1
1986 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
1987 #define GL_CLAMP_TO_BORDER_EXT 0x812D
1996 #ifdef GL_GLEXT_PROTOTYPES
2008 #ifndef GL_EXT_texture_buffer
2009 #define GL_EXT_texture_buffer 1
2010 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
2011 #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
2012 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
2013 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
2014 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
2015 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
2016 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
2017 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
2018 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
2019 #define GL_IMAGE_BUFFER_EXT 0x9051
2020 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
2021 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
2022 #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
2023 #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
2026 #ifdef GL_GLEXT_PROTOTYPES
2032 #ifndef GL_EXT_texture_compression_astc_decode_mode
2033 #define GL_EXT_texture_compression_astc_decode_mode 1
2034 #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
2037 #ifndef GL_EXT_texture_compression_bptc
2038 #define GL_EXT_texture_compression_bptc 1
2039 #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
2040 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
2041 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
2042 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
2045 #ifndef GL_EXT_texture_compression_dxt1
2046 #define GL_EXT_texture_compression_dxt1 1
2047 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2048 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2051 #ifndef GL_EXT_texture_compression_rgtc
2052 #define GL_EXT_texture_compression_rgtc 1
2053 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
2054 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
2055 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
2056 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
2059 #ifndef GL_EXT_texture_compression_s3tc
2060 #define GL_EXT_texture_compression_s3tc 1
2061 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2062 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2065 #ifndef GL_EXT_texture_compression_s3tc_srgb
2066 #define GL_EXT_texture_compression_s3tc_srgb 1
2067 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2068 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2069 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2070 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2073 #ifndef GL_EXT_texture_cube_map_array
2074 #define GL_EXT_texture_cube_map_array 1
2075 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
2076 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
2077 #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
2078 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
2079 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
2080 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
2081 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
2082 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
2083 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
2086 #ifndef GL_EXT_texture_filter_anisotropic
2087 #define GL_EXT_texture_filter_anisotropic 1
2088 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2089 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2092 #ifndef GL_EXT_texture_filter_minmax
2093 #define GL_EXT_texture_filter_minmax 1
2096 #ifndef GL_EXT_texture_format_BGRA8888
2097 #define GL_EXT_texture_format_BGRA8888 1
2100 #ifndef GL_EXT_texture_norm16
2101 #define GL_EXT_texture_norm16 1
2102 #define GL_R16_EXT 0x822A
2103 #define GL_RG16_EXT 0x822C
2104 #define GL_RGBA16_EXT 0x805B
2105 #define GL_RGB16_EXT 0x8054
2106 #define GL_RGB16_SNORM_EXT 0x8F9A
2109 #ifndef GL_EXT_texture_rg
2110 #define GL_EXT_texture_rg 1
2111 #define GL_RED_EXT 0x1903
2112 #define GL_RG_EXT 0x8227
2113 #define GL_R8_EXT 0x8229
2114 #define GL_RG8_EXT 0x822B
2117 #ifndef GL_EXT_texture_sRGB_R8
2118 #define GL_EXT_texture_sRGB_R8 1
2119 #define GL_SR8_EXT 0x8FBD
2122 #ifndef GL_EXT_texture_sRGB_RG8
2123 #define GL_EXT_texture_sRGB_RG8 1
2124 #define GL_SRG8_EXT 0x8FBE
2127 #ifndef GL_EXT_texture_sRGB_decode
2128 #define GL_EXT_texture_sRGB_decode 1
2129 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
2130 #define GL_DECODE_EXT 0x8A49
2131 #define GL_SKIP_DECODE_EXT 0x8A4A
2134 #ifndef GL_EXT_texture_storage
2135 #define GL_EXT_texture_storage 1
2136 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
2137 #define GL_ALPHA8_EXT 0x803C
2138 #define GL_LUMINANCE8_EXT 0x8040
2139 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2140 #define GL_RGBA32F_EXT 0x8814
2141 #define GL_RGB32F_EXT 0x8815
2142 #define GL_ALPHA32F_EXT 0x8816
2143 #define GL_LUMINANCE32F_EXT 0x8818
2144 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819
2145 #define GL_ALPHA16F_EXT 0x881C
2146 #define GL_LUMINANCE16F_EXT 0x881E
2147 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F
2148 #define GL_R32F_EXT 0x822E
2149 #define GL_RG32F_EXT 0x8230
2156 #ifdef GL_GLEXT_PROTOTYPES
2166 #ifndef GL_EXT_texture_type_2_10_10_10_REV
2167 #define GL_EXT_texture_type_2_10_10_10_REV 1
2168 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
2171 #ifndef GL_EXT_texture_view
2172 #define GL_EXT_texture_view 1
2173 #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
2174 #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
2175 #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
2176 #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
2178 #ifdef GL_GLEXT_PROTOTYPES
2183 #ifndef GL_EXT_unpack_subimage
2184 #define GL_EXT_unpack_subimage 1
2185 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
2186 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
2187 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
2190 #ifndef GL_EXT_win32_keyed_mutex
2191 #define GL_EXT_win32_keyed_mutex 1
2194 #ifdef GL_GLEXT_PROTOTYPES
2200 #ifndef GL_EXT_window_rectangles
2201 #define GL_EXT_window_rectangles 1
2202 #define GL_INCLUSIVE_EXT 0x8F10
2203 #define GL_EXCLUSIVE_EXT 0x8F11
2204 #define GL_WINDOW_RECTANGLE_EXT 0x8F12
2205 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
2206 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
2207 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
2209 #ifdef GL_GLEXT_PROTOTYPES
2214 #ifndef GL_FJ_shader_binary_GCCSO
2215 #define GL_FJ_shader_binary_GCCSO 1
2216 #define GL_GCCSO_SHADER_BINARY_FJ 0x9260
2219 #ifndef GL_IMG_bindless_texture
2220 #define GL_IMG_bindless_texture 1
2227 #ifdef GL_GLEXT_PROTOTYPES
2237 #ifndef GL_IMG_framebuffer_downsample
2238 #define GL_IMG_framebuffer_downsample 1
2239 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
2240 #define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
2241 #define GL_DOWNSAMPLE_SCALES_IMG 0x913E
2242 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
2245 #ifdef GL_GLEXT_PROTOTYPES
2251 #ifndef GL_IMG_multisampled_render_to_texture
2252 #define GL_IMG_multisampled_render_to_texture 1
2253 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
2254 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
2255 #define GL_MAX_SAMPLES_IMG 0x9135
2256 #define GL_TEXTURE_SAMPLES_IMG 0x9136
2259 #ifdef GL_GLEXT_PROTOTYPES
2265 #ifndef GL_IMG_program_binary
2266 #define GL_IMG_program_binary 1
2267 #define GL_SGX_PROGRAM_BINARY_IMG 0x9130
2270 #ifndef GL_IMG_read_format
2271 #define GL_IMG_read_format 1
2272 #define GL_BGRA_IMG 0x80E1
2273 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
2276 #ifndef GL_IMG_shader_binary
2277 #define GL_IMG_shader_binary 1
2278 #define GL_SGX_BINARY_IMG 0x8C0A
2281 #ifndef GL_IMG_texture_compression_pvrtc
2282 #define GL_IMG_texture_compression_pvrtc 1
2283 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
2284 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
2285 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
2286 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
2289 #ifndef GL_IMG_texture_compression_pvrtc2
2290 #define GL_IMG_texture_compression_pvrtc2 1
2291 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
2292 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
2295 #ifndef GL_IMG_texture_filter_cubic
2296 #define GL_IMG_texture_filter_cubic 1
2297 #define GL_CUBIC_IMG 0x9139
2298 #define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
2299 #define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
2302 #ifndef GL_INTEL_conservative_rasterization
2303 #define GL_INTEL_conservative_rasterization 1
2304 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2307 #ifndef GL_INTEL_framebuffer_CMAA
2308 #define GL_INTEL_framebuffer_CMAA 1
2310 #ifdef GL_GLEXT_PROTOTYPES
2315 #ifndef GL_INTEL_performance_query
2316 #define GL_INTEL_performance_query 1
2317 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
2318 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
2319 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
2320 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
2321 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
2322 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
2323 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
2324 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
2325 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
2326 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
2327 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
2328 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
2329 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
2330 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
2331 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
2332 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
2333 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
2334 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
2335 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
2336 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
2343 typedef void (
GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
2347 #ifdef GL_GLEXT_PROTOTYPES
2354 GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *counterName,
GLuint counterDescLength,
GLchar *counterDesc,
GLuint *counterOffset,
GLuint *counterDataSize,
GLuint *counterTypeEnum,
GLuint *counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
2361 #ifndef GL_MESA_shader_integer_functions
2362 #define GL_MESA_shader_integer_functions 1
2365 #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
2366 #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
2369 #ifndef GL_NV_bindless_texture
2370 #define GL_NV_bindless_texture 1
2384 #ifdef GL_GLEXT_PROTOTYPES
2401 #ifndef GL_NV_blend_equation_advanced
2402 #define GL_NV_blend_equation_advanced 1
2403 #define GL_BLEND_OVERLAP_NV 0x9281
2404 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
2405 #define GL_BLUE_NV 0x1905
2406 #define GL_COLORBURN_NV 0x929A
2407 #define GL_COLORDODGE_NV 0x9299
2408 #define GL_CONJOINT_NV 0x9284
2409 #define GL_CONTRAST_NV 0x92A1
2410 #define GL_DARKEN_NV 0x9297
2411 #define GL_DIFFERENCE_NV 0x929E
2412 #define GL_DISJOINT_NV 0x9283
2413 #define GL_DST_ATOP_NV 0x928F
2414 #define GL_DST_IN_NV 0x928B
2415 #define GL_DST_NV 0x9287
2416 #define GL_DST_OUT_NV 0x928D
2417 #define GL_DST_OVER_NV 0x9289
2418 #define GL_EXCLUSION_NV 0x92A0
2419 #define GL_GREEN_NV 0x1904
2420 #define GL_HARDLIGHT_NV 0x929B
2421 #define GL_HARDMIX_NV 0x92A9
2422 #define GL_HSL_COLOR_NV 0x92AF
2423 #define GL_HSL_HUE_NV 0x92AD
2424 #define GL_HSL_LUMINOSITY_NV 0x92B0
2425 #define GL_HSL_SATURATION_NV 0x92AE
2426 #define GL_INVERT_OVG_NV 0x92B4
2427 #define GL_INVERT_RGB_NV 0x92A3
2428 #define GL_LIGHTEN_NV 0x9298
2429 #define GL_LINEARBURN_NV 0x92A5
2430 #define GL_LINEARDODGE_NV 0x92A4
2431 #define GL_LINEARLIGHT_NV 0x92A7
2432 #define GL_MINUS_CLAMPED_NV 0x92B3
2433 #define GL_MINUS_NV 0x929F
2434 #define GL_MULTIPLY_NV 0x9294
2435 #define GL_OVERLAY_NV 0x9296
2436 #define GL_PINLIGHT_NV 0x92A8
2437 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
2438 #define GL_PLUS_CLAMPED_NV 0x92B1
2439 #define GL_PLUS_DARKER_NV 0x9292
2440 #define GL_PLUS_NV 0x9291
2441 #define GL_RED_NV 0x1903
2442 #define GL_SCREEN_NV 0x9295
2443 #define GL_SOFTLIGHT_NV 0x929C
2444 #define GL_SRC_ATOP_NV 0x928E
2445 #define GL_SRC_IN_NV 0x928A
2446 #define GL_SRC_NV 0x9286
2447 #define GL_SRC_OUT_NV 0x928C
2448 #define GL_SRC_OVER_NV 0x9288
2449 #define GL_UNCORRELATED_NV 0x9282
2450 #define GL_VIVIDLIGHT_NV 0x92A6
2451 #define GL_XOR_NV 0x1506
2454 #ifdef GL_GLEXT_PROTOTYPES
2460 #ifndef GL_NV_blend_equation_advanced_coherent
2461 #define GL_NV_blend_equation_advanced_coherent 1
2462 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
2465 #ifndef GL_NV_blend_minmax_factor
2466 #define GL_NV_blend_minmax_factor 1
2467 #define GL_FACTOR_MIN_AMD 0x901C
2468 #define GL_FACTOR_MAX_AMD 0x901D
2471 #ifndef GL_NV_conditional_render
2472 #define GL_NV_conditional_render 1
2473 #define GL_QUERY_WAIT_NV 0x8E13
2474 #define GL_QUERY_NO_WAIT_NV 0x8E14
2475 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
2476 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
2479 #ifdef GL_GLEXT_PROTOTYPES
2485 #ifndef GL_NV_conservative_raster
2486 #define GL_NV_conservative_raster 1
2487 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
2488 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
2489 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
2490 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
2492 #ifdef GL_GLEXT_PROTOTYPES
2497 #ifndef GL_NV_conservative_raster_pre_snap_triangles
2498 #define GL_NV_conservative_raster_pre_snap_triangles 1
2499 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
2500 #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
2501 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
2503 #ifdef GL_GLEXT_PROTOTYPES
2508 #ifndef GL_NV_copy_buffer
2509 #define GL_NV_copy_buffer 1
2510 #define GL_COPY_READ_BUFFER_NV 0x8F36
2511 #define GL_COPY_WRITE_BUFFER_NV 0x8F37
2513 #ifdef GL_GLEXT_PROTOTYPES
2518 #ifndef GL_NV_coverage_sample
2519 #define GL_NV_coverage_sample 1
2520 #define GL_COVERAGE_COMPONENT_NV 0x8ED0
2521 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1
2522 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
2523 #define GL_COVERAGE_BUFFERS_NV 0x8ED3
2524 #define GL_COVERAGE_SAMPLES_NV 0x8ED4
2525 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
2526 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
2527 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
2528 #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
2531 #ifdef GL_GLEXT_PROTOTYPES
2537 #ifndef GL_NV_depth_nonlinear
2538 #define GL_NV_depth_nonlinear 1
2539 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
2542 #ifndef GL_NV_draw_buffers
2543 #define GL_NV_draw_buffers 1
2544 #define GL_MAX_DRAW_BUFFERS_NV 0x8824
2545 #define GL_DRAW_BUFFER0_NV 0x8825
2546 #define GL_DRAW_BUFFER1_NV 0x8826
2547 #define GL_DRAW_BUFFER2_NV 0x8827
2548 #define GL_DRAW_BUFFER3_NV 0x8828
2549 #define GL_DRAW_BUFFER4_NV 0x8829
2550 #define GL_DRAW_BUFFER5_NV 0x882A
2551 #define GL_DRAW_BUFFER6_NV 0x882B
2552 #define GL_DRAW_BUFFER7_NV 0x882C
2553 #define GL_DRAW_BUFFER8_NV 0x882D
2554 #define GL_DRAW_BUFFER9_NV 0x882E
2555 #define GL_DRAW_BUFFER10_NV 0x882F
2556 #define GL_DRAW_BUFFER11_NV 0x8830
2557 #define GL_DRAW_BUFFER12_NV 0x8831
2558 #define GL_DRAW_BUFFER13_NV 0x8832
2559 #define GL_DRAW_BUFFER14_NV 0x8833
2560 #define GL_DRAW_BUFFER15_NV 0x8834
2561 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0
2562 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1
2563 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2
2564 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3
2565 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4
2566 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5
2567 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6
2568 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7
2569 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8
2570 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9
2571 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA
2572 #define GL_COLOR_ATTACHMENT11_NV 0x8CEB
2573 #define GL_COLOR_ATTACHMENT12_NV 0x8CEC
2574 #define GL_COLOR_ATTACHMENT13_NV 0x8CED
2575 #define GL_COLOR_ATTACHMENT14_NV 0x8CEE
2576 #define GL_COLOR_ATTACHMENT15_NV 0x8CEF
2578 #ifdef GL_GLEXT_PROTOTYPES
2583 #ifndef GL_NV_draw_instanced
2584 #define GL_NV_draw_instanced 1
2587 #ifdef GL_GLEXT_PROTOTYPES
2593 #ifndef GL_NV_draw_vulkan_image
2594 #define GL_NV_draw_vulkan_image 1
2596 typedef void (
GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
2601 #ifdef GL_GLEXT_PROTOTYPES
2602 GL_APICALL void GL_APIENTRY glDrawVkImageNV (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
2610 #ifndef GL_NV_explicit_attrib_location
2611 #define GL_NV_explicit_attrib_location 1
2614 #ifndef GL_NV_fbo_color_attachments
2615 #define GL_NV_fbo_color_attachments 1
2616 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
2620 #define GL_NV_fence 1
2621 #define GL_ALL_COMPLETED_NV 0x84F2
2622 #define GL_FENCE_STATUS_NV 0x84F3
2623 #define GL_FENCE_CONDITION_NV 0x84F4
2631 #ifdef GL_GLEXT_PROTOTYPES
2642 #ifndef GL_NV_fill_rectangle
2643 #define GL_NV_fill_rectangle 1
2644 #define GL_FILL_RECTANGLE_NV 0x933C
2647 #ifndef GL_NV_fragment_coverage_to_color
2648 #define GL_NV_fragment_coverage_to_color 1
2649 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
2650 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
2652 #ifdef GL_GLEXT_PROTOTYPES
2657 #ifndef GL_NV_fragment_shader_interlock
2658 #define GL_NV_fragment_shader_interlock 1
2661 #ifndef GL_NV_framebuffer_blit
2662 #define GL_NV_framebuffer_blit 1
2663 #define GL_READ_FRAMEBUFFER_NV 0x8CA8
2664 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
2665 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
2666 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
2668 #ifdef GL_GLEXT_PROTOTYPES
2673 #ifndef GL_NV_framebuffer_mixed_samples
2674 #define GL_NV_framebuffer_mixed_samples 1
2675 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
2676 #define GL_COLOR_SAMPLES_NV 0x8E20
2677 #define GL_DEPTH_SAMPLES_NV 0x932D
2678 #define GL_STENCIL_SAMPLES_NV 0x932E
2679 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
2680 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
2681 #define GL_COVERAGE_MODULATION_NV 0x9332
2682 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
2686 #ifdef GL_GLEXT_PROTOTYPES
2693 #ifndef GL_NV_framebuffer_multisample
2694 #define GL_NV_framebuffer_multisample 1
2695 #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
2696 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
2697 #define GL_MAX_SAMPLES_NV 0x8D57
2699 #ifdef GL_GLEXT_PROTOTYPES
2704 #ifndef GL_NV_generate_mipmap_sRGB
2705 #define GL_NV_generate_mipmap_sRGB 1
2708 #ifndef GL_NV_geometry_shader_passthrough
2709 #define GL_NV_geometry_shader_passthrough 1
2712 #ifndef GL_NV_gpu_shader5
2713 #define GL_NV_gpu_shader5 1
2716 #define GL_INT64_NV 0x140E
2717 #define GL_UNSIGNED_INT64_NV 0x140F
2718 #define GL_INT8_NV 0x8FE0
2719 #define GL_INT8_VEC2_NV 0x8FE1
2720 #define GL_INT8_VEC3_NV 0x8FE2
2721 #define GL_INT8_VEC4_NV 0x8FE3
2722 #define GL_INT16_NV 0x8FE4
2723 #define GL_INT16_VEC2_NV 0x8FE5
2724 #define GL_INT16_VEC3_NV 0x8FE6
2725 #define GL_INT16_VEC4_NV 0x8FE7
2726 #define GL_INT64_VEC2_NV 0x8FE9
2727 #define GL_INT64_VEC3_NV 0x8FEA
2728 #define GL_INT64_VEC4_NV 0x8FEB
2729 #define GL_UNSIGNED_INT8_NV 0x8FEC
2730 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
2731 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
2732 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
2733 #define GL_UNSIGNED_INT16_NV 0x8FF0
2734 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
2735 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
2736 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
2737 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
2738 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
2739 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
2740 #define GL_FLOAT16_NV 0x8FF8
2741 #define GL_FLOAT16_VEC2_NV 0x8FF9
2742 #define GL_FLOAT16_VEC3_NV 0x8FFA
2743 #define GL_FLOAT16_VEC4_NV 0x8FFB
2744 #define GL_PATCHES 0x000E
2778 #ifdef GL_GLEXT_PROTOTYPES
2815 #ifndef GL_NV_image_formats
2816 #define GL_NV_image_formats 1
2819 #ifndef GL_NV_instanced_arrays
2820 #define GL_NV_instanced_arrays 1
2821 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
2823 #ifdef GL_GLEXT_PROTOTYPES
2828 #ifndef GL_NV_internalformat_sample_query
2829 #define GL_NV_internalformat_sample_query 1
2830 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
2831 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
2832 #define GL_MULTISAMPLES_NV 0x9371
2833 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
2834 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
2835 #define GL_CONFORMANT_NV 0x9374
2837 #ifdef GL_GLEXT_PROTOTYPES
2842 #ifndef GL_NV_non_square_matrices
2843 #define GL_NV_non_square_matrices 1
2844 #define GL_FLOAT_MAT2x3_NV 0x8B65
2845 #define GL_FLOAT_MAT2x4_NV 0x8B66
2846 #define GL_FLOAT_MAT3x2_NV 0x8B67
2847 #define GL_FLOAT_MAT3x4_NV 0x8B68
2848 #define GL_FLOAT_MAT4x2_NV 0x8B69
2849 #define GL_FLOAT_MAT4x3_NV 0x8B6A
2856 #ifdef GL_GLEXT_PROTOTYPES
2866 #ifndef GL_NV_path_rendering
2867 #define GL_NV_path_rendering 1
2868 #define GL_PATH_FORMAT_SVG_NV 0x9070
2869 #define GL_PATH_FORMAT_PS_NV 0x9071
2870 #define GL_STANDARD_FONT_NAME_NV 0x9072
2871 #define GL_SYSTEM_FONT_NAME_NV 0x9073
2872 #define GL_FILE_NAME_NV 0x9074
2873 #define GL_PATH_STROKE_WIDTH_NV 0x9075
2874 #define GL_PATH_END_CAPS_NV 0x9076
2875 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
2876 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
2877 #define GL_PATH_JOIN_STYLE_NV 0x9079
2878 #define GL_PATH_MITER_LIMIT_NV 0x907A
2879 #define GL_PATH_DASH_CAPS_NV 0x907B
2880 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
2881 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
2882 #define GL_PATH_DASH_OFFSET_NV 0x907E
2883 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
2884 #define GL_PATH_FILL_MODE_NV 0x9080
2885 #define GL_PATH_FILL_MASK_NV 0x9081
2886 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
2887 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
2888 #define GL_PATH_STROKE_MASK_NV 0x9084
2889 #define GL_COUNT_UP_NV 0x9088
2890 #define GL_COUNT_DOWN_NV 0x9089
2891 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
2892 #define GL_CONVEX_HULL_NV 0x908B
2893 #define GL_BOUNDING_BOX_NV 0x908D
2894 #define GL_TRANSLATE_X_NV 0x908E
2895 #define GL_TRANSLATE_Y_NV 0x908F
2896 #define GL_TRANSLATE_2D_NV 0x9090
2897 #define GL_TRANSLATE_3D_NV 0x9091
2898 #define GL_AFFINE_2D_NV 0x9092
2899 #define GL_AFFINE_3D_NV 0x9094
2900 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
2901 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
2902 #define GL_UTF8_NV 0x909A
2903 #define GL_UTF16_NV 0x909B
2904 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
2905 #define GL_PATH_COMMAND_COUNT_NV 0x909D
2906 #define GL_PATH_COORD_COUNT_NV 0x909E
2907 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
2908 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
2909 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
2910 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
2911 #define GL_SQUARE_NV 0x90A3
2912 #define GL_ROUND_NV 0x90A4
2913 #define GL_TRIANGULAR_NV 0x90A5
2914 #define GL_BEVEL_NV 0x90A6
2915 #define GL_MITER_REVERT_NV 0x90A7
2916 #define GL_MITER_TRUNCATE_NV 0x90A8
2917 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
2918 #define GL_USE_MISSING_GLYPH_NV 0x90AA
2919 #define GL_PATH_ERROR_POSITION_NV 0x90AB
2920 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
2921 #define GL_ADJACENT_PAIRS_NV 0x90AE
2922 #define GL_FIRST_TO_REST_NV 0x90AF
2923 #define GL_PATH_GEN_MODE_NV 0x90B0
2924 #define GL_PATH_GEN_COEFF_NV 0x90B1
2925 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
2926 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
2927 #define GL_PATH_STENCIL_REF_NV 0x90B8
2928 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
2929 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
2930 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
2931 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
2932 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
2933 #define GL_MOVE_TO_RESETS_NV 0x90B5
2934 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
2935 #define GL_CLOSE_PATH_NV 0x00
2936 #define GL_MOVE_TO_NV 0x02
2937 #define GL_RELATIVE_MOVE_TO_NV 0x03
2938 #define GL_LINE_TO_NV 0x04
2939 #define GL_RELATIVE_LINE_TO_NV 0x05
2940 #define GL_HORIZONTAL_LINE_TO_NV 0x06
2941 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
2942 #define GL_VERTICAL_LINE_TO_NV 0x08
2943 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
2944 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
2945 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
2946 #define GL_CUBIC_CURVE_TO_NV 0x0C
2947 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
2948 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
2949 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
2950 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
2951 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
2952 #define GL_SMALL_CCW_ARC_TO_NV 0x12
2953 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
2954 #define GL_SMALL_CW_ARC_TO_NV 0x14
2955 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
2956 #define GL_LARGE_CCW_ARC_TO_NV 0x16
2957 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
2958 #define GL_LARGE_CW_ARC_TO_NV 0x18
2959 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
2960 #define GL_RESTART_PATH_NV 0xF0
2961 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
2962 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
2963 #define GL_RECT_NV 0xF6
2964 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
2965 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
2966 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
2967 #define GL_ARC_TO_NV 0xFE
2968 #define GL_RELATIVE_ARC_TO_NV 0xFF
2969 #define GL_BOLD_BIT_NV 0x01
2970 #define GL_ITALIC_BIT_NV 0x02
2971 #define GL_GLYPH_WIDTH_BIT_NV 0x01
2972 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
2973 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
2974 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
2975 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
2976 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
2977 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
2978 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
2979 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
2980 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
2981 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
2982 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
2983 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
2984 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
2985 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
2986 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
2987 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
2988 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
2989 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
2990 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
2991 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
2992 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
2993 #define GL_ROUNDED_RECT_NV 0xE8
2994 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
2995 #define GL_ROUNDED_RECT2_NV 0xEA
2996 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
2997 #define GL_ROUNDED_RECT4_NV 0xEC
2998 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
2999 #define GL_ROUNDED_RECT8_NV 0xEE
3000 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
3001 #define GL_RELATIVE_RECT_NV 0xF7
3002 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
3003 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
3004 #define GL_FONT_UNAVAILABLE_NV 0x936A
3005 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B
3006 #define GL_CONIC_CURVE_TO_NV 0x1A
3007 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
3008 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
3009 #define GL_STANDARD_FONT_FORMAT_NV 0x936C
3010 #define GL_PATH_PROJECTION_NV 0x1701
3011 #define GL_PATH_MODELVIEW_NV 0x1700
3012 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
3013 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
3014 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
3015 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
3016 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
3017 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
3018 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
3019 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
3020 #define GL_FRAGMENT_INPUT_NV 0x936D
3078 #ifdef GL_GLEXT_PROTOTYPES
3139 #ifndef GL_NV_path_rendering_shared_edge
3140 #define GL_NV_path_rendering_shared_edge 1
3141 #define GL_SHARED_EDGE_NV 0xC0
3144 #ifndef GL_NV_pixel_buffer_object
3145 #define GL_NV_pixel_buffer_object 1
3146 #define GL_PIXEL_PACK_BUFFER_NV 0x88EB
3147 #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
3148 #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
3149 #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
3152 #ifndef GL_NV_polygon_mode
3153 #define GL_NV_polygon_mode 1
3154 #define GL_POLYGON_MODE_NV 0x0B40
3155 #define GL_POLYGON_OFFSET_POINT_NV 0x2A01
3156 #define GL_POLYGON_OFFSET_LINE_NV 0x2A02
3157 #define GL_POINT_NV 0x1B00
3158 #define GL_LINE_NV 0x1B01
3159 #define GL_FILL_NV 0x1B02
3161 #ifdef GL_GLEXT_PROTOTYPES
3166 #ifndef GL_NV_read_buffer
3167 #define GL_NV_read_buffer 1
3168 #define GL_READ_BUFFER_NV 0x0C02
3170 #ifdef GL_GLEXT_PROTOTYPES
3175 #ifndef GL_NV_read_buffer_front
3176 #define GL_NV_read_buffer_front 1
3179 #ifndef GL_NV_read_depth
3180 #define GL_NV_read_depth 1
3183 #ifndef GL_NV_read_depth_stencil
3184 #define GL_NV_read_depth_stencil 1
3187 #ifndef GL_NV_read_stencil
3188 #define GL_NV_read_stencil 1
3191 #ifndef GL_NV_sRGB_formats
3192 #define GL_NV_sRGB_formats 1
3193 #define GL_SLUMINANCE_NV 0x8C46
3194 #define GL_SLUMINANCE_ALPHA_NV 0x8C44
3195 #define GL_SRGB8_NV 0x8C41
3196 #define GL_SLUMINANCE8_NV 0x8C47
3197 #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
3198 #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
3199 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
3200 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
3201 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
3202 #define GL_ETC1_SRGB8_NV 0x88EE
3205 #ifndef GL_NV_sample_locations
3206 #define GL_NV_sample_locations 1
3207 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
3208 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
3209 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
3210 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
3211 #define GL_SAMPLE_LOCATION_NV 0x8E50
3212 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
3213 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
3214 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
3218 #ifdef GL_GLEXT_PROTOTYPES
3225 #ifndef GL_NV_sample_mask_override_coverage
3226 #define GL_NV_sample_mask_override_coverage 1
3229 #ifndef GL_NV_shader_atomic_fp16_vector
3230 #define GL_NV_shader_atomic_fp16_vector 1
3233 #ifndef GL_NV_shader_noperspective_interpolation
3234 #define GL_NV_shader_noperspective_interpolation 1
3237 #ifndef GL_NV_shadow_samplers_array
3238 #define GL_NV_shadow_samplers_array 1
3239 #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
3242 #ifndef GL_NV_shadow_samplers_cube
3243 #define GL_NV_shadow_samplers_cube 1
3244 #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
3247 #ifndef GL_NV_texture_border_clamp
3248 #define GL_NV_texture_border_clamp 1
3249 #define GL_TEXTURE_BORDER_COLOR_NV 0x1004
3250 #define GL_CLAMP_TO_BORDER_NV 0x812D
3253 #ifndef GL_NV_texture_compression_s3tc_update
3254 #define GL_NV_texture_compression_s3tc_update 1
3257 #ifndef GL_NV_texture_npot_2D_mipmap
3258 #define GL_NV_texture_npot_2D_mipmap 1
3261 #ifndef GL_NV_viewport_array
3262 #define GL_NV_viewport_array 1
3263 #define GL_MAX_VIEWPORTS_NV 0x825B
3264 #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
3265 #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
3266 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
3279 #ifdef GL_GLEXT_PROTOTYPES
3295 #ifndef GL_NV_viewport_array2
3296 #define GL_NV_viewport_array2 1
3299 #ifndef GL_NV_viewport_swizzle
3300 #define GL_NV_viewport_swizzle 1
3301 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
3302 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
3303 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
3304 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
3305 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
3306 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
3307 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
3308 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
3309 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
3310 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
3311 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
3312 #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
3314 #ifdef GL_GLEXT_PROTOTYPES
3319 #ifndef GL_OVR_multiview
3320 #define GL_OVR_multiview 1
3321 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
3322 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
3323 #define GL_MAX_VIEWS_OVR 0x9631
3324 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
3326 #ifdef GL_GLEXT_PROTOTYPES
3331 #ifndef GL_OVR_multiview2
3332 #define GL_OVR_multiview2 1
3335 #ifndef GL_OVR_multiview_multisampled_render_to_texture
3336 #define GL_OVR_multiview_multisampled_render_to_texture 1
3338 #ifdef GL_GLEXT_PROTOTYPES
3343 #ifndef GL_QCOM_alpha_test
3344 #define GL_QCOM_alpha_test 1
3345 #define GL_ALPHA_TEST_QCOM 0x0BC0
3346 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
3347 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2
3349 #ifdef GL_GLEXT_PROTOTYPES
3354 #ifndef GL_QCOM_binning_control
3355 #define GL_QCOM_binning_control 1
3356 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
3357 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1
3358 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2
3359 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
3362 #ifndef GL_QCOM_driver_control
3363 #define GL_QCOM_driver_control 1
3368 #ifdef GL_GLEXT_PROTOTYPES
3376 #ifndef GL_QCOM_extended_get
3377 #define GL_QCOM_extended_get 1
3378 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2
3379 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
3380 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4
3381 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
3382 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6
3383 #define GL_TEXTURE_TYPE_QCOM 0x8BD7
3384 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
3385 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
3386 #define GL_TEXTURE_TARGET_QCOM 0x8BDA
3387 #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
3388 #define GL_STATE_RESTORE 0x8BDC
3395 typedef void (
GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
void *
texels);
3397 #ifdef GL_GLEXT_PROTOTYPES
3404 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
void *
texels);
3409 #ifndef GL_QCOM_extended_get2
3410 #define GL_QCOM_extended_get2 1
3415 #ifdef GL_GLEXT_PROTOTYPES
3423 #ifndef GL_QCOM_framebuffer_foveated
3424 #define GL_QCOM_framebuffer_foveated 1
3425 #define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
3426 #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
3429 #ifdef GL_GLEXT_PROTOTYPES
3435 #ifndef GL_QCOM_perfmon_global_mode
3436 #define GL_QCOM_perfmon_global_mode 1
3437 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
3440 #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
3441 #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
3442 #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
3444 #ifdef GL_GLEXT_PROTOTYPES
3449 #ifndef GL_QCOM_tiled_rendering
3450 #define GL_QCOM_tiled_rendering 1
3451 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
3452 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
3453 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
3454 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
3455 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
3456 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
3457 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
3458 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
3459 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
3460 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
3461 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
3462 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
3463 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
3464 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
3465 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
3466 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
3467 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
3468 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
3469 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
3470 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
3471 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
3472 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
3473 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
3474 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
3475 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
3476 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
3477 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
3478 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
3479 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
3480 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
3481 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
3482 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
3485 #ifdef GL_GLEXT_PROTOTYPES
3491 #ifndef GL_QCOM_writeonly_rendering
3492 #define GL_QCOM_writeonly_rendering 1
3493 #define GL_WRITEONLY_RENDERING_QCOM 0x8823
3496 #ifndef GL_VIV_shader_binary
3497 #define GL_VIV_shader_binary 1
3498 #define GL_SHADER_BINARY_VIV 0x8FC4
GLuint GLsizei const GLchar * label
GLfloat GLfloat GLfloat minW
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLsizei GLenum GLsizei GLsizei GLsizei GLboolean fixedsamplelocations
GLuint GLchar GLuint GLuint * noCounters
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
GLsizei GLenum const void GLuint GLfloat advanceScale
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GLenum GLintptr readOffset
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLenum GLsizei GLuint GLint * bytesWritten
GLsizei GLsizei commandsToDelete
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLsizei GLenum const void GLint basevertex
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLuint GLuint GLfloat weight
const GLuint * framebuffers
GLint GLint * numFramebuffers
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
GLsizei GLenum GLsizei GLsizei GLboolean fixedSampleLocations
GLenum GLuint GLsizei const GLenum * props
GLuint GLint GLsizei sourceLevelCount
GLboolean GLboolean GLboolean GLboolean a
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
khronos_int64_t GLint64EXT
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum const void GLbitfield GLuint firstGlyph
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei const GLfloat * dashArray
GLint GLint * numTextures
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint const GLuint GLuint const GLuint const GLenum * dstLayouts
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLfloat GLfloat GLfloat GLfloat h
GLuint GLuint focalPointsPerLayer
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLint GLsizei GLsizei height
GLenum const void GLbitfield GLsizei numGlyphs
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLint GLint GLint GLint srcZ
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLuint64 GLenum handleType
GLsizei const GLubyte GLsizei numCoords
GLenum GLint GLint GLint GLint GLuint dstName
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLboolean GLuint GLint GLuint * counterList
GLuint GLsizei const GLchar * message
GLenum GLuint GLintptr offset
GLuint GLuint counterNameLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLenum GLuint GLint GLint baseViewIndex
GLint GLint GLint GLint dstX0
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLsizei GLsizei GLuint baseinstance
GLsizei const GLchar ** strings
GLsizei GLsizei GLuint * shaders
const void GLsizei drawcount
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum void * texels
GLuint GLuint GLuint requestedFeatures
GLint GLfloat GLfloat GLfloat v2
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
GLint GLsizei GLsizei GLenum format
GLuint GLenum const GLfloat * transformValues
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
typedef GLuint64(GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC)(GLuint texture)
GLsizei const GLubyte GLsizei GLenum const void * coords
GLuint GLuint GLuint GLbitfield preserveMask
GLint GLint * numRenderbuffers
GLsizei GLsizei GLchar * infoLog
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLint GLint GLsizei GLuint * counters
GLuint GLint GLboolean GLint GLenum access
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLboolean GLuint GLint GLuint * counterList
GLint GLint GLint GLint zoffset
GLenum const GLint * param
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLsizei const GLuint const GLfloat * weights
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLint GLint * numTextures
GLint GLfloat GLfloat GLfloat GLfloat v3
GLsizei GLsizei numSegments
GLenum GLenum GLsizei count
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLuint GLuint GLfloat GLfloat GLfloat GLfloat GLfloat foveaArea
GLbitfield GLuint64 timeout
GLenum GLsizei GLsizei GLint * values
GLuint GLuint GLuint GLuint * providedFeatures
GLenum GLsizei GLuint GLint * bytesWritten
GLenum GLsizei GLsizei GLint * values
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLenum const GLfloat * coeffs
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLuint const GLuint GLuint numTextureBarriers
GLsizei const GLint * box
void * GLeglClientBufferEXT
GLenum GLsizei const void * pathString
GLenum GLenum GLenum GLenum dstAlpha
EGLImageKHR EGLint EGLint * handle
GLuint GLsizei const GLchar * label
GLsizei GLuint * driverControls
GLenum GLsizeiptr fontSize
GLenum GLenum GLenum srcAlpha
GLint GLint * numPrograms
GLsizei const GLfloat * v
GLsizei GLuint * driverControls
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
const GLsizei GLenum const void *const GLsizei primcount
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLfloat GLfloat GLfloat w
GLuint GLenum transformType
GLuint GLint GLsizei sourceLevelCount
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLenum GLenum GLenum GLenum swizzlew
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum GLvoid * texels
GLenum GLenum GLuint components
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLint * numPrograms
GLint GLint * maxActiveCounters
GLfloat GLfloat GLfloat GLfloat maxX
GLenum GLuint GLenum GLuint GLuint numlevels
GLsizei const GLfloat * value
GLintptr GLsizeiptr GLeglClientBufferEXT clientBuffer
GLenum GLuint GLsizei propCount
GLsizei GLenum GLenum * types
GLint GLint GLsizei GLuint * counters
static Uint32 callback(Uint32 interval, void *param)
GLsizei GLsizei GLchar * source
const GLuint * memoryObjects
GLint GLenum GLsizei GLsizei GLsizei depth
GLsizei const GLubyte * commands
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLuint GLint GLint GLsizei numViews
GLint GLint GLint GLint GLint GLint dstX1
GLsizei const GLenum * attachments
GLsizei GLenum const void * indices
GLuint GLuint GLfloat weight
GLenum GLuint GLenum GLsizei const GLchar * buf
GLfloat GLfloat GLfloat GLfloat h
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef GLsync(GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC)(GLenum condition
GLuint GLchar GLuint GLuint GLuint * noInstances
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLenum GLuint origtexture
const GLuint * renderbuffers
GLenum const void GLuint pathBase
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLuint GLuint GLfloat focalX
GLenum GLuint GLenum GLuint minlevel
GLsizei GLenum const void GLsizei instancecount
GLint GLenum internalformat
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum GLintptr GLintptr writeOffset
GLuint GLuint GLfloat GLfloat focalY
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLuint GLchar GLuint counterDescLength
GLsizei GLenum GLsizei GLsizei GLuint memory
GLenum const void * fontName
GLsizei GLsizei GLenum void * binary
GLsizei const GLubyte GLsizei GLenum coordType
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLenum GLsizei const void * pathString
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum GLsizeiptr const void GLsizei faceIndex
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLuint GLintptr GLsizeiptr size
GLuint GLuint GLfloat GLfloat GLfloat gainX
GLuint GLint sourceBaseLevel
GLsizei GLenum internalFormat
GLsizei GLsizei GLchar * groupString
GLenum const void GLbitfield fontStyle
GLuint const GLuint GLuint const GLuint const GLenum * srcLayouts
GLint GLint GLint GLint GLint x
GLbitfield GLuint64 timeout
GLsizei GLsizei GLenum * binaryFormat
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLuint GLenum const GLfloat * transformValues
GLsizei GLsizei GLchar * driverControlString
GLenum GLuint GLint level
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLuint const GLuint * buffers
GLuint GLuint GLfloat GLfloat GLfloat GLfloat gainY
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
GLsizei GLsizei GLchar * groupString
const void GLsizei GLsizei stride
GLenum GLenum GLsizei const GLuint * ids
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLuint const GLuint GLuint const GLuint * textures
GLenum GLuint GLenum GLsizei const GLchar * buf
typedef void(GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void)
GLsizei const GLuint * paths
GLenum GLenum GLuint GLint GLint GLint yscale
GLuint GLchar * queryName
GLsizei const GLchar *const * path
GLboolean GLboolean GLboolean b
GLuint64 GLenum void * handle
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLuint GLint GLint xscale
GLsizei const GLenum * attachments
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLuint GLuint GLchar * counterName
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLenum GLsizeiptr const void * fontData
GLint GLint GLint yoffset
GLsizei GLsizei GLfloat distance
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLint GLenum GLint components
GLint GLint GLsizei counterSize
GLint GLint * numRenderbuffers
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLenum GLenum GLenum GLenum dstAlpha
GLfloat GLfloat GLfloat GLfloat v3
GLsizei const GLfloat * dashArray
GLboolean GLboolean GLboolean GLboolean a
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLint GLint GLint GLint GLint dstY0
khronos_uint64_t GLuint64EXT
GLint GLsizei GLboolean transpose
GLint GLenum GLint const GLfloat * coeffs
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLuint GLuint GLuint GLbitfield preserveMask
GLuint GLfloat GLfloat y0
GLsizei GLsizei GLchar * driverControlString
void(GL_APIENTRY * GLVULKANPROCNV)(void)
GLsizei GLenum const void GLint basevertex
GLenum const void GLbitfield GLuint firstGlyphIndex
GLsizei GLenum GLenum GLuint GLenum * severities
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLsizei const GLchar *const * strings
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLenum GLenum GLenum swizzlez
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLenum GLuint GLenum GLsizei length
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLenum GLint GLint GLint srcY
void(GL_APIENTRY * GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLuint GLsizei GLsizei GLchar * counterString
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLuint GLfloat GLfloat GLfloat x1
GLenum GLuint GLint GLint layer
GLint GLsizei GLsizei GLuint baseinstance
GLint GLint * numFramebuffers